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Problem with the "big" decoupler


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Not quite sure if it is a bug or just a problem with my mods.

I build a rocket consisting of an (empty) big tank (the "new" one) (can't check the actuall names right now. My computer is ill... so to say. There is wine in the interior...).

The lifting part also consistes of the big parts (you know... the bigger ones than the tincan or the orange tank) with a decoupler ring of the same size.

And reproducably the decoupling of that ring crashes my game. It just freezes.

It is rather easy to circumvent. I just use the smaller decoupler (orange/tincan tank size). Works without problems.

Just the big decoupler freezes the game fatally.

Haven't tried that without mods yet (and can't, right now, see above). I did try it with the same vessel without any modded stuff attached, though. Same result.

Is this just me (and/or my modded version of KSP) or does anyone else have a similiar problem? I did check the forums, but couldn't find anything that seems like this problem.

Edited by Tokay Gris
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Yep, the new decoupler is physicsless. To fix it, find it's cfg file (under GameData\NASAmission\Parts\Size3Decoupler\part.cfg), open it in a text editor (like Notepad) and find the line that says PhysicsSignificance = 1. Either comment that out (add "\\ " to the start of the line it's on) or change it to 0 and your problem will all be solved.

Edited by ObsessedWithKSP
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Yep, it has no physics significance. This causes a lot of stack overflows when it's used (presumably because it is an active part, rather than say, a battery or a thermometer. The structure of the ship depends on the decoupler, seems a pretty silly idea to remove the need for calculating its physics). Thankfully, it's a very easy and quick fix.

Is this just me (and/or my modded version of KSP) or does anyone else have a similiar problem? I did check the forums, but couldn't find anything that seems like this problem.

More info can be found here.

Also, check out the 0.23.5 common problems thread.

Edited by ObsessedWithKSP
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