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KSP2 Release Notes
Everything posted by HafCoJoe
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It works with z-theme but it still uses the default KSP UI
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- kerbalx.com
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An update of sorts from your forum moderation team.
HafCoJoe replied to Vanamonde's topic in Announcements
Woah! Wait, are you TheWinterOwl? As in the creator of the original tail connector parts? -
Spectra Compatibility With Blackracks Volumetric Clouds
HafCoJoe replied to MRDOOGLE's topic in KSP1 Mod Releases
I took a look at this, and Auroras don't appear to be working as you indicated- Did I miss something?- 3 replies
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Greetings, it seems either KXAPI or Craft Manager seem to be having issues with KerbalX when it's down, creating a strange error message at the main menu. Would it be possible to set an "offline" mode for CraftManager in the future, so that it doesn't need to interact with KXAPI, or even be installed without it?
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Thanks! Love your avatar too! @Xacktar?
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All good, yeah it sounds like they might not've known about the decreased performance. I love the curiosity though it might be fun for you to hear that I spent a lot of time mucking around inside the files of a number of old EVE packs (Better Atmospheres, the original Astronomer's packs, KSPRC, Sci-Fi Visual Enhancements, Stock Visual Enhancements, etc.) to see how they ran things, and to learn tricks that I could implement in Spectra.
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Greetings By EVE Boulder Co., could you link me the page that you're getting this info from? If this is what I think you're referring do, that was the name of the old 'default' cloud configs which EVE used a number of years ago, back when it was run by the original creator — those configs probably aren't relevant anymore. Furthermore though, Spectra's configs are actually very well optimized - I spent many long hours figuring out the best settings to improve FPS while keeping the visuals still within acceptable bounds. It's also worth mentioning that by installing both Spectra and Boulder Co., you've actually lowered your performance from using either, since you're effectively loading two completely separate set of cloud configs and textures at the same time.
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Spectra Compatibility With Blackracks Volumetric Clouds
HafCoJoe replied to MRDOOGLE's topic in KSP1 Mod Releases
Thank you for making this! I've been away from KSP for a while so I've not had the chance to update to @blackrack's volumetric clouds yet, thank you for beating me to the chase- 3 replies
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[1.8.0-1.12.5] AtmosphereAutopilot 1.6.1
HafCoJoe replied to Boris-Barboris's topic in KSP1 Mod Releases
Woah, that feature sounds incredibly useful for SSTOs to be able to set a specific angle to hold! I.E. 10 degree incline, hold until orbit- 966 replies
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I'd recommend using CKAN for installing things with KerbalKonstructs since it handles a lot of the dependencies - but yes you should have to install both
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Greetings You can run both alongside, although Spectra's configs haven't been rewritten to include them yet; if you run both, it will draw the default EVE volumetric clouds (with their own layers), plus all of Spectra's too. So effectively, it will create double the cloud layers. It works, but some planets look suboptimal. I've been away from KSP and so haven't had the time or energy to upkeep with the new changes. Sorry
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It's funny because I made Spectra for strong integration with Scatterer, yet often when I'm playing solo I have it disabled to improve performance. One nice little thing you can do to help performance a lot, is turn off aero effects in settings. It removes the mach lines and reentry "flames" but your craft will still be painted red. REALLY improves performance when in atmosphere
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Spectra's configs are actually better performing than the standard Boulder Co configs, if I recall correctly. I did my best to optimize them How many pieces is your craft, and how good would you consider your pc? You could try uninstalling Scatterer perhaps; that's one of the largest performance hits, but it would remove the pretty water and sunset effects.
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I actually removed the scaled space body textures sometime back after the base game updated the scaled space textures — and same with the surface scattering textures too. Spectra now only has EVE/Scatterer cloud settings but no more. I think, perhaps you could make a Kopernicus add-on pack to add back the surface textures, and scaled space textures maybe, but I agree with you Pood that the normal EVE features are probably not in need of revival; there's just been so much that's changed in 6 years. So many new features. That said, there's still nothing stopping you if you really want to bring those back too!
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- renaissance compilation
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KSPRC was the main source of inspiration for much of Spectra — it's incredible to see it working six years later
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Glad to hear it's all fixed Spectra is tedious since it depends on two other mods to run, especially when you introduce other mods too.