sumghai Posted May 24, 2014 Author Share Posted May 24, 2014 I've pushed out an early version of the semi-official patch to add TAC Life Support resources to FusTek. There are some minor differences from the suggestions posted in this thread, but they are what I currently believe "makes sense".Of particular note is the Resupply Module: - I've now envisioned it as consisting of a pressurized forward section for crew provisions, and an unpressurized rear section for fuel resupply; no changes to the external model is needed - The crew provision resupply configuration is fixed, to simplify life support logistics and handling. Total mass of provisions is < 1.125t. - I haven't yet implemented the fuel resupply, which will need a separate MFT configuration to allow any mix of LiquidFuel / Oxygen / Monoprop / Xenon to be carried to a station, up to a total mass of 0.8t.I'd like to ask one last favor for that last part from everyone, if that's alright with y'all. Link to comment Share on other sites More sharing options...
futrtrubl Posted May 24, 2014 Share Posted May 24, 2014 @sharpspoonful Couple more issues .In FusTekKarmonySciModule and FusTekKarmonySciModuleAdapter you have RESOURCE { name = Water amount = 10 maxAmount = 0 } RESOURCE { name = Oxygen amount = 10 maxAmount = 0 }Also in many places you have specified amount and maxamount = 0 for resources. This can cause issues in KSP where it will say there is NaN units of a resource in a part. Better to remove the resource definition altogether as these NaNs propagate eg to vehicle mass and most mechjeb calculations.Edward Link to comment Share on other sites More sharing options...
Raptor831 Posted May 24, 2014 Share Posted May 24, 2014 I'd like to ask one last favor for that last part from everyone, if that's alright with y'all.I tried to just add a MFT to the part, but the tank blanks out any resources you already have on the part. But, I do have a solution. I've added the TAC resources to the Service-Module-type tank, which should allow you to mix and match anything you need inside the resupply part which now is a big service module.Tank Definition to add TACLS: http://cl.ly/code/3a1Y0324133IMM to add MFT Service Module to FusTek Resupply part: http://cl.ly/code/1r302s3i2N2tThis should work regardless of whether you have Real Fuels or just Modular Fuel Tanks installed. (note: I run Real Fuels, but MFT installs should work exactly the same)If you'd like to add fuel to a stock environment to the resupply part, use this: http://cl.ly/code/2D29173A1O2NIn the one just above, I simply added LiquidFuel, Oxidizer, MonoPropellant, and Xenon to the part. I think it comes in a bit above .8 tons, but the amounts are in line with what would "fit" in the available space.Feel free to use/fix/change as you wish. Link to comment Share on other sites More sharing options...
sharpspoonful Posted May 24, 2014 Share Posted May 24, 2014 If you do that, the stock TAC-LS MM will add a days worth to habitable parts. Link to comment Share on other sites More sharing options...
futrtrubl Posted May 24, 2014 Share Posted May 24, 2014 If you do that, the stock TAC-LS MM will add a days worth to habitable parts.Seems fair that any habitable part would have a some emergency supplies in it. If you don't want a(n Earth) day's worth put in less, but 0 causes problems. Try it, right click one of these then try launch using mechjeb. Link to comment Share on other sites More sharing options...
sharpspoonful Posted May 24, 2014 Share Posted May 24, 2014 (edited) The only reason why I'm not adding any amount of food to the passageways is because of Sumghai's request:Thanks for the replies and pointers, everyone. - Most of sharpspoonful's configs and suggestions look pretty good. The one thing I would prefer is that the Kupola, Kuest (Standard/Legacy) Airlocks, Kirs Docking and Karmony Science Module hold only water and air, not food.I have MJ, and I have most of a station in orbit with 0 problems (other than some lag due to the amount of mods I have installed). The NaN statement doesn't add actual weight to the craft, much like adding landing gear doesn't add actual weight. It just adds stated weight which can mess with MJ's Dv calculator, but only in near insignificant weights. I'll add .1 to each field if you'd like. I figure Jeb would smuggle snacks that shouldn't be eaten in space. Edited May 25, 2014 by sharpspoonful Link to comment Share on other sites More sharing options...
sumghai Posted May 25, 2014 Author Share Posted May 25, 2014 Raptor831, it seems that we're inadvertently talking at cross-purposes.My final intention is to have fixed non-MFT definitions for food/water etc, and MFT for the LOX/monoprop/xenon storage. The configs you've given me instead were actually MFT for food/water, and fixed for LOX/etc (i.e. the other way around). Link to comment Share on other sites More sharing options...
Raptor831 Posted May 25, 2014 Share Posted May 25, 2014 (edited) Raptor831, it seems that we're inadvertently talking at cross-purposes.My final intention is to have fixed non-MFT definitions for food/water etc, and MFT for the LOX/monoprop/xenon storage. The configs you've given me instead were actually MFT for food/water, and fixed for LOX/etc (i.e. the other way around).It seems my instructions were bad. My intention was to either install the static configuration OR the MFT one.I haven't figured out a way to have both static resources and an MFT tank on the same part. I think they might do that for some KSPI configs they wrote, so I will have to check.EDIT: I checked out the configs again, and there's no way I can see to add an MFT tank and keep the static resources. It's an either/or thing. You can define starting amounts in the part for any tank, which looks like the closest option. Edited May 26, 2014 by Raptor831 Link to comment Share on other sites More sharing options...
sumghai Posted May 26, 2014 Author Share Posted May 26, 2014 It seems my instructions were bad. My intention was to either install the static configuration OR the MFT one.I haven't figured out a way to have both static resources and an MFT tank on the same part. I think they might do that for some KSPI configs they wrote, so I will have to check.EDIT: I checked out the configs again, and there's no way I can see to add an MFT tank and keep the static resources. It's an either/or thing. You can define starting amounts in the part for any tank, which looks like the closest option.I believe I've managed to get a configuration to my liking.Since this thread has served its purpose, I'll ask a moderator to lock this thread. Many thanks for the help, guys! Link to comment Share on other sites More sharing options...
vexx32 Posted May 26, 2014 Share Posted May 26, 2014 Closed by sumghai's request. Link to comment Share on other sites More sharing options...
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