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Everything posted by futrtrubl
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Foldable Relay-Antennas?
futrtrubl replied to Sereneti's topic in KSP1 Suggestions & Development Discussion
Most of them. There are very few satellites with foldable antennae. TDRS is one that uses foldable antennae. -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
futrtrubl replied to TriggerAu's topic in KSP1 Mod Releases
Yup, in the settings menu. -
Can this output x-y values for the generated graph?
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[1.0.5] Atomic Age - Nuclear Propulsion - Red Hot Radiators
futrtrubl replied to Porkjet's topic in KSP1 Mod Releases
That is the way the stock radiators work, they take heat from any part that is over a threshold. No heat transfer failure. -
[1.12.x] Heat Control - More radiators! (August 18, 2024)
futrtrubl replied to Nertea's topic in KSP1 Mod Releases
I think we may have been arguing different things with different definitions of "active transport". Mine is transporting heat against a thermal gradient. Your's is controlably transporting heat. Captain Siera's is requiring a module to transport heat. -
[1.0.5] Contract Pack: SCANSat [v0.6.0] [2016-01-19]
futrtrubl replied to DBT85's topic in KSP1 Mod Releases
As DMagic asked in the Scansat thread, which scansat contract pack are you using? This or the lite pack? -
[1.12.x] Heat Control - More radiators! (August 18, 2024)
futrtrubl replied to Nertea's topic in KSP1 Mod Releases
I'd argue that that isn't active heat transport but high conduction passive transport with a limit. -
[1.12.x] Heat Control - More radiators! (August 18, 2024)
futrtrubl replied to Nertea's topic in KSP1 Mod Releases
Actually the opposite. HC radiators actively pump heat into radiators (radiators can be hotter than source parts) but passively radiate. Stock parts passively suck heat from source parts (though over long distances) and passively radiate heat. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
futrtrubl replied to ferram4's topic in KSP1 Mod Releases
He means that fast and far are completely different. The sound can travel very quickly rapidly attenuate and can travel very slowly but travel great distances.- 14,073 replies
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- ferram aerospace research
- aerodynamics
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[1.8.x] DMagic's Modlets - Most KSP 1.8 Updates [10-29-2019]
futrtrubl replied to DMagic's topic in KSP1 Mod Releases
Not exactly a direct indication though is it. "Ahh, that Kerbal has about 75% stupidity and 50% bravery because he is looks moderately unworried while pulling 5Gs." doesn't really happen. -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
futrtrubl replied to KospY's topic in KSP1 Mod Releases
I believe they consolidated them with ports. Either way probably best to ask in the KAS thread. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
futrtrubl replied to ferram4's topic in KSP1 Mod Releases
Better to ask that in http://forum.kerbalspaceprogram.com/threads/121176-Official-FAR-Craft-Repository They will also need more information, at the very minimum the various graphs.- 14,073 replies
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- ferram aerospace research
- aerodynamics
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[1.8.x] DMagic's Modlets - Most KSP 1.8 Updates [10-29-2019]
futrtrubl replied to DMagic's topic in KSP1 Mod Releases
For portrait stats can we get an icon for "badS"ery? I suggest a donkey. ;'] Hmm, perhaps some indication of stupidity and bravery too. -
Not to be too obvious but I have seen this a couple times on this board. Are you sure you are editing and running the same KSP? I have seen people edit things in one KSP folder and run a shortcut that refers to a different KSP folder. You are editing the files in GameData right? You're not duplicating the part file right? Less likely delete your MM cache.
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[1.1.2] Kerbal Inventory System (KIS) 1.2.12
futrtrubl replied to KospY's topic in KSP1 Mod Releases
Do you mean from KAS? They are still in KAS. -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
futrtrubl replied to nightingale's topic in KSP1 Mod Releases
Just for future info; A better way would be to go into debug menu and force complete the mission. You get the rewards without having to edit saves and are able to then get further missions that require this mission to have been successful.- 5,194 replies
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- contract configurator
- career
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[1.4.x] Contract Pack: RemoteTech [v2.1.4] [2017-08-27]
futrtrubl replied to nightingale's topic in KSP1 Mod Releases
For now if you are happy that you should have completed the contract go into the debug menu and force it complete.- 557 replies
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- remotetech
- contract configurator
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[1.1.2] Kerbal Attachment System (KAS) 0.5.8
futrtrubl replied to KospY's topic in KSP1 Mod Releases
Unless you have CLS. Damn CLS getting in the way of me liquefying and pumping my Kerbals around my base. -
This is a stock issue with thin stack mounted parts. You can work around it by scaling it up a bit then attaching one node and then scaling it back down.