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Everything posted by futrtrubl
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
futrtrubl replied to Starwaster's topic in KSP1 Mod Releases
I thought they didn't even release 64 bit KSP 1.0 on Windows. We don't mean that playing on 64bit Windows is disabled or unsupported, we mean the 64bit version of KSP ON windows.- 5,913 replies
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[KSP v1.1.3] Stock Bug Fix Modules (Release v1.1.3b.1 - 10 Jul 16)
futrtrubl replied to Claw's topic in KSP1 Mod Releases
And then you can call it Stock+Plus ;'] -
That could be down to a version conflict in KSPIExtensions then. Some poeple have said it is not supposed to work but it has worked for others, replace them with the current version. Are you saying that both mods have a launchpad.dll? That is something that could cause problems for module manager.
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
futrtrubl replied to nightingale's topic in KSP1 Mod Releases
I don't think it should be disabled just because it's difficult. If they can do it good on them and they should be rewarded handsomely. Just don't give them a commensurately large advance that they could abuse as a loan for other missions. That way they only take it if they feel they are ready for it.- 5,180 replies
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
futrtrubl replied to RoverDude's topic in KSP1 Mod Releases
Yup, known issue. Will be fixed in the next version. It hasn't been overlooked. -
Sounds like an install issue or another mod without configs. Can we get a screenshot of your GameData folder?
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
futrtrubl replied to ferram4's topic in KSP1 Mod Releases
I just hope it does, and doesn't cause more of a problem ;']- 14,073 replies
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Unless you have write privileges to the project a pull request is a change waiting for approval. - - - Updated - - - Ahhh I thought those were the quirks that needed solving.
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RoverDude has stated that the mod is the way it is so that he doesn't put supplies everywhere. But it looks like you have solved it for yourself.
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
futrtrubl replied to ferram4's topic in KSP1 Mod Releases
Adjustable Landing Gear... maybe something with more cockpits... Better Buoyancy for when things go wrong ;']... navHUD, for a glorious HUD... Aviation or Surface Lights if you are into planes... if so then Pilot Assistant too... for rockets Procedural Fairings are so much nicer than stock ;'] - - - Updated - - - Even with that you would still get posts in the wrong threads and Ferram would have to then go between all the threads. Dev posts already should go to github and not here anyway.- 14,073 replies
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[1.12.X] RealChute Parachute Systems v1.4.8.3 | 24/01/21
futrtrubl replied to stupid_chris's topic in KSP1 Mod Releases
1. I'm not sure. 2. It only counts for that chute unless you hit "Apply to all symmetry counterparts" 3. No. It counts however many you tell it to count. See 5. 4. It means the case size of the chute is too small for the amount of chute you are trying to put inside it. 5. No. The spare chutes are from the "spare chutes" one much further up. The number of chutes item "parachutes used" is telling it how many chutes it should think are deployed for the calculation. So if you have a symmetry group of 2 and one of 3 and you are using both, then you need to say 5. You need to do that for a chute , hit "apply settings" and a"pply to all symmetry counterparts", and do that for both symmetry groups. -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
futrtrubl replied to KospY's topic in KSP1 Mod Releases
Apparently fixed in the next version. At least for part attached directly from inventories. -
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
futrtrubl replied to Starwaster's topic in KSP1 Mod Releases
Eh? Shakes head. An you even gave them the ability to build an even better system....- 5,913 replies
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It current release doesn't handle physicsless parts quite right (has them as massless whereas KSP 1.0 now transfers their mass to their parent part) but that has already been fixed on github.
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[1.1.2] Kerbal Inventory System (KIS) 1.2.12
futrtrubl replied to KospY's topic in KSP1 Mod Releases
They tend to have a rather large radius. So not recommended. -
[1.1.2] Kerbal Attachment System (KAS) 0.5.8
futrtrubl replied to KospY's topic in KSP1 Mod Releases
Then do like has been said on pretty much every one of the last 20 pages and either grab the official version and ignore the warnings or go back in the thread and grab the unofficial recompile that gets rid of that warning. -
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
futrtrubl replied to Starwaster's topic in KSP1 Mod Releases
I think coating radiators with skins is a fantastic idea. That way you can have active transport of heat to the skin for your radiation needs. If you still want to (effectively) remove the skin give its conductivity (skinHeatConductivity) a ridiculously high value.- 5,913 replies
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[1.0.4] Contract Pack: ScanSat Lite 1.3 (23/08/15)
futrtrubl replied to severedsolo's topic in KSP1 Mod Releases
I think the rewards for successfully scanning the Sun should be buffed ;'] -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
futrtrubl replied to ferram4's topic in KSP1 Mod Releases
Nope, not wings, these are procedural structural and tank parts. So PP with B9 or PW and you are almost there ;']- 14,073 replies
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