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Modding KSP on a mac


jstnj

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Does anyone have any special tricks that the've had success with? I see all my PC counterparts with mod lists of 60+ mods in their gamedata folder...but I can never seem to get that far.

I use ATM to reduce file sizes, but still experience crippling instability problems. I have an essentially new MacBookPro with 16GB of ram. I understand the limitations of the 32bit unity engine...but I don't think I am approaching the ram limit. Can I put myself in a better position to make my modded installs more stable?

Thanks!

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Open Activity Monitor (in Applicatons/Utilities) to see how much RealMem KSP's using. It usually breaks at 2.8-3.2 GB for me. If it's using less than that it's not RAM. (PlanetFactory, especially the Creator's Edition with add-ons installed, is a real memory hog even with ATM. If you have it installed, turn down the texture resolution via settings or the .cfg file and relaunch KSP. I have stock PFCE with Barry, Serious, and Stella removed and Qbik added in and I need 1/2 res to run it in the first place and 1/4 to not get dangerously close to the RAM limit.)

If RAM isn't the problem, it's probably some incompatibility somewhere. Try posting your .log to see if we can't find anything in there.

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Open Activity Monitor (in Applicatons/Utilities) to see how much RealMem KSP's using. It usually breaks at 2.8-3.2 GB for me. If it's using less than that it's not RAM. (PlanetFactory, especially the Creator's Edition with add-ons installed, is a real memory hog even with ATM. If you have it installed, turn down the texture resolution via settings or the .cfg file and relaunch KSP. I have stock PFCE with Barry, Serious, and Stella removed and Qbik added in and I need 1/2 res to run it in the first place and 1/4 to not get dangerously close to the RAM limit.)

If RAM isn't the problem, it's probably some incompatibility somewhere. Try posting your .log to see if we can't find anything in there.

I am using KSPRC as my main texture replacement source, which, with ATM working equates to about 90MB of textures when compressed (I know this doesn't directly translate to +90MB of RAM use, this is more for reference). I am just wondering what others on Mac are able to acheive as far as how many (what which) mods running stable.

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I am just wondering what others on Mac are able to acheive as far as how many (what which) mods running stable.

In my current install, running my current save with 41 flights in progress (a bunch of which are mission flags), about 75 pieces of currently tracked debris, and a few space rocks being tracked, KSP is right now using 1.71GB. My complete mod list at this very minute is:

Blizzy's Toolbar

Active Texture Management

ASET ALCOR Mk 3 Lander Pod with full internals

Aviation Lights

Environmental & Visual Enhancements

Chatterer

Kerbal Engineer Redux

HullCameraVDS

Rasterprop Monitor and Hyomoto's enhanced MFD layouts

Procedural Fairings

Kerbal Alarm Clock

Kerbal Joint Reinforcement

Kethane

Kommit Nucleonics nuclear engine pack

Kommit Octo-truss parts and tanks

KSP Alternate Resource Panel

KW Rocketry

Mechjeb

ModuleManager

Navyfish's Docking Port Alignment Indicator

R&S Capsuldyne Taurus 7-man capsule

Real Parachutes

ResearchThemAll

SCANSat

TextureReplacer with a couple of Green Skull's head and suit packs installed

VesselView

This is on a 3 year old MacBook Pro Core i7 quad-core running OS X 10.9.2 and 8 GB of RAM. It generally runs great for at least a few hours straight. After awhile I might get a hang when changing scenes from flight to the Space Center or if I'm messing around with something complicated in the VAB. I think a stray thread in one of my mods might have trouble "letting go" because the KSP music and sound track keeps playing but Activity Monitor will report KSP isn't responding.

Edited by LameLefty
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In my current install, running my current save with 41 flights in progress (a bunch of which are mission flags), about 75 pieces of currently tracked debris, and a few space rocks being tracked, KSP is right now using 1.71GB. My complete mod list at this very minute is:

Blizzy's Toolbar

Active Texture Management

ASET ALCOR Mk 3 Lander Pod with full internals

Aviation Lights

Environmental & Visual Enhancements

Chatterer

Kerbal Engineer Redux

HullCameraVDS

Rasterprop Monitor and Hyomoto's enhanced MFD layouts

Procedural Fairings

Kerbal Alarm Clock

Kerbal Joint Reinforcement

Kethane

Kommit Nucleonics nuclear engine pack

Kommit Octo-truss parts and tanks

KSP Alternate Resource Panel

KW Rocketry

Mechjeb

ModuleManager

Navyfish's Docking Port Alignment Indicator

R&S Capsuldyne Taurus 7-man capsule

Real Parachutes

ResearchThemAll

SCANSat

TextureReplacer with a couple of Green Skull's head and suit packs installed

VesselView

This is on a 3 year old MacBook Pro Core i7 quad-core running OS X 10.9.2 and 8 GB of RAM. It generally runs great for at least a few hours straight. After awhile I might get a hang when changing scenes from flight to the Space Center or if I'm messing around with something complicated in the VAB. I think a stray thread in one of my mods might have trouble "letting go" because the KSP music and sound track keeps playing but Activity Monitor will report KSP isn't responding.

Hey thanks, this is great info for me to reference against....I'm currently peaking at around 2.7GB of RAM use with what i'm using...

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