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KSP2 Release Notes
Everything posted by Whovian
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There's a dev build with multi-planet support; he's probably using that.
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Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]
Whovian replied to Raptor831's topic in KSP1 Mod Releases
Sorry, quick bug reporty thing. I'm getting the following crash with Tantares. *RFMEC* ERROR Can't find configuration Hydrazine, falling back to first tech-available config. (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException: Object reference not set to an instance of an object at RealFuels.TechLevels.TechLevel.CanTL (.ConfigNode cfg, .ConfigNode mod, System.String type, Int32 level) [0x00000] in <filename unknown>:0 at RealFuels.ModuleEngineConfigs.SetConfiguration (System.String newConfiguration, Boolean resetTechLevels) [0x00000] in <filename unknown>:0 at RealFuels.ModuleEngineConfigs.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0 at PartModule.Load (.ConfigNode node) [0x00000] in <filename unknown>:0 at Part.AddModule (.ConfigNode node) [0x00000] in <filename unknown>:0 at PartLoader.ParsePart (.UrlConfig urlConfig, .ConfigNode node) [0x00000] in <filename unknown>:0 at PartLoader+.MoveNext () [0x00000] in <filename unknown>:0 EDIT: Sorry, left out a critical bit. As far as I can tell the problem's with the part Tantares/Parts/ATV/_Capella_Engine_A. -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Whovian replied to KillAshley's topic in KSP1 Mod Releases
New Horizons isn't designed to run with cloud packs like AVG's. It shouldn't crash, though, unless you also tried to install NH's custom cloud pack and there's a weird conflict. -
Ooh! Thanks! Another quick question - how does one change the corona color? I can't get it to deviate from the ordinary yellow.
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Strange. My first star (ever! yay!) wasn't giving off light until I pasted the brightness curve from one of your cfgs into its cfg. EDIT: Oh! You meant GN's brightness curves, not Kopernicus's! EDIT: Maybe not? IDK.
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Do you mind if I steal some of your brightness curves too?
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Hey, I've decided to make a Kopernicus thing that rearranges the KSP universe to a tight-knit star cluster with a couple of planets each (the idea being that they're close-knit enough that it's easy to transfer between them using conventional propulsion and have few enough planets each that it's necessary to do so). Is it okay if I use code from this mod as example code, not so much that I'm ripping this off code-wise (modulo the fact that there are only so many ways to tell Kopernicus to make a new star) but rather as guiding code so I know how to Kopernicus?
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Help with Duna & Jool missions
Whovian replied to Delta-Cheese's topic in KSP1 Gameplay Questions and Tutorials
Don't forget RCS thrusters, either. -
[1.3.1][Kopernicus] Uncharted Lands v0.5.4 [26Dec17]
Whovian replied to KillAshley's topic in KSP1 Mod Releases
Er ... Laythe? It's either that or Gilly. -
Someone tried that a while ago ... I think the thread was titled something like "project Icarus." It turns out that the best way to get close to the sun without overheating is hide behind a heat shield, drained of Ablator, and use radiators, also hidden behind said heat shield.
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What is your favorite stock engine?
Whovian replied to Mad Rocket Scientist's topic in KSP1 Discussion
Either the 48-7S (seriously, this thing can get you way more dV than its stats suggest) or the Skipper. EDIT: The rhino's also pretty good for vacuum use. -
[1.0.x] Trans-Keptunian - Outer dwarf planet pack (v0.4 - 06/07/15)
Whovian replied to Gravitasi's topic in KSP1 Mod Releases
Just make a .txt file anywhere in your GameData folder, paste that in, and rename it so its extension is .cfg. -
Quick question to be a pain: does this do anything to the copy of Eve that Galactic Neighborhood makes if OPM is installed?
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[1.0.5] [RELEASE 0.8] Sido's Urania System : 7 new planets and 8 moons !
Whovian replied to Sido's topic in KSP1 Mod Releases
I was asking for support for something I thought was a bug and turned out not to be after I gave it a tiny bit of thought. I sometimes accidentally do that. -
[1.0.5] [RELEASE 0.8] Sido's Urania System : 7 new planets and 8 moons !
Whovian replied to Sido's topic in KSP1 Mod Releases
I'm not sure if this is intentional, but it doesn't look right EDIT: Er ... maybe it is intentional, I can kinda see it in some of your pictures too. Is it meant to be the rings' shadow? -
I was going to suggest it could have had a Mun assist into orbit, but that orbit doesn't look like it intersects Mun's SOI. Therefore, what Gaarst said.
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Here ya go