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Whovian

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Everything posted by Whovian

  1. I too have this problem, and there's also a problem with the massFix.cfg but the loading bar's obscuring how many errors I'm having. May I ask how you fixed yours? I've tried updating Sigma Binary, GN, and Kopernicus. EDIT: It doesn't seem to be messing anything up; that's good.
  2. If Kopernicus works with DMP, this should work fine. No idea if Kopernicus does though.
  3. Another thing - contrary to the wiki, Snacks support seems to be missing. Though I must say that I'm quite glad this is a thing. As with others, I always found UKS a bit daunting. Question: how would you recommend I go about getting these things close enough together if I'm trying to set up a base on something like Leouch from New Horizons? Essentially, it has really low gravity and really thick atmosphere.
  4. What version of Kopernicus are you running? I know a lot of it didn't work with Kopernicus 0.2.x (AFAIK it only changed the clouds if you had EVE installed and left the rest purple); 0.4 doesn't have the lag issues 0.3.3 did if you held back for that reason (as I did).
  5. Wait ... CryoEngines support and automatic detection and switching of fuel modes? God yes.
  6. Ah, I wasn't entirely clear. As far as I know they've always had the same SMA; I do, however, seem to remember Aptur being something like 1/6 of an orbit ahead of Kerbin a little while back. I'm not sure if Kerbin and Aptur being in roughly the same spot in their orbits is due to something funky going on because Module Manager picked up a weird thing that I installed and which interfered with other things or if that's intentional. Or if I'm just misremembering.
  7. Do what G'th said. Also, note that they might not be showing up in the tracking station but do show up when you're controlling a ship; that's what happened to me.
  8. Are Kerbin and Aptur supposed to be roughly exactly out from one another on their apoapses/periapses? I seem to remember a more substantial desyncing of their orbits.
  9. Nope. AFAIK there isn't a mod in existence which will be broken by removing EVE. Other than EVE, of course. And extensions like Astronomer's just won't work. But this works fine without it.
  10. Stolen from Sigma's Pluron/Khato: @Kopernicus:NEEDS[OPM]:AFTER[OPM] { !Body[Plock] {} }
  11. While working on my Jool-5 mission, I bumped into a weird thing. As you can see, I've got weird phantom acceleration of about 1.4 m/s^2; it persists after removing all mods, and none of them seem to be anything that could cause physics weirdness. Here's my player.log and here's my persistent.sfs. As my orbit around Jool seems mostly unaffected, it's probably radial or normal acceleration. EDIT: Installing KJR didn't fix anything.
  12. Welp, I thought I found a terrain glitch on recolored Eve resembling that one time Danny got under Minmus's surface but it turned out to just be a small lake.
  13. Just right-click it, hit "open with," and select TextEdit. Use TextEdit's "find" feature if it's too daunting a file to poke through.
  14. So ... I'm trying to get this to work with New Horizons' cloud configurations (I frankly don't care if I break compatibility with the other packs in the process). I've tried modifying the first line of ModChecker.cfg to @CLOUD_LAYER_PACK:HAS[@CLOUD_LAYER:HAS[@DEFAULTS:HAS[#body[Laythe],#altitude[35000]]]] I've also tried adding @CLOUD_LAYER_PACK:HAS[@CLOUD_LAYER:HAS[@DEFAULTS:HAS[#body[Ernus]]]] { // NH %CloudsPack = 1 %name = MainCloudsPack } to the end of ModChecker.cfg or having @CLOUD_LAYER_PACK:NEEDS[New_Horizons]:BEFORE[OPMClouds] { //NH %CloudsPack = 1 %name = MainCloudsPack } outside of the OPMClouds folder. None of these have worked thus far. Any suggestions?
  15. It is, but as it's not compatible with the newest version of Kopernicus you might have to downgrade New Horizons.
  16. Thanks a lot; all problems are solved! Strange; I tried Alt-X before and it didn't work then.
  17. The current release of KerbolPlus is incompatible with the current release of Kopernicus, but KerbolPlus comes bundled with an old version of Kopernicus it does work with.
  18. Welp, I ran into this this bug with a "lightly" modded install, but it persisted after I switched to pure 32 bit stock. It's also doubtful the mods were the cause, as I see no way any of them could affect control input. I was playing through a Jool-5 mission when I noticed my craft seemed to be spinning for no apparent reason. In an attempt to locate the source of the problem, I noticed that my power usage was a bit high, even after turning off SAS, so I wondered if the problem might be reaction wheels being wonky. Sure enough, after turning off all reaction wheels on the craft, my power usage went down and the spinning stopped. It would appear my ship's getting yaw input for no apparent reason, even after turning off SAS. I'm not touching my keyboard at all. But wait, it gets weirder. I launched the Kerbal X to see if it was just that ship - sure enough, no phantom yaw. When I reverted the Kerbal X to the VAB, this is what happened. So ... anyone have any idea what's going on? EDIT: Nope, quicksaving and quickloading doesn't work. EDIT 2: The VAB bug seems to work in mysterious ways. If the first save file I load is an infected one, it occurs and persists even after switching to clean save files, and if the first save file I load is a clean one, the VAB works fine and this persists even after switching to infected save files. EDIT 3: Ah yes. Save files and other things. Here's my player.log and here's my persistent.sfs. This is all in sandbox mode so I'm not sure if the failure to load the tech tree upon entering the VAB is normal behavior.
  19. I'm not entirely sure I understand; does this mean an entry will be considered even if I didn't use Hyperedit but managed to forget to uninstall it?
  20. My Jool-5 mission came to a disgraceful end after I realized that my Tylo lander would not work
  21. I'm not sure if it's possible (take a look at Trans-Keptunian as it might manage to do biomemapless worlds), but you can probably use a solid-color biome map.
  22. I just restarted my mission, this time with a Tylo lander that actually WORKS ... If all goes to plan, this mission is going to have a spaceplane Laythe lander, a reverse Laythe assist to get into Jool orbit, a relatively small Tylo lander, a mothership that doubles as a Vall lander, and an ion-powered Bop/Pol lander. Oh, and I'll take the shuttle retrieval of crew option.
  23. If you mean OS X, just download and put BoulderCo and EnvironmentalVisualEnhancements into GameData, just like on other operating systems. The download is also only called "high-res;" there are high-res and low-res downloads there. I'd recommend the high-res, though.
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