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Multiple emissives on a single part.


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Is it possible? I'm texturing some Star Trek inspired engines and I'd like to have two emissives of different colours. One red that's tied to the engine on/off state (or just always on), and one blue that's tied to the throttle state.

Thanks.

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Do you mean putting two emissive animations on the same transform? I tried getting this to work once, making a blinking yellow light to start blinking green, I could never get it reliably working (with my own plugin).

If you make sure that each emissive animation is on a separate transform it should be fine, though it might still require a new plugin.

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If you click my Simian Endeavors link you'll see that some parts of the mesh are red and some blue. I don't want the same bit of the material to change colour, I want different bits of the material to be different colours, and be controlled by different things. I know I can divide the engines into two parts and have the tips always emitting, and then have throttle response for the blue bits, but it'd be nice to have everything a one part.

I don't understand what you mean by "on a separate transform". Should I divide the mesh and parent it to two separate transforms, and then parent those to the main parent?

Edited by Cpt. Kipard
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If you seperate one bit of the mesh into a seperate object you can make it glow a different color than the other bit, and one fo them you can animate with the direct throttle response thingy. I don't know of any way to make the other object animate on activation from the top of my head tho.

Maybe one of BahamutoD's experimental animation modules will be of help

http://forum.kerbalspaceprogram.com/threads/71247-WIP-Plugin-Animation-Modules-alpha-v0-2-available?highlight=animation+modules

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