halander1 Posted July 4, 2016 Share Posted July 4, 2016 Does anyone know any new devs working on a new multiplayer mod ? Quote Link to comment Share on other sites More sharing options...
Nightmare Posted July 15, 2016 Share Posted July 15, 2016 Nope not really! DMP seems to be the only MP Mod at the moment that is somewhat maintained Quote Link to comment Share on other sites More sharing options...
Komander Faul Posted July 22, 2016 Share Posted July 22, 2016 how does one make a server? i would like to make a server were i can have other players attempt to attack my modded Battleship, but i can't seem do do it right.....ik its at mod control, but every time i try to add mods in it, it does not want to run it....do i have to make files to read those modes, or if not, can any of u tell me how 2 do it? Quote Link to comment Share on other sites More sharing options...
Nightmare Posted July 22, 2016 Share Posted July 22, 2016 You do not add any mods into the serverfiles: Load your ksp with mods and mdp installed then: - Go into options in DMP Windows and click: generate whitelist dmp mod control.txt Then copy from the ksp folder the DMPModControl.txt file into the dmp serverfolder, Now start the server and everything should work fine. Btw. every player who joins needs exactly the mods you have or you call for the kraken. AND whenever you would like to change a mod you have to generate the whitelist new and restart the server with the generated whitelist. Quote Link to comment Share on other sites More sharing options...
Komander Faul Posted July 22, 2016 Share Posted July 22, 2016 Ty! Quote Link to comment Share on other sites More sharing options...
Guest Posted July 23, 2016 Share Posted July 23, 2016 (edited) How heavyweight is running a DMP Server? Because if it requires a dedicated machine I'm unfourtunatley out of luck...since I'm looking for a small server with around 3-4 people with each one of us working on a project that we finally dock together and move to interplanetary orbits...if you get me. However, if it is lightweight then YIPPIE! Edited July 23, 2016 by Guest Quote Link to comment Share on other sites More sharing options...
SilverlightPony Posted July 23, 2016 Share Posted July 23, 2016 1 hour ago, awfulcraftdesigns said: How heavyweight is running a DMP Server? Because if it requires a dedicated machine I'm unfourtunatley out of luck...since I'm looking for a small server with around 3-4 people with each one of us working on a project that we finally dock together and move to interplanetary orbits...if you get me. However, if it is lightweight then YIPPIE! It's fairly lightweight. At most, it's as heavy as an active game of KSP, minus any graphics load. Quote Link to comment Share on other sites More sharing options...
Guest Posted July 24, 2016 Share Posted July 24, 2016 10 hours ago, SilverlightPony said: It's fairly lightweight. At most, it's as heavy as an active game of KSP, minus any graphics load. Thanks Pony Quote Link to comment Share on other sites More sharing options...
Nightmare Posted July 29, 2016 Share Posted July 29, 2016 I have an old Intel E2160 dual core with 4 gb ram running a ksp server and at best its taking 5% cpu load... Quote Link to comment Share on other sites More sharing options...
Greystripe3 Posted August 5, 2016 Share Posted August 5, 2016 For a multiplayer session to work, do all of the people have to have EXACTLY the same mods? Quote Link to comment Share on other sites More sharing options...
Komander Faul Posted August 5, 2016 Share Posted August 5, 2016 (edited) 1 hour ago, Greystripe3 said: For a multiplayer session to work, do all of the people have to have EXACTLY the same mods? Would be nice to have all of the mods the host have.... Otherwise the kraken will strike ; -) However, without all of the host's mods, u may not able to see his craft, or may even not join at all.... Edited August 5, 2016 by Komander Faul Quote Link to comment Share on other sites More sharing options...
Greystripe3 Posted August 5, 2016 Share Posted August 5, 2016 1 hour ago, Komander Faul said: Would be nice to have all of the mods the host have.... Otherwise the kraken will strike ; -) However, without all of the host's mods, u may not able to see his craft, or may even not join at all.... Ah ok thanks! Quote Link to comment Share on other sites More sharing options...
silvanus Posted August 6, 2016 Share Posted August 6, 2016 23 hours ago, Greystripe3 said: For a multiplayer session to work, do all of the people have to have EXACTLY the same mods? Utility mods are not a necessary but mods that add additional parts are Quote Link to comment Share on other sites More sharing options...
Greystripe3 Posted August 6, 2016 Share Posted August 6, 2016 2 hours ago, silvanus said: Utility mods are not a necessary but mods that add additional parts are What about NEAR/FAR? Quote Link to comment Share on other sites More sharing options...
InfiniteAtom Posted August 6, 2016 Share Posted August 6, 2016 On 5/7/2014 at 8:17 AM, godarklight said: Hidden Content Download Links Release & Development client and server from the build server. Client and server from d-mp.org. Client and Server download from SpaceDock Client download from Curse (New releases make take a while to show up) It's also available on the CKAN, which is an amazing community project mod manager. Go check it out CurseForge does not allow me to host exe files, so DMPServer will NEVER be available on curse. Remember to back up your GameData/DarkMultiplayer/Plugins/Data/[private|public]key.txt files if you move to a new install or you won't be able to use your old username. Highly recommended updater (source code is below if you're interested): http://godarklight.info.tm/dmp/downloads/dmpupdater/ Public Server List: D-MP.org link godarklight.info.tm link Installation tutorial: Licence: MIT. 0.2.3.1 Changelog: RockyTV - Allow server admins to disable reverting Brad - Fix a bug where vessels would not display in the map screen 0.2.3.0 Changelog: godarklight: * Port to KSP 1.1 Pre-emptively answered questions: What is DarkMultiPlayer? DarkMultiPlayer is a multiplayer mod for KSP. It supports subspace-style (and master controlled warp) warping & career mode, with an easy-to-edit server database. Can you show me the code? DarkMultiPlayer: https://github.com/godarklight/DarkMultiPlayer MessageStream: https://github.com/godarklight/BinarySerialiser (Used for building the network messages) DMPUpdater: https://github.com/godarklight/DMPUpdater How do I install it? Client: Simply extract the zip into GameData. Although I do highly recommend just chucking DMPUpdater in your KSP directory and running it, It will also install DMP. Server: Extract the zip to a folder (not KSP or GameData). You can then put DMPUpdater next to it and it will happily update the server as well. Mods? Read DMPModControl.txt on the server, the file is heavily commented/documented. You can generate a DMPModControl specific for your gamedata setup by starting the DarkMultiPlayer client, hitting options, and then pressing "Generate DMPModControl.txt" Why did you create this mod? For one reason only, I want to play multiplayer too!. What do I do if I find a bug? * Report it on the github issue tracker * Get it contact with me directly on IRC, Server: irc.esper.net, channel: #DMP. There's a web chat on my build server. Are there any server lists? Yes. http://d-mp.org/?p=slist. How can I contact you? Easiest way is IRC, I'm happy to answer any questions and talk about bugs/missing features/suggestions. Server: irc.esper.net, Channel #DMP. If you don't have an IRC client, there's a web chat here: http://webchat.esper.net/. Credits: * TheGimp666 - If it wasn't for KMP, we'd most likely still have insta-locked threads for talking about multiplayer, Squad may-or-may-not be talking about it, and DMP definitely would not exist . * RockyTV / JoshBlake / dsonbill - Contributed rather large parts to DMP * Dazoe - I borrowed his chat-doesn't-stage-or-control-the-vessel fix from KMP. It's a nice way of getting around a unity/KSP bug. * Ryannathans/ChronicSilence - The mod system is implemented nearly the exact same way as KMP. It made sense to remain compatible with the file format. * Hyperedit / persistent trails - I've referenced off these mods quite a bit during my KMP orbital branch, DMP uses that same orbital mode positioning. * The #DMP channel for helping me find any bugs / test new features, especially MrFreake for running a career mode server on the other side of the planet to test networking (And it made me actually play career mode too!). * Squad: For Kerbal Space Program, and their top-notch API documentation. Please help me, people cannot connect to my DMP server. The problem is as such: When people try to connect to my modded DMP server with the right mods and no whitelist, they get this error: "No connection could be made because the target machine actively refused it." Please help me. Ask for files if you need them. If you would prefer to help me on the thread I posted with the issue shown here, use this link: http://forum.kerbalspaceprogram.com/index.php?/topic/145496-nobody-can-connect-to-my-dmp-server/ Quote Link to comment Share on other sites More sharing options...
SilverlightPony Posted August 6, 2016 Share Posted August 6, 2016 11 minutes ago, InfiniteAtom said: Please help me, people cannot connect to my DMP server. The problem is as such: When people try to connect to my modded DMP server with the right mods and no whitelist, they get this error: "No connection could be made because the target machine actively refused it." Please help me. Ask for files if you need them. If you would prefer to help me on the thread I posted with the issue shown here, use this link: http://forum.kerbalspaceprogram.com/index.php?/topic/145496-nobody-can-connect-to-my-dmp-server/ Most likely, you need to set up port forwarding on your router/gateway. Quote Link to comment Share on other sites More sharing options...
InfiniteAtom Posted August 6, 2016 Share Posted August 6, 2016 1 minute ago, SilverlightPony said: Most likely, you need to set up port forwarding on your router/gateway. I already did port forwarding. Quote Link to comment Share on other sites More sharing options...
SilverlightPony Posted August 6, 2016 Share Posted August 6, 2016 39 minutes ago, InfiniteAtom said: I already did port forwarding. Assuming it's working correctly, next on the list is your comp's firewall. Make sure the DMP server itself is allowed through. The only other thing I can think of is to make sure the port people are trying to connect to is the one the server is actually using (if you changed it from DMP's default port, make sure your players didn't accidentally omit or mistype it). Quote Link to comment Share on other sites More sharing options...
Eden Posted August 7, 2016 Share Posted August 7, 2016 in a server u can control others craft by clicking the eva button Quote Link to comment Share on other sites More sharing options...
silvanus Posted August 7, 2016 Share Posted August 7, 2016 23 hours ago, Greystripe3 said: What about NEAR/FAR? I believe you can play without as physics are calculated locally, but it will probably lead to interesting things :-) Quote Link to comment Share on other sites More sharing options...
Greystripe3 Posted August 7, 2016 Share Posted August 7, 2016 14 hours ago, Eden said: in a server u can control others craft by clicking the eva button hahahaha that must be entertaining Quote Link to comment Share on other sites More sharing options...
TheAngryLemming Posted August 11, 2016 Share Posted August 11, 2016 (edited) On 6.8.2016 at 4:12 PM, silvanus said: Utility mods are not a necessary but mods that add additional parts are Don't you have to have these mods installed on the server too, doesn that work? Flashbacks to early Minecraft days, when installing mods on a server was a true hell! Edited August 11, 2016 by TheAngryLemming Quote Link to comment Share on other sites More sharing options...
Nightmare Posted August 16, 2016 Share Posted August 16, 2016 (edited) On a server you only need a whitelist for parts allowed or blacklist for parts forbidden. Mods are not installed on the Server! And you need a white or blacklist otherwise server may not work properly or some other things might happen (ships dissapearing or not be saved) If you do not stick to whitelist or blacklist it will geht complicated... Edited August 16, 2016 by Nightmare Quote Link to comment Share on other sites More sharing options...
Guest Posted August 19, 2016 Share Posted August 19, 2016 (edited) Hello, I’m working on a mod for KSP/DMP and part of the requirements is a call from my mod (on the client side) to DMP (on the client side) to register my mod with DMP so my mod can receive “MOD_DATA” messages. Can you assist me? I don’t understand how the class “DMPModInterface” works. Edit: Never mind I got it working. Thank you, Caylis1397. Edited August 22, 2016 by Caylis1397 Quote Link to comment Share on other sites More sharing options...
TheAngryLemming Posted August 19, 2016 Share Posted August 19, 2016 So, how much does this server take up? Could it run on a Raspberry Pi? 1,2 GHz / 1 GB RAM Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.