JellyCubes Posted February 29, 2012 Share Posted February 29, 2012 Instant orbits in 0.14 just got a whole lot easier now since orbital information is stored in the save file. Custom parts may be able to give an instant orbit, but since there\'s no documentation available right now, manual editing will have to suffice. No Battlestar Galactica style jump drives just yet.I recommend using an editor such as Notepad++ to edit save files.Instant OrbitsLaunch a ship, and while still on the launchpad return to the Space Centre. Open the persistance.sfs file and search for the name of the ship you just launched. You should have something like this:VESSEL { name = Instant Orbiter sit = PRELAUNCH landed = True landedAt = LaunchPad splashed = False met = 0 lct = 4.17999990656972 root = 0 pos = 0,0,0 lat = -0.236453328375202 lon = 27.8244657605096 alt = 66.4334788515698 rot = 0.3673681,0.6042479,0.6059003,-0.3644312 CoM = 0.0008940728,-4.480832,-0.007221261 stg = 1 cPch = 0, FLOAT cHdg = 0, FLOAT cMod = 1, INT ORBIT { SMA = 300809.642266737 ECC = 0.994822866051143 INC = 0.236455925375334 LPE = 90.2300765984522 LAN = 117.664053966235 MNA = 3.14159348003525 EPH = 4.17999990656972 REF = 1 OBJ = 0 }Change the sit, landed and landedAt fields to: sit = ORBITING landed = false landedAt = Then under the ORBIT section, change the parameters to whatever you want.SMA = semi-major axisECC = eccentricityINC = inclinationLPE = longitude of periapsis?LAN = longitude of ascending nodeMNA = mean anomaly?EPH = epochREF = body the spacecraft is orbiting (0 for Kerbol, 1 for Kerbin, 2 for Mun)OBJ = what kind of object spacecraft is (0 for a controllable ship, 1 for ship to be debris) Link to comment Share on other sites More sharing options...
Causeless Posted February 29, 2012 Share Posted February 29, 2012 That\'s pretty awesome. I tried editing it to place one of my ships in munar orbit, but must\'ve done something wrong as I couldn\'t launch ships and everything was gone in the tracking station, so I had to replace the save file with my backup.Is anyone up for creating some preset scripts so we could copy those values directly into our ships without figuring it all out ourselves?EDIT: I fixed my problem. use Notepad++, people!Have some orbital values!Here\'s a perfectly circular 100km orbit of Kerbin:SMA = 700000ECC = 0INC = 180LPE = 340.518331561772LAN = 81.2190688665883MNA = 2.11222363842244EPH = 39.9399991072715REF = 1OBJ = 0This is a 700m orbit of the mun:SMA = 200700ECC = 0INC = 180LPE = 340.518331561772LAN = 81.2190688665883MNA = 2.11222363842244EPH = 39.9399991072715REF = 2OBJ = 0And a 10,000m orbit of the mun:SMA = 210000ECC = 0INC = 180LPE = 340.518331561772LAN = 81.2190688665883MNA = 2.11222363842244EPH = 39.9399991072715REF = 2OBJ = 0And heres a orbit of Kerbol, at the height of Kerbin:SMA = 13600000000ECC = 0INC = 180LPE = 340.518331561772LAN = 81.2190688665883MNA = 2.11222363842244EPH = 39.9399991072715REF = 2OBJ = 0 Link to comment Share on other sites More sharing options...
Gojira Posted March 1, 2012 Share Posted March 1, 2012 What\'s the Semi-major axis of a GSO? Link to comment Share on other sites More sharing options...
dvc Posted March 2, 2012 Share Posted March 2, 2012 3468000 i think Link to comment Share on other sites More sharing options...
Sabactus Posted March 15, 2012 Share Posted March 15, 2012 I put a station at the GSO height but its orbiting clockwise whereas the planet is rotating anti-clockwise. Anything I can do to reverse the direction of orbit? Link to comment Share on other sites More sharing options...
JellyCubes Posted March 15, 2012 Author Share Posted March 15, 2012 I put a station at the GSO height but its orbiting clockwise whereas the planet is rotating anti-clockwise. Anything I can do to reverse the direction of orbit?INC should be 0 and not 180. Link to comment Share on other sites More sharing options...
Guest Posted March 16, 2012 Share Posted March 16, 2012 Useful for putting space station into orbit. Link to comment Share on other sites More sharing options...
tk5800thesecond Posted March 30, 2012 Share Posted March 30, 2012 i tried this (on the 14.3 build) and now i lost all my flights AND i cant exit the tracking screen, how do i fix this as i didnt back up my persistent saves Link to comment Share on other sites More sharing options...
Jaydee Posted March 30, 2012 Share Posted March 30, 2012 i tried this (on the 14.3 build) and now i lost all my flights AND i cant exit the tracking screen, how do i fix this as i didnt back up my persistent savesDelete the ship you did it on, but did you put in ORBITING or Orbiting? ( it does that if you don\'t do it all caps) -JD Link to comment Share on other sites More sharing options...
Revencher Posted April 12, 2012 Share Posted April 12, 2012 ok i changed the file but what do i need to do now? i take it i restart the game right? then the object should be in the tracking station right?So far i i have modded the pr file to look like thisVESSEL { name = SSK1 sit = ORBITING landed = false landedAt = splashed = met = 0 lct = 118.099997360259 root = 0 lat = -0.102561869965503 lon = -74.5753264318003 alt = 80.1480613780441 hgt = 11.72862 nrm = -0.02665916,0.9449844,-0.3260271 rot = -0.5766309,-0.1095791,-0.09906711,0.803539 CoM = 0.0293909,-3.605458,0.7987407 stg = 3 prst = False cPch = 0, FLOAT cHdg = 0, FLOAT cMod = -1, INT ORBIT { SMA = 700000 ECC = 0 INC = 0 LPE = 340.518331561772 LAN = 81.2190688665883 MNA = 2.11222363842244 EPH = 39.9399991072715 REF = 1 OBJ = 0i left the game and re-launched iti go to the tracking station and i get stuck there and there is nothing orbiting kerbin Link to comment Share on other sites More sharing options...
Kreuzung Posted April 12, 2012 Share Posted April 12, 2012 If it\'s still broken, replace persistent.sfs with quicksave.sfs, that worked for me when I accidwntally ended a flight Link to comment Share on other sites More sharing options...
Lazurkri Posted April 26, 2012 Share Posted April 26, 2012 Anyone have the coords to a flat area on the Mun so I can edit in the massive MunBase I\'ve been unsuccessfully trying to launch from Kerbin orbit? I mean, I try and copy in the coords to the drones I have crawling over the Mun, and I end up usually stuck in the ground, and then exploding violently. Link to comment Share on other sites More sharing options...
A Fat Pokemon Posted June 18, 2012 Share Posted June 18, 2012 Edit* I\'ve now totally screwed my persistance and quicksave, nothing will appear now, but I have the 2 files with all the text they need, could this be because its set to open with notepad for some reason? because it opens with notepad, it now just says persistance and not persistance.sfs, could that be why?*Edit* Now! I have fixed it. As a note to some people doing this, be really careful with what you are doing. If it does not work after, and things are missing, try launching a craft, and exiting a program. Next go to saves, and if it created a new persistant file, look at the spelling of that, delete it, and rename your original to that. That was my problem, renamed it wrong and wouldn\'t work, but really, be careful with this. Link to comment Share on other sites More sharing options...
flyingmonkey Posted June 21, 2012 Share Posted June 21, 2012 If you guys have PowerTech mod and would like 8 satellites in geosynched orbit at 45 degrees apart, take this:{ pid = 68aad3b6ac794904b8ed2679293ab1c0 name = PowerSat Satellite Geosynch 1 sit = ORBITING landed = False landedAt = splashed = False met = 100.339997757226 lct = 22868.687808533 root = 0 lat = 90 lon = 0 alt = 0 hgt = -1 nrm = -1.835091E-06,-0.9999986,-0.001777759 rot = -0.4842044,0.483028,-0.5160213,0.5157056 CoM = 0,0,0 stg = 0 prst = False ORBIT { SMA = 3468400 ECC = 0.00005 INC = 0 LPE = 0 LAN = 0 MNA = 0 EPH = 0 REF = 1 OBJ = 0 } PART { name = PowerSat uid = 4294886012 parent = 0 position = 0,0,0 rotation = 0,0,0,1 mirror = 1,1,1 istg = 1 dstg = 1 sqor = 1 sidx = 0 attm = 0 srfN = None, -1 attN = None, -1 attN = None, -1 mass = 1.4 temp = 226.9565 expt = 0.5 state = 1 connected = True attached = False SatState = 3, INT panelDeployState = 1, FLOAT panelRotateState = 0.8229489, FLOAT attitudeLocked = True, BOOL showAsActiveVessel = True, BOOL }}VESSEL{ pid = 68aad3b6ac794904b8ed2679293ab1c0 name = PowerSat Satellite Geosynch 2 sit = ORBITING landed = False landedAt = splashed = False met = 100.339997757226 lct = 22868.687808533 root = 0 lat = 90 lon = 0 alt = 0 hgt = -1 nrm = -1.835091E-06,-0.9999986,-0.001777759 rot = -0.4842044,0.483028,-0.5160213,0.5157056 CoM = 0,0,0 stg = 0 prst = False ORBIT { SMA = 3468400 ECC = 0.00005 INC = 0 LPE = 0 LAN = 0 MNA = 0 EPH = 2699.78 REF = 1 OBJ = 0 } PART { name = PowerSat uid = 4294886012 parent = 0 position = 0,0,0 rotation = 0,0,0,1 mirror = 1,1,1 istg = 1 dstg = 1 sqor = 1 sidx = 0 attm = 0 srfN = None, -1 attN = None, -1 attN = None, -1 mass = 1.4 temp = 226.9565 expt = 0.5 state = 1 connected = True attached = False SatState = 3, INT panelDeployState = 1, FLOAT panelRotateState = 0.8229489, FLOAT attitudeLocked = True, BOOL showAsActiveVessel = True, BOOL }}VESSEL{ pid = 68aad3b6ac794904b8ed2679293ab1c0 name = PowerSat Satellite Geosynch 3 sit = ORBITING landed = False landedAt = splashed = False met = 100.339997757226 lct = 22868.687808533 root = 0 lat = 90 lon = 0 alt = 0 hgt = -1 nrm = -1.835091E-06,-0.9999986,-0.001777759 rot = -0.4842044,0.483028,-0.5160213,0.5157056 CoM = 0,0,0 stg = 0 prst = False ORBIT { SMA = 3468400 ECC = 0.00005 INC = 0 LPE = 0 LAN = 0 MNA = 0 EPH = 5399.56 REF = 1 OBJ = 0 } PART { name = PowerSat uid = 4294886012 parent = 0 position = 0,0,0 rotation = 0,0,0,1 mirror = 1,1,1 istg = 1 dstg = 1 sqor = 1 sidx = 0 attm = 0 srfN = None, -1 attN = None, -1 attN = None, -1 mass = 1.4 temp = 226.9565 expt = 0.5 state = 1 connected = True attached = False SatState = 3, INT panelDeployState = 1, FLOAT panelRotateState = 0.8229489, FLOAT attitudeLocked = True, BOOL showAsActiveVessel = True, BOOL }}VESSEL{ pid = 68aad3b6ac794904b8ed2679293ab1c0 name = PowerSat Satellite Geosynch 4 sit = ORBITING landed = False landedAt = splashed = False met = 100.339997757226 lct = 22868.687808533 root = 0 lat = 90 lon = 0 alt = 0 hgt = -1 nrm = -1.835091E-06,-0.9999986,-0.001777759 rot = -0.4842044,0.483028,-0.5160213,0.5157056 CoM = 0,0,0 stg = 0 prst = False ORBIT { SMA = 3468400 ECC = 0.00005 INC = 0 LPE = 0 LAN = 0 MNA = 0 EPH = 8099.34 REF = 1 OBJ = 0 } PART { name = PowerSat uid = 4294886012 parent = 0 position = 0,0,0 rotation = 0,0,0,1 mirror = 1,1,1 istg = 1 dstg = 1 sqor = 1 sidx = 0 attm = 0 srfN = None, -1 attN = None, -1 attN = None, -1 mass = 1.4 temp = 226.9565 expt = 0.5 state = 1 connected = True attached = False SatState = 3, INT panelDeployState = 1, FLOAT panelRotateState = 0.8229489, FLOAT attitudeLocked = True, BOOL showAsActiveVessel = True, BOOL }}VESSEL{ pid = 68aad3b6ac794904b8ed2679293ab1c0 name = PowerSat Satellite Geosynch 5 sit = ORBITING landed = False landedAt = splashed = False met = 100.339997757226 lct = 22868.687808533 root = 0 lat = 90 lon = 0 alt = 0 hgt = -1 nrm = -1.835091E-06,-0.9999986,-0.001777759 rot = -0.4842044,0.483028,-0.5160213,0.5157056 CoM = 0,0,0 stg = 0 prst = False ORBIT { SMA = 3468400 ECC = 0.00005 INC = 0 LPE = 0 LAN = 0 MNA = 0 EPH = 10799.12 REF = 1 OBJ = 0 } PART { name = PowerSat uid = 4294886012 parent = 0 position = 0,0,0 rotation = 0,0,0,1 mirror = 1,1,1 istg = 1 dstg = 1 sqor = 1 sidx = 0 attm = 0 srfN = None, -1 attN = None, -1 attN = None, -1 mass = 1.4 temp = 226.9565 expt = 0.5 state = 1 connected = True attached = False SatState = 3, INT panelDeployState = 1, FLOAT panelRotateState = 0.8229489, FLOAT attitudeLocked = True, BOOL showAsActiveVessel = True, BOOL }}VESSEL{ pid = 68aad3b6ac794904b8ed2679293ab1c0 name = PowerSat Satellite Geosynch 6 sit = ORBITING landed = False landedAt = splashed = False met = 100.339997757226 lct = 22868.687808533 root = 0 lat = 90 lon = 0 alt = 0 hgt = -1 nrm = -1.835091E-06,-0.9999986,-0.001777759 rot = -0.4842044,0.483028,-0.5160213,0.5157056 CoM = 0,0,0 stg = 0 prst = False ORBIT { SMA = 3468400 ECC = 0.00005 INC = 0 LPE = 0 LAN = 0 MNA = 0 EPH = 13498.9 REF = 1 OBJ = 0 } PART { name = PowerSat uid = 4294886012 parent = 0 position = 0,0,0 rotation = 0,0,0,1 mirror = 1,1,1 istg = 1 dstg = 1 sqor = 1 sidx = 0 attm = 0 srfN = None, -1 attN = None, -1 attN = None, -1 mass = 1.4 temp = 226.9565 expt = 0.5 state = 1 connected = True attached = False SatState = 3, INT panelDeployState = 1, FLOAT panelRotateState = 0.8229489, FLOAT attitudeLocked = True, BOOL showAsActiveVessel = True, BOOL }}VESSEL{ pid = 68aad3b6ac794904b8ed2679293ab1c0 name = PowerSat Satellite Geosynch 7 sit = ORBITING landed = False landedAt = splashed = False met = 100.339997757226 lct = 22868.687808533 root = 0 lat = 90 lon = 0 alt = 0 hgt = -1 nrm = -1.835091E-06,-0.9999986,-0.001777759 rot = -0.4842044,0.483028,-0.5160213,0.5157056 CoM = 0,0,0 stg = 0 prst = False ORBIT { SMA = 3468400 ECC = 0.00005 INC = 0 LPE = 0 LAN = 0 MNA = 0 EPH = 16198.68 REF = 1 OBJ = 0 } PART { name = PowerSat uid = 4294886012 parent = 0 position = 0,0,0 rotation = 0,0,0,1 mirror = 1,1,1 istg = 1 dstg = 1 sqor = 1 sidx = 0 attm = 0 srfN = None, -1 attN = None, -1 attN = None, -1 mass = 1.4 temp = 226.9565 expt = 0.5 state = 1 connected = True attached = False SatState = 3, INT panelDeployState = 1, FLOAT panelRotateState = 0.8229489, FLOAT attitudeLocked = True, BOOL showAsActiveVessel = True, BOOL }}VESSEL{ pid = 68aad3b6ac794904b8ed2679293ab1c0 name = PowerSat Satellite Geosynch 8 sit = ORBITING landed = False landedAt = splashed = False met = 100.339997757226 lct = 22868.687808533 root = 0 lat = 90 lon = 0 alt = 0 hgt = -1 nrm = -1.835091E-06,-0.9999986,-0.001777759 rot = -0.4842044,0.483028,-0.5160213,0.5157056 CoM = 0,0,0 stg = 0 prst = False ORBIT { SMA = 3468400 ECC = 0.00005 INC = 0 LPE = 0 LAN = 0 MNA = 0 EPH = 18898.46 REF = 1 OBJ = 0 } PART { name = PowerSat uid = 4294886012 parent = 0 position = 0,0,0 rotation = 0,0,0,1 mirror = 1,1,1 istg = 1 dstg = 1 sqor = 1 sidx = 0 attm = 0 srfN = None, -1 attN = None, -1 attN = None, -1 mass = 1.4 temp = 226.9565 expt = 0.5 state = 1 connected = True attached = False SatState = 3, INT panelDeployState = 1, FLOAT panelRotateState = 0.8229489, FLOAT attitudeLocked = True, BOOL showAsActiveVessel = True, BOOL }}VESSEL Link to comment Share on other sites More sharing options...
Yorik Posted July 23, 2012 Share Posted July 23, 2012 If you guys have PowerTech mod and would like 8 satellites in geosynched orbit at 45 degrees apart, take this:thank you, i\'ve been looking for something like this! Link to comment Share on other sites More sharing options...
TheDownloaderG3y Posted July 31, 2012 Share Posted July 31, 2012 What is a Instant Orbit for the Minimus? :3 Link to comment Share on other sites More sharing options...
TheDownloaderG3y Posted July 31, 2012 Share Posted July 31, 2012 Or an Instant Orbit for the Minimus? (Again and Again... Version 0.16) Link to comment Share on other sites More sharing options...
maltesh Posted July 31, 2012 Share Posted July 31, 2012 To put your spacecraft in orbit within Minmus\' SOI, REF = 3.A detailed discussion of KSP orbital parameters is in the Google Doc linked in my signature. Link to comment Share on other sites More sharing options...
TheDownloaderG3y Posted August 2, 2012 Share Posted August 2, 2012 To put your spacecraft in orbit within Minmus\' SOI, REF = 3.A detailed discussion of KSP orbital parameters is in the Google Doc linked in my signature.Thanks! Link to comment Share on other sites More sharing options...
captgates Posted August 11, 2012 Share Posted August 11, 2012 Just curious, is it possible to get an object in a perfect orbit or does the time warp throw it off? I've been trying to mess with the settings then toss it in 100000x warp and the orbit always starts to degrade, granted its not by much but I want to get a perfect geosynchronous satellite network in place that I don't have to keep tidying up. Link to comment Share on other sites More sharing options...
simplemunrockets Posted August 11, 2012 Share Posted August 11, 2012 Exiting in and out of time warp does affect it slightly. Link to comment Share on other sites More sharing options...
0jam3290 Posted August 11, 2012 Share Posted August 11, 2012 Thank you for this. It's very useful for putting big/multiple satellities/space stations/probes into orbit better and faster than doing it manually and saves more fuel. Link to comment Share on other sites More sharing options...
Yamacrane Posted August 23, 2012 Share Posted August 23, 2012 How would you get it so that you could get a ship landed on the mun by editing the config? Link to comment Share on other sites More sharing options...
maxh68 Posted August 25, 2012 Share Posted August 25, 2012 VESSEL{ pid = 9e3be53ed1bb4a81b70a1a6f4374a25b name = Untitled Space Craft sit = LANDED landed = True landedAt = MUN splashed = False met = 115.639997411519 lct = 4868738.35128386 root = 0 lat = -0.113469229663347 lon = -74.5763541328542 alt = 66.1484590520849 hgt = 1.530396 nrm = -0.0006945952,0.999988,-0.004844558 rot = 0.6935845,0.05760028,0.1325895,-0.7057214 CoM = 3.745215E-08,-0.01171194,0.1796744 stg = 0 prst = False eva = False ORBIT { SMA = 100045.636283099 ECC = 0.999748747856979 INC = 0.113418086839265 LPE = 90.0000000000025 LAN = 256.822716959233 MNA = 3.14159265358979 EPH = 4868853.99128127 REF = 2 OBJ = 0 }i type this but when i go on ksp im inside of the mun Link to comment Share on other sites More sharing options...
Britich Posted August 26, 2012 Share Posted August 26, 2012 your inside a mountain.You will need to keep increasing alt until your on the surface. Link to comment Share on other sites More sharing options...
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