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High Part Count Ships


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I think everybody but the absolute beginners will know how laggy ships can get, especially when they have lots of high mass parts which can bog your computer down. When massive ships are involved, it can get real bad with the docked ships wobbling around and flexing which just adds extra stress to your computer. After the wobble it just breaks into "Moar struts!" But that can lag even worse. Anyways, to the main point. What if we welded certain high mass modules that are docked together, like the welding mod allows you to do? This wouldn't help for the massive in one launch ships, but if you aren't Whackjob you most likely wouldn't do that. Anyways, you can discuss about how you think it could/should be applied. Or if you disagree massively. :)

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It's a good idea. I would like the ability (Even if it's a mod) to do this in orbit. i.e send up Part A, dock Part B with Part A, weld A to B to create a stronger connection and avoid all the wobble.

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It's a good idea. I would like the ability (Even if it's a mod) to do this in orbit. i.e send up Part A, dock Part B with Part A, weld A to B to create a stronger connection and avoid all the wobble.

I like that idea even better, as a manual option instead of forcing you to do it.

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it's not so hard to get hid of the wobble in big ships...

just have to use more than one docking port... 3 using a tricoupler, or 4, one clampotron sr. in the middle and 3 arround on girders... depends of the size...

http://i.imgur.com/pchepsW.png

Which ramps up the part count, doesn't it? That's what I am talking about. Instead of using all those parts that the game has to calculate, you could just weld them together into perhaps two different parts. You can see how that would make lag less bad, right?

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