Nowater Posted October 9, 2014 Share Posted October 9, 2014 Yep, its the one from infernals and its just this 3 Link to comment Share on other sites More sharing options...
Nowater Posted October 9, 2014 Share Posted October 9, 2014 ok, i have set up a new install with just tweak scale and infernal. This works now. Now adding one mod after one mod and see which kills it Link to comment Share on other sites More sharing options...
NathanKell Posted October 9, 2014 Share Posted October 9, 2014 (edited) Since biotronic was recently active on the forum, I would ask that we please give her/him a couple days before posting unofficial fixes. A few days without a mod isn't going to kill anybody. Edited October 9, 2014 by NathanKell Link to comment Share on other sites More sharing options...
Nowater Posted October 9, 2014 Share Posted October 9, 2014 It functions well, error was a scale.dll in Goodspeed parts Link to comment Share on other sites More sharing options...
Yoshidude Posted October 10, 2014 Share Posted October 10, 2014 Okay, if anyone wants to fix this for 0.25, heres how. Download KSPAPIExtensions for 0.25: https://github.com/Swamp-Ig/KSPAPIExtensions/releases.Then, download and drag TweakScale into your GameData folder, then extract and put the dll from KSPAPIExtensions into TweakScale/plugins.It will say it is incompatible on the update checker, but it is actually compatible. It just checks for version numbers. Your welcome. Link to comment Share on other sites More sharing options...
NathanKell Posted October 10, 2014 Share Posted October 10, 2014 Already posted; appears to work for some and not others. Link to comment Share on other sites More sharing options...
Scourge Posted October 10, 2014 Share Posted October 10, 2014 Okay, if anyone wants to fix this for 0.25, heres how. Download KSPAPIExtensions for 0.25: https://github.com/Swamp-Ig/KSPAPIExtensions/releases.Then, download and drag TweakScale into your GameData folder, then extract and put the dll from KSPAPIExtensions into TweakScale/plugins.It will say it is incompatible on the update checker, but it is actually compatible. It just checks for version numbers. Your welcome.***AND*** Make certain you don't have any other copies of said file scattered around the GameData directory, anywhere in the directory structure (e.g. procedural parts and procedural fairing both include the outdated KSPAPIExtensions.dll, you'll need to overwrite the old file with the updated one). If such obsolete copies exist, you must also replace them with the new one. There are a number of other mods that include the KSPAPIExtensions.dll in their package. Also, it seems to be helpful if you leave a copy of the new KSPAPIExtensions.dll in the GameData root, as well. Link to comment Share on other sites More sharing options...
Camacha Posted October 10, 2014 Share Posted October 10, 2014 Already posted; appears to work for some and not others.It seems to work for everyone who eliminates all other factors and user error. Link to comment Share on other sites More sharing options...
RussianIvan Posted October 10, 2014 Share Posted October 10, 2014 If someone KSPAPIExtensions.dll updated tweakscale? why it is impossible to lay out the archive here? Link to comment Share on other sites More sharing options...
Alshain Posted October 10, 2014 Share Posted October 10, 2014 If someone KSPAPIExtensions.dll updated tweakscale? why it is impossible to lay out the archive here?Because give the author a chance to update. I know it seems like forever but it's only been 2 days. Link to comment Share on other sites More sharing options...
Scourge Posted October 10, 2014 Share Posted October 10, 2014 (edited) It's only "duct tape" temporary quickfix. Not a full fix. It doesn't reliably work on all components. The whole shebang needs to be adjusted and debuggified, recompiled, released. Assuming I correctly judged the gist of what Ivan was asking. Edited October 10, 2014 by Scourge Link to comment Share on other sites More sharing options...
Sim098 Posted October 10, 2014 Share Posted October 10, 2014 It seems to work for everyone who eliminates all other factors and user error.I tried a number of times, but have eventually got it to work with the KSPAPI from Swamp-Ig. Compatability checker gives an error in the mod "scale" when KSP is loading but it functions correctly. Link to comment Share on other sites More sharing options...
Scourge Posted October 10, 2014 Share Posted October 10, 2014 It works correctly, in general, as long as you manage to find and replace all instances of the obsolete KSPAPIExtensions.dll, but a number of components that should, and used to be, supported, still don't apply the function properly. But it's better than nothing, until the proper fix is in. Ignoring the compatibility checker error should be a given, if y'all are anything like me. I've got about a dozen or so warnings that I'm simply ignoring for now. I don't even bother to look at the compat checker at this point. LOL. I pretty much consider the whole deal to be a work in progress for the next week or so. I have always, and likely always will, played a fairly mod-heavy configuration. Perhaps less so in the future, as KSP progresses toward full finished release status. Link to comment Share on other sites More sharing options...
Nowater Posted October 10, 2014 Share Posted October 10, 2014 Also eliminate scale.dll in some older mods Link to comment Share on other sites More sharing options...
Biotronic Posted October 10, 2014 Author Share Posted October 10, 2014 Hiya guys!Like I mentioned a few pages back, I'm very busy with work and other stuff at the moment. With luck, I'll get an update up before midnight UTC today. In the meantime, sit tight and enjoy all the other things you can do in 0.25! Link to comment Share on other sites More sharing options...
Camacha Posted October 10, 2014 Share Posted October 10, 2014 Compatability checker gives an error in the mod "scale" when KSP is loading but it functions correctly.The message is pretty much inherent to replacing the .dll this way and should in this case be ignored. As always with fiddling with these kinds of things, at your own risk and no support provided by any official modmaker. Link to comment Share on other sites More sharing options...
Scourge Posted October 10, 2014 Share Posted October 10, 2014 Hey, there 'e is! Thanks for the headsup, Biotronic. I promise we'll all be patient. By which I mean, actually, we'll all b*tch and curse and generally act irrationally impatient, but we'll at least TRY to be patient. Seriously, though, thanks for letting us know you're on it. Link to comment Share on other sites More sharing options...
NathanKell Posted October 10, 2014 Share Posted October 10, 2014 Thanks Biotronic! (And thanks for accepting the PR ) Link to comment Share on other sites More sharing options...
Biotronic Posted October 10, 2014 Author Share Posted October 10, 2014 And it's up!I'm putting almost blind faith in NathanKell on this release. He's done all the work and deserves all the praise. (for this release. I'm still taking credit for some of the other work )Now, I can finally sit down for a few hours and send rockets into the (virtual) sky. Link to comment Share on other sites More sharing options...
Alshain Posted October 10, 2014 Share Posted October 10, 2014 Thanks Biotronic. +Rep to the both of ye! Link to comment Share on other sites More sharing options...
brusura Posted October 10, 2014 Share Posted October 10, 2014 Any clue why the camera bug? I tryed the new version still same result as described here and here Link to comment Share on other sites More sharing options...
RedAV8R Posted October 10, 2014 Share Posted October 10, 2014 Any clue why the camera bug? I tryed the new version still same result as described here and hereDoes the new version changelog state the bug was fixed. Um...nope. Link to comment Share on other sites More sharing options...
brusura Posted October 10, 2014 Share Posted October 10, 2014 Does the new version changelog state the bug was fixed. Um...nope.I am sorry where is the changelog? I just want to make sure that the bug is known. Link to comment Share on other sites More sharing options...
NathanKell Posted October 10, 2014 Share Posted October 10, 2014 I have not tested it extensively, but I don't know of a reason why it would break in .25 and it's worked all the times I've used it. But do, please, blame me if it breaks. Link to comment Share on other sites More sharing options...
brusura Posted October 10, 2014 Share Posted October 10, 2014 It's working as before NathanKell, the bug was present also in the old version. Link to comment Share on other sites More sharing options...
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