Hannacastle Posted July 23, 2014 Share Posted July 23, 2014 I love the look of this mod, but when I tried it .24 said the firespitter that came with it was not compatible. I run on a Mac. Any ideas? Link to comment Share on other sites More sharing options...
Master Tao Posted July 23, 2014 Share Posted July 23, 2014 The latest version runs just fine on my Mac KSP 0.24. What's the exact message? Link to comment Share on other sites More sharing options...
Starwaster Posted July 23, 2014 Share Posted July 23, 2014 (edited) I love the look of this mod, but when I tried it .24 said the firespitter that came with it was not compatible. I run on a Mac. Any ideas?You need to download the latest Firespitter plugin.Here's a link to the latest: http://kerbal.curseforge.com/ksp-mods/220252-firespitter Edited July 23, 2014 by Starwaster Link to comment Share on other sites More sharing options...
Hannacastle Posted July 23, 2014 Share Posted July 23, 2014 That is what I did, it works fine now. Thanks for the help. Link to comment Share on other sites More sharing options...
uraa Posted July 23, 2014 Share Posted July 23, 2014 Porkjet, this are great looking parts. I think I just found my new favourite cargo bay that work well with FAR.BTW, while loading game, debug window is throwing some errors about missing texture (not that anything is missing or not working correctly in game).[LOG 17:03:01.368] Load(Model): SpaceplanePlus/Parts/mk2Cockpit_Inline/model[ERR 17:03:01.389] Texture 'SpaceplanePlus/Parts/mk2Cockpit_Inline/USK Exp' not found![LOG 17:03:01.447] Load(Model): SpaceplanePlus/Parts/mk2Cockpit_Standard/model[ERR 17:03:01.453] Texture 'SpaceplanePlus/Parts/mk2Cockpit_Standard/USK Exp' not found! Link to comment Share on other sites More sharing options...
BelgarionNL Posted July 23, 2014 Share Posted July 23, 2014 ever considered adding an optional texture in the part it self that looks like the B9 parts? I would love to use your parts but I want like 2 different textures even though I like yours more! Link to comment Share on other sites More sharing options...
Porkjet Posted July 23, 2014 Author Share Posted July 23, 2014 Porkjet, this are great looking parts. I think I just found my new favourite cargo bay that work well with FAR.BTW, while loading game, debug window is throwing some errors about missing texture (not that anything is missing or not working correctly in game).[LOG 17:03:01.368] Load(Model): SpaceplanePlus/Parts/mk2Cockpit_Inline/model[ERR 17:03:01.389] Texture 'SpaceplanePlus/Parts/mk2Cockpit_Inline/USK Exp' not found![LOG 17:03:01.447] Load(Model): SpaceplanePlus/Parts/mk2Cockpit_Standard/model[ERR 17:03:01.453] Texture 'SpaceplanePlus/Parts/mk2Cockpit_Standard/USK Exp' not found!Ah interresting thx for the hint, Ima investigate!ever considered adding an optional texture in the part it self that looks like the B9 parts? I would love to use your parts but I want like 2 different textures even though I like yours more!Yes I'm considering exactly that, but think about the additional memory these textures would consume, also the time it would take to make them. Of course I'll use my time to make more parts right now and wait for such optional gimmicks till SP+ is at a somewhat 'finished' state, or whatever I perceive as such. Also give 64bit KSP some time to become more stable so bigger file sizes will be less of a problem. But yea it would be pretty cool to have a downloadable texture pack to morph it to B9+ Link to comment Share on other sites More sharing options...
RoboRay Posted July 23, 2014 Share Posted July 23, 2014 Personally, I hate the B9 gray. Your current stock-alike look is great.Maybe a better solution would be for B9 to add a stock-alike option! Link to comment Share on other sites More sharing options...
Porkjet Posted July 23, 2014 Author Share Posted July 23, 2014 Well that would be rather convenient Link to comment Share on other sites More sharing options...
JorusAton Posted July 23, 2014 Share Posted July 23, 2014 Has anyone ever done a retexture of b9 parts? That pack has some great parts but the half finished look bugs me and I never use those parts. It'd be awesome to see SPP compatible texture pack for b9 - not sure how licensing would affect a project like that. Love SPP BTW porkjet... Can't wait for the next release Link to comment Share on other sites More sharing options...
Starwaster Posted July 23, 2014 Share Posted July 23, 2014 Porkjet, this are great looking parts. I think I just found my new favourite cargo bay that work well with FAR.BTW, while loading game, debug window is throwing some errors about missing texture (not that anything is missing or not working correctly in game).[LOG 17:03:01.368] Load(Model): SpaceplanePlus/Parts/mk2Cockpit_Inline/model[ERR 17:03:01.389] Texture 'SpaceplanePlus/Parts/mk2Cockpit_Inline/USK Exp' not found![LOG 17:03:01.447] Load(Model): SpaceplanePlus/Parts/mk2Cockpit_Standard/model[ERR 17:03:01.453] Texture 'SpaceplanePlus/Parts/mk2Cockpit_Standard/USK Exp' not found!Spaces in resource URLs. Unity has never liked that. Link to comment Share on other sites More sharing options...
TheReaper Posted July 23, 2014 Share Posted July 23, 2014 NEAR perfectly fits this, its so great, will this "black" heat shield soon be added to other parts? pure black on anything except the bottom of inline parts is a bit.. mismatch Link to comment Share on other sites More sharing options...
SpaceSmith Posted July 24, 2014 Share Posted July 24, 2014 So I am having trouble with getting RPM and Spaceplanesplus to work together in .24 x64. It works, but it doesnt show the amount of monitors you have going on here, just 1 in the whole IVA.. Anyone else have this problem? Link to comment Share on other sites More sharing options...
EliteASH_11 Posted July 24, 2014 Share Posted July 24, 2014 (edited) So I am having trouble with getting RPM and Spaceplanesplus to work together in .24 x64. It works, but it doesnt show the amount of monitors you have going on here, just 1 in the whole IVA.. Anyone else have this problem?Can confirm this, I assumed it was just the one monitor that was modded, would be nice to have more as the cockpit doesn't give too much away about your surroundings although fairly sure adding more monitors would be done by the RPM maker.Edit: RPM adds lots of monitors in spaceplane plus cockpits, just needs to be installed correctly (still working that bit out)Edit 2: got them working by doing a clean install of both mods, make sure to delete the old files otherwise things get messy and ships are fed to the kraken Edited July 24, 2014 by EliteASH_11 Link to comment Share on other sites More sharing options...
TheReaper Posted July 24, 2014 Share Posted July 24, 2014 Hello, so ive decided to make a plane .. (big surprise) more or less f117 inspired but note that i never said i would be making a replica. so i introduce you to this:More or less flies well,i decided to abondon rapiers compleatly, too heavy for engines and thrust/efficiency is really bad, getting back to clasic turbojets(more atmospheric speed) and a aerospike negine (has the same thrust as rapier rocket mode, but higher isp) , its still in devolopment, while in space using aerospike it pushes the nose down, there is a tiny difference between CoT and CoM (manageable with pushing nose up using tourque of cockpit), i guess its becouse of landing gear but it didnt cause problems before.. hmm also needs some fuel pump in space. or CoM falls behind CoLJavascript is disabled. View full album Link to comment Share on other sites More sharing options...
Kirondoll Posted July 24, 2014 Share Posted July 24, 2014 Yes I'm considering exactly that, but think about the additional memory these textures would consume, also the time it would take to make them. Of course I'll use my time to make more parts right now and wait for such optional gimmicks till SP+ is at a somewhat 'finished' state, or whatever I perceive as such. Also give 64bit KSP some time to become more stable so bigger file sizes will be less of a problem. But yea it would be pretty cool to have a downloadable texture pack to morph it to B9+Hi Porkjet,I suggest you to don't do it B9 mk2 parts are not compatible with yours, Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted July 24, 2014 Share Posted July 24, 2014 Hi Porkjet,I suggest you to don't do it B9 mk2 parts are not compatible with yours,http://i.imgur.com/l20Q8lX.pngThat's just a problem with B9s attach nodes being in the wrong place and is easily fixed with a MM config. Link to comment Share on other sites More sharing options...
Rabblerouser Posted July 24, 2014 Share Posted July 24, 2014 (edited) DEAR GOD!This is beautiful! You should be proud, Porkjet.EDIT: And I ask you to please think of the lower-end PCs, too. D: Edited July 24, 2014 by Rabblerouser Link to comment Share on other sites More sharing options...
tbg10101 Posted July 25, 2014 Share Posted July 25, 2014 This is 1 shielded SABRE engine and 1 shielded landing gear bay away from replacing B9 for me. Link to comment Share on other sites More sharing options...
TheReaper Posted July 25, 2014 Share Posted July 25, 2014 This is 1 shielded SABRE engine and 1 shielded landing gear bay away from replacing B9 for me.whats the main difference between sabre and rapier? aside from overpowered part Link to comment Share on other sites More sharing options...
galactictaco Posted July 25, 2014 Share Posted July 25, 2014 why do the cargo bays not have functions either thru right click or action groups? i got the .24 version and its still not working Link to comment Share on other sites More sharing options...
Master Tao Posted July 25, 2014 Share Posted July 25, 2014 why do the cargo bays not have functions either thru right click or action groups?Do you have Firespitter.dll installed in KSP/GameData/Firespitter/Plugins? That plugin controls the cargo bays. Link to comment Share on other sites More sharing options...
Renegrade Posted July 25, 2014 Share Posted July 25, 2014 I'm loving the parts from this but um, just two tiny things are bugging me:1. Wouldn't it be better if the connecting nodes were 2.5m-sized? I think the 1.25m ones are a bit on the flimsy side and the parts are kinda between 1.25m and 2.5m size.. (the 0.23.5 update changed the nature of connection strength to be more node-oriented)2. The inline clamp-o-tron bit is rather flexible compared to the other parts...(I'd also love a nice early tech tree single-engine mount option, hehe) Link to comment Share on other sites More sharing options...
Alewx Posted July 25, 2014 Share Posted July 25, 2014 @Porkjet:Will you stay exclusively with mk2 parts? Link to comment Share on other sites More sharing options...
RoboRay Posted July 25, 2014 Share Posted July 25, 2014 Wouldn't it be better if the connecting nodes were 2.5m-sized? I think the 1.25m ones are a bit on the flimsy side and the parts are kinda between 1.25m and 2.5m size.. (the 0.23.5 update changed the nature of connection strength to be more node-oriented)Big connection nodes might make it rather hard to get payloads positioned in the cargo bays... they might be trying to snap to the lower of the two big overlapping nodes.I haven't had any structural issues with the current node size, though I do tend to add a few reinforcing struts out of habit from back before they made joints stronger. Link to comment Share on other sites More sharing options...
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