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This is dumb


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Dock another module to that open Sr port and transfer them with that Crew Manifest mod. (Or move them in the persistence file.)

I've seen this a couple times and I don't know what causes it.

Is there anything on the back hatch? Not that it should matter, but just wondering if it's causing a problem for both hatches.

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Dock another module to that open Sr port and transfer them with that Crew Manifest mod. (Or move them in the persistence file.)

I've seen this a couple times and I don't know what causes it.

How do I move them in the persistence file? The workshop (the blue thing) can hold Kerbals, so I'll just move them there...

P.S THIS IS DUMB

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I don't know how the mod piece stores the crew, but I assume it's the same. You're looking for the line that says "crew = ##" in the hitchhiker cans "Part" section. The ## will be the crew member's number. So you won't see a name, just the number. Moving that crew line to the other part's section should move the kerbal.

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I don't know how the mod piece stores the crew, but I assume it's the same. You're looking for the line that says "crew = ##" in the hitchhiker cans "Part" section. The ## will be the crew member's number. So you won't see a name, just the number. Moving that crew line to the other part's section should move the kerbal.

Ahhh right, thanks Claw!

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P.S THIS IS DUMB

I understand your frustration but it's not dumb, it's just a bug. You get them in all software let alone early access software that is in active development. There are many far more serious bugs in KSP than this and living with them or working around them is just something you have to put up with until they get fixed. If it were stock I would suggest posting details, including the craft/persistence file, in the support forum so it would be more helpful if you could reproduce the bug in stock or provide more information about how your ship got into the state it currently is (e.g. what was launched separately and docked later, the original craft file(s) before launch etc.) so others can try to reproduce it.

Another thing you might try is to make sure you have a quicksave and then undock the blue section and see if that changes anything. If it doesn't then reload, if it does then get them out and then redock.

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I understand your frustration but it's not dumb, it's just a bug. You get them in all software let alone early access software that is in active development. There are many far more serious bugs in KSP than this and living with them or working around them is just something you have to put up with until they get fixed. If it were stock I would suggest posting details, including the craft/persistence file, in the support forum so it would be more helpful if you could reproduce the bug in stock or provide more information about how your ship got into the state it currently is (e.g. what was launched separately and docked later, the original craft file(s) before launch etc.) so others can try to reproduce it.

Okaaay.... Didn't really ask how my bug isn't dumb, just how I can solve getting them out; Claw solved it, thanks anyway... :huh:

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