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Dead weight 500t,750t & 1,000t lifing challenge


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Greetings kerbalnaughts.

Approximately two weeks ago i posted the super heavy lift tutorial. Now, here come the challenge.

I have three classes of weights, 1.25M, 2.5M and 3.75M weights of 500t, 750t and 1000t. (9 in total).

These weights are custom parts an need to be downloaded and installed (see below).

Credits:

The custom parts are taken from the interstellar mod. So credit for the model, textures and original part configs for to the interstellar team.

The part config files have been modified by me and DO NOT need interstellar to be installed.

Rules:

No modded parts except the 10 provided.

No modifying the modded parts

No infinite fuel, infinite RCS nor part clipping.

No mods, deadly reentry and kerbal engineer are exempt provided they are not used to modify the game atmo, orbital physics or stock part configs.

No editing of craft files or saved games. No external editors.

No cheating of any type, this is an honor system.

Minimum periapsis height: 70KM

Disqualification occurs if your craft leaves kerbins sphere of influence.

Scoring:

For every 1KM your periapsis is above 70KM you gain 1 point

The three sizes of weights are to cater for the three main sizes of rocket diameter. So if you use a 3.75M dead weight then you should use 3.75M rocket parts on your rocket to enter the 3.75M class.

Likewise if you prefer the 2.5M rocket parts then use the 2.5M dead weights and thus you do not use 3.75M rocket parts.

Bonuses awarded for...

10% only one part left

10% no other debris from the attempt in orbit

up to 50% bonuses awarded by me for lifters, or lifting methods that are, unique / abnormal, artistic etc etc.

I may award a bonus for fancy flybys of mun and minmus... but they have to be darn well impressive and risky to get a bonus.

Also, if someone makes an SSTO that can take off from the runway and make it into orbit then i'll make a class for SSTO's.

Likewise if someone makes the deadweight go into orbit unpowered (projectile) then i'll make a class for that too... but the math is looking improbable for projectile methods.

Installation:

Download the file called "Dead-Weight V1.01.zip" from http://github.com/Comwarrior/KSP and then follow the instructions in the video.

Score Board

1.25M Score Board

125Mscoreboard.png

2.5M Score Board

25Mscoreboard.png

3.75M Score Board

375Mscoreboard.png

Hells Weight Score Board

Helsweightscoreboard.png

Edited by Comwarrior
missed the download link
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You've given separate boards for the 1.25, 2.5, and 3.75 m sizes. Are we supposed to not use larger parts in our lifter for the smaller-sized leaderboards, or is it just that the different weights will handle differently?

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Sorry, i put the 3 classes for those that want to compare using 1.25M lifters with 2.5M lifters with 3.75M lifters.

It's to cater for all types of people that prefer and gravitate to specific size parts.

So, if you choose 3.75M dead weight then use 3.75M parts.

Likewise if you choose the 2.5M dead weight then use 2.5M rocket parts.

Also, if someone makes an SSTO that can take off from the runway and make it into orbit then i'll make a class for SSTO's.

Likewise if someone make the deadweight go into orbit unpowered (projectile) then i'll make a class for that too... but the math is looking improbable for projectiles.

Edited by Comwarrior
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Decoupler spam?

You can try... but no editing files...

what if you want to try lifting the 3.75m dead weight with 1.25m parts?

You can try it by all means...

BMBender;

I'll update the score board for you...

Have you tried the hell's weight yet?

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Have you tried the hell's weight yet?

hmm, didn't see a "hells weight" part, but I was on a career save it may still be locked. Custom parts can hide too darn easily sometimes :D. I'll look again later.

EDIT:

I do have one small suggestion, The 1 part requirement is cool if the weights were considered command modules. However it de-rendering when switching to other parts while clearing up debri can make this annoying. Luckily I had a screenshot close to the altitude I left it at.

It would be more logical imho if either the weights were modified to act like command modules,

or perhaps allowing a command module attached to the "weight" not to be considered a factor towards final part count.

Edited by BMBender
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I argued with myself about it at length...

Basically, i wanted a challenge to have several surprises/twists and not to be as easy as it sounds.

So, not only were the parts configured by me in an interesting way, but also you have to be careful how you do the end bit... it all comes down to what you made the root part... so, you could be doomed right from the first part you select.

You really should try the hells weight... it should be called hellsweight375 and 'should' be visable along with the others...

However, i do recommend doing it in sandbox mode so that you have all the parts.

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