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Massive solar array unstable - Heavily Modified


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The problem: for the duration of most of the flight there wasn't an issue. Upon returning from doing a quick maneuver on a different vessel, the satellite decided to start shaking uncontrollably.

Here are some pictures

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Picture 1: The satellite as its supposed to be.

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Picture 2: The top right and bottom left begin to shake.

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Picture 3: The satellite shakes out of control

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Picture 4: The satellites functional purpose is put to an end, Everything breaks off. Soon after it starts dancing.

I attempted restarting ksp, turning SAS off and on(And keeping it off/on), retracting the solar panels, and compacting the Infernal Robotics(IR) contraption, and updating IR to .15d instead of .14, none of it worked. Soon after I Hyperedited the satellite into the desired orbit, to save myself from having to do another 3h+ of burning.

So my question is, do you have any idea of what I've done wrong here, and any suggestions on how to avoid or fix this issue?

Edited by MoparGamer
Grammatical
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Did you ever leave it before that fateful time?

Those pictures are really dark so it's really hard to see. It could be resonance (where the ship simply shakes itself apart upon loading) or part clipping like Taki said.

I helped save one ship recently where disabling the torque on a reaction wheel right when the craft loaded seemed to shop the impending explosion. Then shifting some fuel around stopped the resonance from happening again.

Also, one of my large station modules blew itself apart on a later loading (already had been to that part several times) because my struts became detached during VAB editing and I didn't catch it. In that case, a slight bump caused the resonance to go out of control and it came apart. So perhaps you need some strategically placed struts.

Edit: Ah yeah, ninja Procyon said the same thing about the torque. :)

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Did you ever leave it before that fateful time?

Those pictures are really dark so it's really hard to see.

I left it to do a quick maneuver and when I returned it began doing this :L

I'll try and get you guys a cleaner image of the ship, but currently, IR doesn't want to show me the servo control menu...

I've tried doing what you guys have recommended, the current Kerbol (Sun) satellite appears to be beyond saviour as the panels & MW receivers clip, and the satellite begins shaking before the ship becomes responsive or before I can transfer fuel. (Is it normal for a ship to be unresponsive for 5-10 seconds after initial loadup?)

Thanks for the help so far

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I left it to do a quick maneuver and when I returned it began doing this :L

Yeah, sorry. I saw that part but I meant to ask if you had left it any time prior to what you described.

I'll try and get you guys a cleaner image of the ship, but currently, IR doesn't want to show me the servo control menu...

I've tried doing what you guys have recommended, the current Kerbol (Sun) satellite appears to be beyond saviour as the panels & MW receivers clip, and the satellite begins shaking before the ship becomes responsive or before I can transfer fuel. (Is it normal for a ship to be unresponsive for 5-10 seconds after initial loadup?)

Thanks for the help so far

Yes, it's pretty normal for the ship to be unresponsive for a few seconds. Typically because the physics and background number crunching is being loaded. Sometimes you can get in there and right click to select stuff like the reaction wheels before the physics activates.

If you have two parts clipped together (and that's causing the problem) then it might not be possible to save it by doing any mass or reaction wheel trickery. It's worth a try though. After that, you may just have to send a replacement.

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