Virtualgenius Posted July 5, 2014 Share Posted July 5, 2014 (edited) Hey dragon01 this guy is looking for something to do http://forum.kerbalspaceprogram.com/threads/84544-I-am-a-graphic-designer-i-am-bored-Will-help-with-any-mod-logos-or maybe he can help redo some of the broken bobcat stuff or do a greenhouse for Home3. Also is there a way to stop the fuel crossfeed between the descent module and the hub engine I added fuelCrossFeed = False to all the modules but it still feeds fuel regardless Edited July 5, 2014 by Virtualgenius Link to comment Share on other sites More sharing options...
Guest Posted July 5, 2014 Share Posted July 5, 2014 OS descent module and the HOME3 hub? They're not meant to be used together, you know? Link to comment Share on other sites More sharing options...
Virtualgenius Posted July 5, 2014 Share Posted July 5, 2014 Thanks didnt Know that i thought it was all modular Link to comment Share on other sites More sharing options...
crunch Posted July 5, 2014 Share Posted July 5, 2014 Can chat aboat the iss our just soviet stuff because no one talking on the iss page ¿?¿ Link to comment Share on other sites More sharing options...
HeadHunter67 Posted July 6, 2014 Share Posted July 6, 2014 I'm very glad to see BobCat's great work is back and available for use in 23.5! Link to comment Share on other sites More sharing options...
Viruzzz Posted July 6, 2014 Share Posted July 6, 2014 Hi, i have some problems, i not see all parts of ISS on career mode i see one only on sandbox.The directory Parts and space where i must to put, extract only in GameData and is done?Thanks. Link to comment Share on other sites More sharing options...
Mecripp Posted July 6, 2014 Share Posted July 6, 2014 Yes and it sounds like they might be missing TechRequired = ****** where ever you want to put them.EDIT- you can make a MM that looks like this @PART[*]:HAS[~TechRequired[]]:Final{ TechRequired = start} And it will add all to start thats missing TechRequired = ******. Link to comment Share on other sites More sharing options...
SirSnoopy Posted July 7, 2014 Share Posted July 7, 2014 Well, aren't I the fool! I've been slowly building the ISS in between other projects for a bit now. Got most of the pressurized section built from stock parts and I've just starting to learn how to mod for all the specialized bits... Can I just point out NASA's awesome little EVA game. I've found it a wealth of reference for figuring out what parts and modules 'actually' look like. Link to comment Share on other sites More sharing options...
Virtualgenius Posted July 7, 2014 Share Posted July 7, 2014 What NASA EVA ? any chance you could put up a link would be greatly appreciated Link to comment Share on other sites More sharing options...
sirkut Posted July 7, 2014 Share Posted July 7, 2014 What NASA EVA ? any chance you could put up a link would be greatly appreciatedMy phone is beig stupid but just search NASA Eva game in google and it will be the first result. It's called nasa spacewalk game. Link to comment Share on other sites More sharing options...
Mecripp Posted July 7, 2014 Share Posted July 7, 2014 Think this might be the link to NASA Eva http://www.nasa.gov/multimedia/3d_resources/station_spacewalk_game.html Link to comment Share on other sites More sharing options...
SirSnoopy Posted July 8, 2014 Share Posted July 8, 2014 That's the puppy. Helped me loads with part assembly and module orientations. Link to comment Share on other sites More sharing options...
roscosmos Posted July 8, 2014 Share Posted July 8, 2014 I recreated a Venera style mission with the Block D, it such a useful transfer stage for probes, and looks amazing.Thanks for updating the N1 dragon01. Javascript is disabled. View full album Link to comment Share on other sites More sharing options...
Fyrem Posted July 8, 2014 Share Posted July 8, 2014 Dragon01, first .. thank you for your rework and taking up the Bobcat banner, ... and of course to Bobcat himself.I do have a issue, I have tried and tried to get the docking ports on the HOME3 habitats to work .. but they seem to be 'built' at a 90 angle. to reproduce, launch 2 habitats, with at least one docking tube each, add required RSC to maneuver... then in open space, try to dock one to another... try it with Meckjeb auto docking and you will see that the 'ports' are at 90 deg from where they should be orientated.If this is an known issue, sorry, I scrolled back a few pages and didn't see anything about this. Link to comment Share on other sites More sharing options...
crunch Posted July 8, 2014 Share Posted July 8, 2014 I recreated a Venera style mission with the Block D, it such a useful transfer stage for probes, and looks amazing.Thanks for updating the N1 dragon01. http://imgur.com/a/R3GYb Is that better atmospheres I see Link to comment Share on other sites More sharing options...
Guest Posted July 8, 2014 Share Posted July 8, 2014 I do have a issue, I have tried and tried to get the docking ports on the HOME3 habitats to work .. but they seem to be 'built' at a 90 angle. to reproduce, launch 2 habitats, with at least one docking tube each, add required RSC to maneuver... then in open space, try to dock one to another... try it with Meckjeb auto docking and you will see that the 'ports' are at 90 deg from where they should be orientated.If this is an known issue, sorry, I scrolled back a few pages and didn't see anything about this.This happens, not a known issue, but not really a problem. Only MechJeb (and maybe Romfarer's cam) will throw a fit, frankly, I don't care about MJ. If it works, fine, but I don't use it nor test anything with it. The habitats are generally meant to be docked on the ground anyway, and MechJeb can't do that. Link to comment Share on other sites More sharing options...
crunch Posted July 9, 2014 Share Posted July 9, 2014 is this iva canceled our still in the making ? Link to comment Share on other sites More sharing options...
Fyrem Posted July 9, 2014 Share Posted July 9, 2014 Dragon01, I get that, thanks. Ok I will just keep trying getting my Lathe BASE parts to dock.. Link to comment Share on other sites More sharing options...
prioronion Posted July 9, 2014 Share Posted July 9, 2014 I'm having issues getting the home 3 parts to show up... I have all the mods required installed but still only 3 parts are showing, the solar panel, decent stage and gear for the home base Link to comment Share on other sites More sharing options...
Orange_Slime_ Posted July 9, 2014 Share Posted July 9, 2014 speaking of home 3, where is the download link Link to comment Share on other sites More sharing options...
tygoo7 Posted July 9, 2014 Share Posted July 9, 2014 Is there a RSS config for these parts? Link to comment Share on other sites More sharing options...
RedAV8R Posted July 10, 2014 Share Posted July 10, 2014 Is there a RSS config for these parts?Not yet, working on it. Link to comment Share on other sites More sharing options...
piggysanTH Posted July 10, 2014 Share Posted July 10, 2014 Why every time I reentry with Soyuz TMA it No face it heat shield to the retrograde?(I mean why it don't face down to earth?) Link to comment Share on other sites More sharing options...
crunch Posted July 10, 2014 Share Posted July 10, 2014 http://i.imgur.com/ohiOzbG.pngis this iva canceled our still in the making ?U know its iva from node 1 Link to comment Share on other sites More sharing options...
Virtualgenius Posted July 10, 2014 Share Posted July 10, 2014 I have been playing around with the built in solar panels on the ant they deploy detect direct sunlight but dont provide any charge its quite frustrating because if you compare it to other solar panels the config is identical so if anyone can shed some light no pun intendedMODULE { name = ModuleDeployableSolarPanel animationName = mark5solar sunTracking = false raycastTransformName = sunCatcher pivotName = sunCatcher isBreakable = false resourceName = ElectricCharge chargeRate = 2 powerCurve { key = 206000000000 0 0 0 key = 13599840256 1 0 0 key = 68773560320 0.5 0 0 key = 0 10 0 0 } } Link to comment Share on other sites More sharing options...
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