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Started working on Stanford Torus shaped parts


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This is one I have so far. I want to know how to setup the collision mesh for this properly.

2fSL9L4.png

The one thing I noticed is that I'll have to keep the triangle count under 255 for unity to make the collision mesh. How do you guys handle large polygon models collision meshes?

That centrifuge is a 25 meter diameter so far. I plan to make one with the dimensions from the wikipedia article about it.

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H , I do large stuff as well so frequently run into the 255 polygon convex hull problem, I usually deal with it by simplifying the mesh or the collider, you can generally make a collider roughly the right shape with a lower poly count , in your modelling software, A snag however is that the lower the polycount on the collider the less it conforms to your model shape, in the case of large cylinders and objects like yours is that parts will seem to be placed below the object surface in VAB/SPH , The only other option is to reduce the amount of individual elements you cut the original model into, but you then lose some functionality. With your model I'd be tempted to see if was possible to assemble quarters in the VAB/SPH, as a last resort you can miss out colliders that are not important, i do this all the time, if its just deco and out of the way, and wont affect the intended use, or make for wierd playability , like walking through walls. You prob have worked all this out anyway by now, but you aren't alone in having theses probs :P

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