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What is the reason spaceport is gone. And why I don't like curse (YET)


Vaporized Steel

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Prior to posting I actually searched on the internet to find the reason why spaceport was taken down in the first place.

But I can't find any answers. But I'm sure it's probably related in terms of maintainance costs. And if so I don't actually blame the developers if that saves them $ to do much more important stuff.

But that was just a guess!

So far I don't like Curse. I just read a message from squad that said the whole spaceport repository would be transfered to the curse website. Obviously not all the mods are within that respository. Because I already stumbled upon a few mods I couldn't find on the curse website. One of those mods is Protractor which I really liked to try out for the first time in my life. And no other link for this mod seem available. About a few others are missing. And I'm sure if I were to actively search for all the old mods out there which are now missing on the curse website I could count them as numerous as eggs in several dozen egg boxes (maybe even more)

So my questions are...

What is the reason for deleting spaceport and using curse as a mod exchange?

Are the old mods still on the old spaceport respository (harddrive) and the links havent been made active yet?

Or are these mods missing and it's up to the Original mod developer to put it on the new website?

Is spaceport going to be offline forever?

And lastly, what is your take on this?

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Spaceport was poorly maintained and extremly vulnerable to say the least. Not to mention being full of junk. Can you provide a link to where Squad said they were moving the spaceport repository, I don't recall ever seeing they. Quite the opposite in fact. Squad still does have spaceport on a hard drive somewhere but don't quote me on that. It's up to the original mod authors aside from cases where licensing allows anyone to upload those mods. As I understand it Squad had no plans to bring spaceport online at this time. What is my take on this? Good riddance to spaceport.

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Quote from the official article:

Going with CURSE allows them to do what they do best - host, organize and deliver your content in an smooth manner, while allowing us greater time and resources that will go into game development, strengthening the community and making the KSP experience greater on all sides

The facts (what we know):

  • Spaceport has been permanently superseded by Curseforge.
  • Mods were not automatically migrated to Curse. Modders must make an account with Curse and reupload their mods. All other mods... GONE ;.;
  • Squad is keeping a backup of Spaceport but is not doing anything with it at this time.

The speculations:

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Quote from the official article:

The facts (what we know):

  • Spaceport has been permanently superseded by Curseforge.
  • Mods were not automatically migrated to Curse. Modders must make an account with Curse and reupload their mods. All other mods... GONE ;.;
  • Squad is keeping a backup of Spaceport but is not doing anything with it at this time.

The speculations:

Thanks! Very comforting to know (sarc)

But atleast I have some of my answers.

I really hope all the mod developers get into their modding business and do what's necessary. But in all likelyness a lot of modders might just have stepped out.

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...I just read a message from squad that said the whole spaceport repository would be transfered to the curse website...

Things are announced in the announcements forum. Discussed as they develop in the Daily Kerbal forum. It's a bit late to be surprised now :-(

Think about your quote here though - how can SQUAD (a company) promise anything about what MODS (individuals and/or other companies) might do about hosting their products on CURSE's (a third party) servers? Anyone who writes and releases a mod owns copyright in it. Should they have a problem with Curse, including 'just because ... so there', they can choose not to put their stuff on there. Squad can't do a thing about that - and almost certainly wouldn't want to!

Mods are stuff that is developed by other people (possibly companies, but I don't know of any) to work with KSP. Squad has no involvement or responsibility for any of them.

ETA: And now I've tripped over it again - http://forum.kerbalspaceprogram.com/threads/79011-The-Curse-Thread

Edited by Pecan
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Squad didn't have the right to move mods from SpacePort to Curse, there are licensing issues with many of the mods. It's up to the author to move to Curse or some other hosting, though I believe Squad retained the data from SpacePort in case an author is looking to retrieve lost data.

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To respond to a post earlier in this thread: the forums will remain where they are, and all that Curse is doing is taking care of the mods. Noone is forced to upload their mods there, and noone is forced to access the site. Curseforge.com (as linked on the top of the forums) is a place for modders to upload their content and is free of ads, download timers and all that other stuff. There are no plans to change that, and it's perfectly fine to go to that website instead to get your mods, or get them from the forums if you prefer.

Squad does indeed have a copy of the Spaceport harddrive somewhere in case mod authors lost their work and want to retrieve it, but the website as such will not return and no, I don't think they'll take requests for specific mods to be retrieved from anyone else but the mod authors, because that'd become a mess :)

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THEY REPLACED THE AMAZING, SLEEK, OFFICIAL LOOKING SPACEPORT WITH THIS LACKLUSTER CURSE HOSTING WITH WAIT TIMES THAT BLATANTLY ADVERTISE A PREMIUM MEMBERSHIP?? WHY?

For shame, Squad. For Shame. Sometimes, your ideas ARE thought up by apes.

I don't understand how anyone can have found Spaceport this good. It was a terrible crap piece of software, built on Wordpress which is probably the worst possible choice in this context, with a ridiculous amount of bugs and issues, literally no control, spammed uploads (one of the said bugs), and no functional ratings. Spaceport was horrible. Not that curse is any better, but it's a different kind of bad. At least the software isn't bug crippled and we can moderate on it.

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I don't understand how anyone can have found Spaceport this good. It was a terrible crap piece of software, built on Wordpress which is probably the worst possible choice in this context, with a ridiculous amount of bugs and issues, literally no control, spammed uploads (one of the said bugs), and no functional ratings. Spaceport was horrible. Not that curse is any better, but it's a different kind of bad. At least the software isn't bug crippled and we can moderate on it.

Don't forget Chris we never got to see the back end of Spaceport, with the amount of amazingly talented people here, I dare say if you gave one of them the chance they could have made the original Spaceport into what everyone wanted, instead of waiting on one guy to pull his finger out, and he never did :)

Sadly, the new curse seems like a bit of a curse (sorry if it's an over-used pun) Sure, I agree wholeheartedly the old Spaceport was plagued with issues and needed a complete makeover, but the new site is just horrible - on the front end. Sure the back end might be easier for you guys to moderate, but that means little to everyone else who doesn't see it - all we see is the abomination of ads and what I consider to be very aesthetically unpleasing appearance and interface.

I am not going to post a thousand posts against it, I knew this was happening ages ago, I am just going to host my own mods, which I and everyone else who wants to are free do to - there is no point bagging Squad for supplying you with a free site to download mods. Instead of complaining about how bad it is, make a better one.

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I understand the objections to Curses, and I understand there were plenty of problems with Kerbal Space Port

For other hosting options, if your mods are open-source, there are plenty of sites that will host them for you.

GIT-Hub is one of the best for such projects. I highly recommend it. A lot of mod developers are already using it. It's particularly good because it can provide diffs for changes in config files and such. The Interim B9 Aerospace project uses GIT-Hub as it's primary host right now, as does Procedural parts

As of other sites that host projects, Google Code is also nice. While their Subversion interface isn't as nice, their Wiki and download interface is a little better.

Edited by Ruedii
forgot intro sentence
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Don't forget Chris we never got to see the back end of Spaceport, with the amount of amazingly talented people here, I dare say if you gave one of them the chance they could have made the original Spaceport into what everyone wanted, instead of waiting on one guy to pull his finger out, and he never did :)

No. Flat-out no. Spaceport was entirely unsalvageable. The data might have been migrate-able in some way, but the system itself needed to be rebuilt from scratch. There was no way of "fixing it up". Spaceport 2, on the other hand - N3X15's attempt at doing exactly that rebuilding - was rather finished, and needed only some optimizations. You can make up your own mind about why Squad axed that, I believe the official reasoning is "We don't want to do the mod repo ourselves anymore."

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To respond to a post earlier in this thread: the forums will remain where they are, and all that Curse is doing is taking care of the mods. Noone is forced to upload their mods there, and noone is forced to access the site. Curseforge.com (as linked on the top of the forums) is a place for modders to upload their content and is free of ads, download timers and all that other stuff. There are no plans to change that, and it's perfectly fine to go to that website instead to get your mods, or get them from the forums if you prefer.

Sorry, but this claim is not valid. If you want popular mods, you are essentially forced to use Curse. This is not a legal obligation which is your use of the word; rather, it is a normative obligation. For example, you want a Samsung phone, but your friends have iPhones. If you want to AirDrop your friends (just a single feature), you must buy an iPhone. A more extreme example is that you don't like the new anti-privacy laws the US is passing. You don't have to live in the US, but you are obligated to do so because that is where you work and you have nowhere to go.

Also, a ridiculous amount of ads!

eQoBus2.jpg

Download timers!

tK6L2ps.png

Only found in the Curse main website, apparently :rolleyes:

P.S.: 48 trackers found with ads on, 12 without.

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Ask the modder nicely to host elsewhere, it's up to them if they want to provide an alternative.

If you ignore the advice to use the ad-less and timer-less kerbal.curseforge.com site, you get what you get.

This.

You're not forced to use Curse. If you don't, you may not be able to get certain mods, but that's your own free choice and not something you're forced into.

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Sorry, but this claim is not valid. If you want popular mods, you are essentially forced to use Curse.

This is not true. I just pulled up the first four popular mods that came into my head - KW, Interstellar, Mechjeb and FAR. *None* of them require one to use Curse.

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My personal attitude is that, since SQUAD now considers Curse / CurseForge to be its official add-on repository, I'll upload and maintain entries of my add-ons there simply so that it is officially listed. I'm reasonably happy with their moderation queue and the ability to insert patch notes/version compatibility info.

I always encourage my users to visit the CurseForge link rather than Curse, and to install AdBlock in their browsers, so that they don't get hit with ads - besides, some of my work are considered "Alpha", and you wouldn't get them off Curse itself anyway.

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