PiTheMagician Posted February 26, 2015 Share Posted February 26, 2015 On Mac, using Steam, whenever I try to launch my game (using every add-on and the KKs mod only) it freezes and goes unresponsive on a random item during the loading process and stops there. Help? Link to comment Share on other sites More sharing options...
karamazovnew Posted February 27, 2015 Share Posted February 27, 2015 Hi, I propose we have a link in the OP to this: http://forum.kerbalspaceprogram.com/threads/82785-0-90-Kerbin-Side-v0-41-Go-For-Multi-Launch%21?p=1628784&viewfull=1#post1628784 It seems to be a more complete list for Remotetech sites and it's pretty hard to get to Link to comment Share on other sites More sharing options...
jsimmons Posted February 28, 2015 Share Posted February 28, 2015 Hello. I have been working on the 10x kerbin RSS configuration and I was thinking about adding KerbinSide to the mix. Looking at the configs it seems straight forward except I can't figure out how to set the RadialPosition. Would I have to alter it for a 10x size planet? Link to comment Share on other sites More sharing options...
blowfish Posted February 28, 2015 Share Posted February 28, 2015 Hello. I have been working on the 10x kerbin RSS configuration and I was thinking about adding KerbinSide to the mix. Looking at the configs it seems straight forward except I can't figure out how to set the RadialPosition. Would I have to alter it for a 10x size planet?Yes, and you'd have to do it individually for each facility in each base since they're defined separately (probably not the most modular system but it's what we have). Link to comment Share on other sites More sharing options...
jsimmons Posted February 28, 2015 Share Posted February 28, 2015 So is the RadialPosition the vector from latitude,longitude 0,0 in kilometers? Link to comment Share on other sites More sharing options...
blowfish Posted February 28, 2015 Share Posted February 28, 2015 So is the RadialPosition the vector from latitude,longitude 0,0 in kilometers?No, it's x,y,z Cartesian coordinates from the center of the planet. If you take the norm it should be roughly equal to the planet's radius. Link to comment Share on other sites More sharing options...
Spacepetscompany Posted February 28, 2015 Share Posted February 28, 2015 On Mac, using Steam, whenever I try to launch my game (using every add-on and the KKs mod only) it freezes and goes unresponsive on a random item during the loading process and stops there. Help?You're out of memory. Install Active Texture Management, or cut down on modsHello.I have been working on the 10x kerbin RSS configuration and I was thinking about adding KerbinSide to the mix. Looking at the configs it seems straight forward except I can't figure out how to set the RadialPosition. Would I have to alter it for a 10x size planet?Sorry, but Kerbal Konstructs is not currently compatible with resized planets. Really sorry, but you'll have to wait for a compatibility patch. I'm sure AlphaAsh and Medsouz are working on it. Link to comment Share on other sites More sharing options...
Jim Kernan Posted March 2, 2015 Share Posted March 2, 2015 Hi,I just installed Kerbinside. AVC reports that RSS has an update. I noticed that all that RSS has in the folder is the DLL and some icons. I took the DLL from the updated version of RSS, but when I launched the game, it appeared that RSS did something. I have yet to play the new install, and was wondering if I should have left the older RSS DLL alone? Link to comment Share on other sites More sharing options...
Ghostexx7 Posted March 2, 2015 Share Posted March 2, 2015 Can i spawn on the coastal extras' bases? Link to comment Share on other sites More sharing options...
Spacepetscompany Posted March 5, 2015 Share Posted March 5, 2015 (edited) Hi,I just installed Kerbinside. AVC reports that RSS has an update. I noticed that all that RSS has in the folder is the DLL and some icons. I took the DLL from the updated version of RSS, but when I launched the game, it appeared that RSS did something. I have yet to play the new install, and was wondering if I should have left the older RSS DLL alone?More detail please? A log? You aren't giving enough information. I suggest further describing your problem on the RSS thread, they'll be able to help you far more than I can.Can i spawn on the coastal extras' bases?Coastal extras adds no new bases.... Just details.... Edited March 5, 2015 by Spacepetscompany Link to comment Share on other sites More sharing options...
Jim Kernan Posted March 5, 2015 Share Posted March 5, 2015 More detail please? A log? You aren't giving enough information. I suggest further describing your problem on the RSS thread, they'll be able to help you far more than I can.Kerbinside all in one comes with the rss.dll. This is why I asked in here. I'll rephrase my question then: Should I upgrade the rss.dll or use the one that comes with the Kerbin-side all in one download? Link to comment Share on other sites More sharing options...
Spacepetscompany Posted March 5, 2015 Share Posted March 5, 2015 More detail please? A log? You aren't giving enough information. I suggest further describing your problem on the RSS thread, they'll be able to help you far more than I can. Kerbinside all in one comes with the rss.dll. This is why I asked in here. I'll rephrase my question then: Should I upgrade the rss.dll or use the one that comes with the Kerbin-side all in one download?Kerbinside All in one does not come with an rss.dll, neither does it require it. Once again, I suggest posting a log, and a bit more detail on what is happening. "RSS did something" is hardly enough. Link to comment Share on other sites More sharing options...
LostOblivion Posted March 6, 2015 Share Posted March 6, 2015 Is there a version of KerbinSide with other bases around the world, just with the same model as KSC? Link to comment Share on other sites More sharing options...
Spacepetscompany Posted March 6, 2015 Share Posted March 6, 2015 No, but I believe RSS has something similar. Link to comment Share on other sites More sharing options...
Errol Posted March 7, 2015 Share Posted March 7, 2015 I apologize ahead of time if this has already been asked somewhere. I am looking for the easiest way to start a career game with the KSC away from the equator. I would be ok with using an alternate launch site such as the old KSC, but before I get into trying to figure out this mod, I thought I'd ask how launching from alternate bases is handled with respect to the upgradable buildings. Ideally if there were a way to have the normal KSC physically moved, I'd like to do that, so that I can have the nice new upgradable buildings to fly around/destroy. Any help appreciated. Link to comment Share on other sites More sharing options...
Spacepetscompany Posted March 7, 2015 Share Posted March 7, 2015 (edited) As I mentioned literally a post ago, RSS has the capability to move the KSC. As of right now, all launch sites are subject to the same restrictions, dictated by the upgrade level of the standard KSC. In addition, new bases must be bought before they can be used in career mode. Your best bet would most likely be RSS. Edited March 14, 2015 by Spacepetscompany Link to comment Share on other sites More sharing options...
Errol Posted March 7, 2015 Share Posted March 7, 2015 (edited) As of right now, all launch site are subject to the same restrictions, dictated by the upgrade level of the standard KSC. In addition, new bases must be bought before they can be used in career mode.This is the bit I was missing. That is the behaviour I am looking for, however I am looking to play with an alternate .cfg for real solar system;http://forum.kerbalspaceprogram.com/threads/96792-64K-v1-0-90-5-%28KSP-0-90%29-17th-Feb-2015Which I don't think moves the KSC by default. Anyway, thanks though, I'll take my question to that thread. Edited March 7, 2015 by Errol Link to comment Share on other sites More sharing options...
AlphaAsh Posted March 7, 2015 Author Share Posted March 7, 2015 (edited) I'm not entirely clear on how RSS moves the KSC. I suspect it isn't actually moved, it just seems to be due to the rescale of the planetary body, a complete change of the terrain map in the case of whichever RSS which models Earth, and then some clever manipulation of the terrain-map to create a flat area where the KSC ends up on the re-sized globe. As SPC pointed out, you'd be better off talking to the author of RSS. NathanKell is one of the most veteran modders on the forum and may have some pointers for you.(And I keep meaning to ask if he's a BTech fan.)Sorry, but Kerbal Konstructs is not currently compatible with resized planets. Really sorry, but you'll have to wait for a compatibility patch. I'm sure AlphaAsh and Medsouz are working on it.Resized planets is really beyond the scope of the requirements for KK (medsouz might disagree). I have had some interest in forking KK to work with RSS but have not heard nor seen any progress of that particular project. Edited March 7, 2015 by AlphaAsh Link to comment Share on other sites More sharing options...
Pamone Posted March 9, 2015 Share Posted March 9, 2015 Um. The download link for the [All in One] and [Kerbal Konstruct] do not work the links open to a page that says "Error code: ERR_CONNECTION_REFUSED" in Chrome. Thanks. Link to comment Share on other sites More sharing options...
AlphaAsh Posted March 9, 2015 Author Share Posted March 9, 2015 Um. The download link for the [All in One] and [Kerbal Konstruct] do not work the links open to a page that says "Error code: ERR_CONNECTION_REFUSED" in Chrome. Thanks.The All in One link is to KerbalStuff. I just clicked it and landed on the page at KerbalStuff. I'm not sure which one you mean by Kerbal Konstruct. I assumed the config updates for fuel tanks. Clicked on it. Expected dialog appeared.Your problem is local, with your network, PC, OS install or browser. It's your end. Link to comment Share on other sites More sharing options...
Pamone Posted March 10, 2015 Share Posted March 10, 2015 The All in One link is to KerbalStuff. I just clicked it and landed on the page at KerbalStuff. I'm not sure which one you mean by Kerbal Konstruct. I assumed the config updates for fuel tanks. Clicked on it. Expected dialog appeared.Your problem is local, with your network, PC, OS install or browser. It's your end.Thanks for helping debug it. Link to comment Share on other sites More sharing options...
jsimmons Posted March 13, 2015 Share Posted March 13, 2015 Does some one have the most recent remote tech config for all the tracking stations. I plan to add that my 10x RSS setup and when KerbinSide works with RSS then add in the physical bases. Link to comment Share on other sites More sharing options...
Spacepetscompany Posted March 14, 2015 Share Posted March 14, 2015 First off, there's no guarantee Kerbinside will EVER work with RSS, as Alphaash stated above. The configs are linked in the OP. Link to comment Share on other sites More sharing options...
jsimmons Posted March 15, 2015 Share Posted March 15, 2015 Sorry I missed the configs. I have them now. Thank you. As for RSS support the right question is would AlphaAsh merge in support for RSS if some one did that work. AlphaAsh has enough already just maintaining this mod. Link to comment Share on other sites More sharing options...
Rocketfeline Posted March 18, 2015 Share Posted March 18, 2015 I kinda have a issue. All the kerbinside icons are black sqaures. Link to comment Share on other sites More sharing options...
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