wasmic Posted February 25, 2015 Share Posted February 25, 2015 Mmmm, looks really pretty.Now, I know this is a bit long-term, but do you plan on making a cargo Dragon when you're done with the crew Dragon? Link to comment Share on other sites More sharing options...
tygoo7 Posted February 25, 2015 Author Share Posted February 25, 2015 Mmmm, looks really pretty.Now, I know this is a bit long-term, but do you plan on making a cargo Dragon when you're done with the crew Dragon?Hmm, not sure...I'll think about it after I get this one done. I usually work slower on week days because of school but I'll have some texture stuff to show Saturday or Sunday. Link to comment Share on other sites More sharing options...
wasmic Posted February 26, 2015 Share Posted February 26, 2015 Hmm, not sure...I'll think about it after I get this one done. I usually work slower on week days because of school but I'll have some texture stuff to show Saturday or Sunday. The cargo dragon wouldn't need an IVA, landing legs or landing engines, but it would need a detachable nosecone and animated solar panels, o it would probably be easier to make than the crew dragon. Anyway, I'm eager for more updates Link to comment Share on other sites More sharing options...
tygoo7 Posted March 5, 2015 Author Share Posted March 5, 2015 Quick progress update: UV Mapping is going good, it is almost complete and then I'm ready to start texturing. Link to comment Share on other sites More sharing options...
tygoo7 Posted March 21, 2015 Author Share Posted March 21, 2015 (edited) Alright I'm back to working on this! I was taking a bit of a break to catch up on some of my school work. I found a new method that is easier to texture. I outlined the faces like what Beale did in his tutorial. I will have something textured by the end of today to show you guys!EDIT: ... I closed blender without saving...well...time to remap this again. (It only took me like 10-20 minutes so it's not that much to redo) Edited March 21, 2015 by tygoo7 Link to comment Share on other sites More sharing options...
Mecripp Posted March 21, 2015 Share Posted March 21, 2015 Can't wait to take it for a test flight Link to comment Share on other sites More sharing options...
DGatsby Posted March 22, 2015 Share Posted March 22, 2015 Great progress! Link to comment Share on other sites More sharing options...
tygoo7 Posted March 22, 2015 Author Share Posted March 22, 2015 Texturing is going pretty good! Link to comment Share on other sites More sharing options...
sashan Posted March 22, 2015 Share Posted March 22, 2015 Maybe it would be better to use stock docking port? Or stockalike one, with different base but same docking ring and hatch.As for FAR - if you set it up like the stock shielded port it would work. Link to comment Share on other sites More sharing options...
tygoo7 Posted March 22, 2015 Author Share Posted March 22, 2015 (edited) Maybe it would be better to use stock docking port? Or stockalike one, with different base but same docking ring and hatch.As for FAR - if you set it up like the stock shielded port it would work.The current docking port is really just a quick mockup, I'll have a look at it once I get finished texturing the body and engines.---Updated---The body texture is pretty much done, currently unwrapping the engines. Edited March 22, 2015 by tygoo7 Link to comment Share on other sites More sharing options...
tygoo7 Posted March 22, 2015 Author Share Posted March 22, 2015 Engine is unwrapped and is ready to be textured. Link to comment Share on other sites More sharing options...
sashan Posted March 22, 2015 Share Posted March 22, 2015 Looking nice so far.The only thing that may use correction are windows. From my modelling experience I've learned that one should never use existing polygons for them. Either cut out a needed shape or at least apply some bevel with zero height. You've got window connected right to hatch, and windows almost never have sharp edges in aerospace. Because of material fatigue. Link to comment Share on other sites More sharing options...
tygoo7 Posted March 22, 2015 Author Share Posted March 22, 2015 Looking nice so far.The only thing that may use correction are windows. From my modelling experience I've learned that one should never use existing polygons for them. Either cut out a needed shape or at least apply some bevel with zero height. You've got window connected right to hatch, and windows almost never have sharp edges in aerospace. Because of material fatigue.The windows actually are cut in a bit. I made it very subtle because the dragon's windows are not that deeply cut. The hatch's window is not cut but I will add that when I'm certain about the window on the hatch. I'm a bit unsure what you are saying about the hatch window though. It should be round? Link to comment Share on other sites More sharing options...
Nothalogh Posted March 23, 2015 Share Posted March 23, 2015 I like the idea of this as a 2.5m complement to the 3.75m Taurus HCV mod Link to comment Share on other sites More sharing options...
wasmic Posted March 23, 2015 Share Posted March 23, 2015 That's quite a bit of progress since last I checked! Looks good. Link to comment Share on other sites More sharing options...
tygoo7 Posted March 24, 2015 Author Share Posted March 24, 2015 Engine texture is done. I think I might have overdone the bolts a bit though. Next up is the docking shroud shroud and then remodel the docking port? Isn't there a way to edit the config to put the stock docking port model into the current model? I think SDHI has it for the paradocking port.I just realized that I still have to make the landing gear...that won't be much work...to model and texture at least. Link to comment Share on other sites More sharing options...
Mecripp Posted March 24, 2015 Share Posted March 24, 2015 Little by little but your getting there Link to comment Share on other sites More sharing options...
_Augustus_ Posted March 24, 2015 Share Posted March 24, 2015 Engine texture is done. I think I might have overdone the bolts a bit though. Next up is the docking shroud shroud and then remodel the docking port? Isn't there a way to edit the config to put the stock docking port model into the current model? I think SDHI has it for the paradocking port.I would just have XT Landertron support (Have the LFO engines fire near the ground like IRL) and make the parachute a backup thing. It seems as if the SDHI config grabs multiple models, here's the config:MODEL { model = Squad/Parts/Utility/dockingPort/model scale = 1, 1, 1 } MODEL { model = SDHI/Service Module System/Parts/SDHI_ParaDock_1_ClampOTron/model scale = 1, 1, 1 rotation = 0.0, 180.0, 0.0 } MODEL { model = SDHI/Service Module System/Parts/SDHI_Parachutes/SDHI_Parachute_Drogue scale = 1, 1, 1 position = 0.0, 0.1481, -0.4966 rotation = 0.0, 90, 0.0 texture = SDHI_Parachute_drogue_texture, SDHI/Service Module System/Parts/SDHI_Parachutes/SDHI_Parachute_drogue_texture } MODEL { model = SDHI/Service Module System/Parts/SDHI_Parachutes/SDHI_Parachute_Main scale = 1, 1, 1 position = 0.0, 0.1481, -0.4966 texture = SDHI_Parachute_main_ClampOTron_texture, SDHI/Service Module System/Parts/SDHI_Parachutes/SDHI_Parachute_main_ClampOTron_texture } Link to comment Share on other sites More sharing options...
sashan Posted March 24, 2015 Share Posted March 24, 2015 (edited) Here's what I was talking about with windows.EDIT:Or even like this one. Edited March 24, 2015 by sashan Link to comment Share on other sites More sharing options...
tygoo7 Posted March 24, 2015 Author Share Posted March 24, 2015 I would just have XT Landertron support (Have the LFO engines fire near the ground like IRL) and make the parachute a backup thing. It seems as if the SDHI config grabs multiple models, here's the config:-snip-I'm not planning on using XT Landertron, I'm just going to use the engine module like Laztek because IIRC the Dragon uses it's main engines for things other than landing. I don't really plan to make a parachute for it...Here's what I was talking about with windows.http://i.imgur.com/3WqLP3n.pngEDIT:Or even like this one.http://i.imgur.com/wsitsy3.pngAh...yeah that looks much better. I'll see what I can do. Link to comment Share on other sites More sharing options...
_Augustus_ Posted March 24, 2015 Share Posted March 24, 2015 When will this be finished? I want to fly it Link to comment Share on other sites More sharing options...
tygoo7 Posted March 24, 2015 Author Share Posted March 24, 2015 When will this be finished? I want to fly it Patience is key. I want to fly it as much as you do too. Link to comment Share on other sites More sharing options...
tygoo7 Posted March 25, 2015 Author Share Posted March 25, 2015 All that's left before bringing it into Unity is making the landing legs, animations, and remodel the windows like sashans suggestion. I am probably just going to weld a stock docking port like SDHI did. Javascript is disabled. View full album Link to comment Share on other sites More sharing options...
DGatsby Posted March 25, 2015 Share Posted March 25, 2015 It's looking so good! Keep up the great work! Link to comment Share on other sites More sharing options...
Airlock Posted March 25, 2015 Share Posted March 25, 2015 Very impressive! Link to comment Share on other sites More sharing options...
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