tygoo7 Posted April 2, 2015 Author Share Posted April 2, 2015 Awesome! I'm going to check it out right now!Thanks!This is great and did you fix it where it won't lift it self and the trunk ? and VenStockRevamp don't play nice with the docking port Thanks, and do you mean where the collider was bugged out like the picture a few posts up? Yeah, that's been fixed. Is the docking port too big or something with Ven's? I wonder if it's possible to include an override where it doesn't replace this docking port. Link to comment Share on other sites More sharing options...
Mecripp Posted April 2, 2015 Share Posted April 2, 2015 (edited) Help lol tried to write a MM to copy the part and rename the path and that didn't work so copy the docking port folder to your fold and now remembered, I didn't rename the part back to testing.EDIT- Edited April 2, 2015 by Mecripp2 Link to comment Share on other sites More sharing options...
tygoo7 Posted April 2, 2015 Author Share Posted April 2, 2015 Help lol tried to write a MM to copy the part and rename the path and that didn't work so copy the docking port folder to your fold and now remembered, I didn't rename the part back to testing.EDIT-https://dl.dropboxusercontent.com/u/72893034/help1.pnghttps://dl.dropboxusercontent.com/u/72893034/help2.pngThe first pic I see the problem with Ven's. I'll try to figure that out tomorrow. The second pic I see no docking port. Did you check to see if there is a part in the cfg where it says: MODEL { model = Squad/Parts/Utility/dockingPort/model scale = 1, 1, 1 position = 0, 1.8, 0 // tweak this to the correct position relative to the Rodan command pod model } Link to comment Share on other sites More sharing options...
Mecripp Posted April 2, 2015 Share Posted April 2, 2015 Yes No docking port shows when, I try to copy the docking port and change the path to it. Link to comment Share on other sites More sharing options...
tygoo7 Posted April 2, 2015 Author Share Posted April 2, 2015 Yes No docking port shows when, I try to copy the docking port and change the path to it.Could you post the config? Link to comment Share on other sites More sharing options...
Mecripp Posted April 2, 2015 Share Posted April 2, 2015 (edited) Which 1 lol here is the copy part +PART[dockingPort2]:FIRST{ @name = TEdockingport @title = Tundra Exploration Docking Port @description = Tundra Exploration Docking Port Clamping you to all kinds of things} This one here is where, I copyed the docking port to your folder MODEL { model = TundraExploration/dockingport/model scale = 1, 1, 1 position = 0, 1.8, 0 // tweak this to the correct position relative to the Rodan command pod model } And here is my new one MODEL { model = TundraExploration/Capsule/model scale = 15.5, 15.5, 15.5 } rescaleFactor = 1node_stack_docking = 0.0, 1.8, 0.0, 0.0, 1.0, 0.0, 2node_stack_bottom = 0.0, -0.8, 0.0, 0.0, 1.0, 0.0, 1node_attach = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0 and update PIC WOOHOO !! Edited April 2, 2015 by Mecripp2 Link to comment Share on other sites More sharing options...
sashan Posted April 2, 2015 Share Posted April 2, 2015 (edited) Ven's stock revamp has te ability to prune stock parts. Go to the directory of the stock docking port and remove .bak from the ends of the file names.Although I would really like to keep docking ports stock with that mod.As for Kerbals... Maybe it should hold 4? More than mk1-2 but not too much. No more than 5 certainly. Edited April 2, 2015 by sashan Link to comment Share on other sites More sharing options...
tygoo7 Posted April 2, 2015 Author Share Posted April 2, 2015 Which 1 lol here is the copy part +PART[dockingPort2]:FIRST{ @name = TEdockingport @title = Tundra Exploration Docking Port @description = Tundra Exploration Docking Port Clamping you to all kinds of things} This one here is where, I copyed the docking port to your folder MODEL { model = TundraExploration/dockingport/model scale = 1, 1, 1 position = 0, 1.8, 0 // tweak this to the correct position relative to the Rodan command pod model } And here is my new one MODEL { model = TundraExploration/Capsule/model scale = 15.5, 15.5, 15.5 } rescaleFactor = 1node_stack_docking = 0.0, 1.8, 0.0, 0.0, 1.0, 0.0, 2node_stack_bottom = 0.0, -0.8, 0.0, 0.0, 1.0, 0.0, 1node_attach = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0 and update PIC https://dl.dropboxusercontent.com/u/72893034/help3.png WOOHOO !!I might put this in the download as a patch for people that use Ven's revamp. So the docking port is a separate part and you placed it on?Ven's stock revamp has te ability to prune stock parts. Go to the directory of the stock docking port and remove .bak from the ends of the file names.Although I would really like to keep docking ports stock with that mod.As for Kerbals... Maybe it should hold 4? More than mk1-2 but not too much. No more than 5 certainly.Yeah I might change it too 5. I think 4 is a bit too low since it's just show spacious! Link to comment Share on other sites More sharing options...
Mecripp Posted April 2, 2015 Share Posted April 2, 2015 (edited) I petty much ended up using the last one name = Rodanmodule = Partauthor = Tygoo7 MODEL { model = TundraExploration/Capsule/model scale = 15.5, 15.5, 15.5 } rescaleFactor = 1node_stack_docking = 0.0, 1.8, 0.0, 0.0, 1.0, 0.0, 2node_stack_bottom = 0.0, -0.8, 0.0, 0.0, 1.0, 0.0, 1node_attach = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0TechRequired = metaMaterialsentryCost = 36000cost = 4800category = Podssubcategory = 0title = Rodan Capsulemanufacturer = Tundra Explorationdescription = The Rodan Capsule is equipped with 4 Super-Kerbo engines that give it the ability to land and take off. The built in docking shroud and landing legs give it the advantage of landing "softly" and docking with other ships in orbit.attachRules = 1,0,1,1,1mass = 3dragModelType = defaultmaximum_drag = 0.2minimum_drag = 0.1angularDrag = 2crashTolerance = 45maxTemp = 3400vesselType = ShipCrewCapacity = 6INTERNAL{ name = Placeholder}MODULE{ name = ModuleCommand minimumCrew = 1}RESOURCE{ name = ElectricCharge amount = 500 maxAmount = 500}MODULE{ name = ModuleReactionWheel PitchTorque = 15 YawTorque = 15 RollTorque = 15 RESOURCE { name = ElectricCharge rate = 1.2 }}RESOURCE{ name = MonoPropellant amount = 1500 maxAmount = 1500}MODULE { name = ModuleDockingNode referenceAttachNode = top nodeType = size1 }MODULE{ name = ModuleAnimateGeneric animationName = Shroud startEventGUIName = Open Shroud endEventGUIName = Close Shroud}MODULE{ name = ModuleAnimateGeneric animationName = LandingGear startEventGUIName = Deploy Legs endEventGUIName = Retract Legs}MODULE{ name = ModuleScienceExperiment experimentID = crewReport experimentActionName = Crew Report resetActionName = Discard Crew Report reviewActionName = Review Report useStaging = False useActionGroups = True hideUIwhenUnavailable = True rerunnable = True xmitDataScalar = 1.0}MODULE{ name = ModuleScienceContainer reviewActionName = Review Stored Data storeActionName = Store Experiments evaOnlyStorage = True storageRange = 7.0}MODULE{ name = ModuleHeatShield direction = 0, -1, 0 reflective = 0.05 ablative = AblativeShielding { key = 650 0 0 0 key = 1000 64 0 0 key = 3000 80 0 0 } dissipation { key = 300 0 0 0 key = 500 180 0 0 }}EFFECTS{ running { AUDIO { channel = Ship clip = sound_rocket_spurts volume = 0.0 0.0 volume = 1.0 1.0 pitch = 0.0 0.2 pitch = 1.0 1.0 loop = true } MODEL_MULTI_PARTICLE { modelName = Squad/FX/shockExhaust_red_small transformName = thrustTransform emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.5 speed = 1.0 1.2 } }}MODULE{ name = ModuleEnginesFX runningEffectName = running thrustVectorTransformName = thrustTransform exhaustDamage = false ignitionThreshold = 0.1 minThrust = 0 maxThrust = 120 heatProduction = 400 fxOffset = 0, 0, 0 PROPELLANT { name = MonoPropellant ratio = 1 DrawGauge = True } atmosphereCurve { key = 0 320 key = 1 290 }}RESOURCE{ name = AblativeShielding amount = 950 maxAmount = 950}}PART{ and, I copyed the stock docking port to your folder and renamed it as seen here {name = dockingPortTEmodule = Partauthor = NovaSiliskomesh = model.murescaleFactor = 1node_stack_top = 0.0, 0.2828832, 0.0, 0.0, 1.0, 0.0, 1node_stack_bottom = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1node_attach = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0TechRequired = specializedConstructionentryCost = 6400cost = 280category = Utilitysubcategory = 0title = TE Clamp-O-Tron Docking Portdescription = Invented after a peaceful protest against the lack of spacecraft attachment systems turned violent, the TE Clamp-O-Tron Docking Port allows for the firm attachment of two separate vessels. After docking, vessels can be just as easily undocked.attachRules = 1,1,1,1,0mass = 0.05dragModelType = defaultmaximum_drag = 0.25minimum_drag = 0.25angularDrag = 0.5crashTolerance = 10maxTemp = 3400MODULE{ name = ModuleDockingNode referenceAttachNode = top nodeType = size1}}PART But will recheck the MM copy to see if it's copyed the old or if ven got it to.EDIT- Love this thing 2 TAC LS re-supplies parts in the trunk with alittle room to spare EDIT- Yep you can run the MM patch for copying the docking port but you still need to add the extra node setup for the podEDIT- Is there away to tell this to run before ven's MODEL { model = TundraExploration/dockingport/model scale = 1, 1, 1 position = 0, 1.8, 0 // tweak this to the correct position relative to the Rodan command pod model } Edited April 2, 2015 by Mecripp2 Link to comment Share on other sites More sharing options...
tygoo7 Posted April 2, 2015 Author Share Posted April 2, 2015 EDIT- Is there away to tell this to run before ven's-snip-Not sure what you mean there. The original config like in the download or your patch? Link to comment Share on other sites More sharing options...
Mecripp Posted April 2, 2015 Share Posted April 2, 2015 The original config but should it be running before ven's now ? well all in all the adding the docking node you can add more docking ports and use stocks new offset tool to make it look good. Link to comment Share on other sites More sharing options...
tygoo7 Posted April 2, 2015 Author Share Posted April 2, 2015 The original config but should it be running before ven's now ? well all in all the adding the docking node you can add more docking ports and use stocks new offset tool to make it look good.Should the docking port be separate from the shroud as just a patch for ven's or should I just keep it separate normally? Link to comment Share on other sites More sharing options...
Mecripp Posted April 2, 2015 Share Posted April 2, 2015 Thats up to you but IMO there are alot of docking port mods and with the docking port node they could use what ever docking port but either way someone is going to say something lol but would add a patch file for vens so they could get the stock docking port. Link to comment Share on other sites More sharing options...
tygoo7 Posted April 2, 2015 Author Share Posted April 2, 2015 I uploaded 0.1.1 to Kerbal Stuff-Changed crew capacity from 6 to 5.-Added a patch for Ven's Stock Revamp-Changed LicenseDownload is in OP. Link to comment Share on other sites More sharing options...
jake9039 Posted April 3, 2015 Share Posted April 3, 2015 this is really cool! Link to comment Share on other sites More sharing options...
Mecripp Posted April 3, 2015 Share Posted April 3, 2015 (edited) tygoo7 something is wrong with the patch getting a null if, I put a docking port there, Can put other things just not a docking port ?EDIT- This is spamming over and over at ModuleDockingNode.CheckDockContact (.ModuleDockingNode m1, .ModuleDockingNode m2, Single minDist, Single minFwdDot, Single minRollDot) [0x00000] in <filename unknown>:0 at ModuleDockingNode.FindNodeApproaches () [0x00000] in <filename unknown>:0 at ModuleDockingNode.<SetupFSM>m__124 () [0x00000] in <filename unknown>:0 at KerbalFSM.FixedUpdateFSM () [0x00000] in <filename unknown>:0 at ModuleDockingNode.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: 4294967295)NullReferenceException: Object reference not set to an instance of an object But it makes my rocket look good Edited April 3, 2015 by Mecripp2 Link to comment Share on other sites More sharing options...
tygoo7 Posted April 3, 2015 Author Share Posted April 3, 2015 tygoo7 something is wrong with the patch getting a null if, I put a docking port there, Can put other things just not a docking port ?EDIT- This is spamming over and over at ModuleDockingNode.CheckDockContact (.ModuleDockingNode m1, .ModuleDockingNode m2, Single minDist, Single minFwdDot, Single minRollDot) [0x00000] in <filename unknown>:0 at ModuleDockingNode.FindNodeApproaches () [0x00000] in <filename unknown>:0 at ModuleDockingNode.<SetupFSM>m__124 () [0x00000] in <filename unknown>:0 at KerbalFSM.FixedUpdateFSM () [0x00000] in <filename unknown>:0 at ModuleDockingNode.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: 4294967295)NullReferenceException: Object reference not set to an instance of an objecthttps://dl.dropboxusercontent.com/u/72893034/Untitled%20Folder/TundraExploration1.pnghttps://dl.dropboxusercontent.com/u/72893034/Untitled%20Folder/TundraExploration2.png But it makes my rocket look good When do you get this spam? I can't seem to reproduce it, have you tried deleting the TundraExploration folder and reinstalling?EDIT: Also nice rocket! Link to comment Share on other sites More sharing options...
Mecripp Posted April 3, 2015 Share Posted April 3, 2015 When going to the launch pad has soon as the vessels loads on the pad. Link to comment Share on other sites More sharing options...
tygoo7 Posted April 3, 2015 Author Share Posted April 3, 2015 (edited) When going to the launch pad has soon as the vessels loads on the pad.Ah, there it is...I'll check out to see what the problem is.EDIT: Fixed, I still had the docking module in the capsule cfg lol.EDIT2: Uploaded the fix to KerbalStuff.EDIT3: Added poll. Edited April 3, 2015 by tygoo7 Link to comment Share on other sites More sharing options...
hieywiey Posted April 3, 2015 Share Posted April 3, 2015 Congrats on release! Link to comment Share on other sites More sharing options...
Mecripp Posted April 3, 2015 Share Posted April 3, 2015 (edited) O Dam lol thats to funny and, I missed it.EDIT- Thanks for the quick update Pretty rockets here, I come now get in there jeb where going to send you somewhere. Edited April 3, 2015 by Mecripp2 Link to comment Share on other sites More sharing options...
Niemand303 Posted April 3, 2015 Share Posted April 3, 2015 Ah, there it is...I'll check out to see what the problem is.EDIT: Fixed, I still had the docking module in the capsule cfg lol.EDIT2: Uploaded the fix to KerbalStuff.EDIT3: Added poll.Fixed the poll by request. Link to comment Share on other sites More sharing options...
_Augustus_ Posted April 3, 2015 Share Posted April 3, 2015 Definitely will play with this when I get home in a few days.1 question: Could you make alternate textures and a docking port patch for Ven's Stock Revamp? I really want it to work and fit in. Link to comment Share on other sites More sharing options...
Mecripp Posted April 3, 2015 Share Posted April 3, 2015 (edited) Definitely will play with this when I get home in a few days.1 question: Could you make alternate textures and a docking port patch for Ven's Stock Revamp? I really want it to work and fit in.Whats wrong with the one he has and some of vens docking ports you can still use you just have to use the stock offset tool.EDIT- Maybe you would like some of this by Cpt. Kipard http://forum.kerbalspaceprogram.com/threads/73005-0-90-Kip-Engineering-Non-Androgynous-Docking-Ports-Released!-%289th-Jan-2015%29 There are alot of docking ports out there for you to pick from. Edited April 3, 2015 by Mecripp2 Link to comment Share on other sites More sharing options...
_Augustus_ Posted April 3, 2015 Share Posted April 3, 2015 Whats wrong with the one he has and some of vens docking ports you can still use you just have to use the stock offset tool.The textures would be Ven-style, I meant. Link to comment Share on other sites More sharing options...
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