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[OLD]Tundra Exploration


tygoo7

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Awesome! I'm going to check it out right now!

Thanks!

This is great and did you fix it where it won't lift it self and the trunk ? and VenStockRevamp don't play nice with the docking port :(

Thanks, and do you mean where the collider was bugged out like the picture a few posts up? Yeah, that's been fixed. Is the docking port too big or something with Ven's? I wonder if it's possible to include an override where it doesn't replace this docking port.

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Help lol tried to write a MM to copy the part and rename the path and that didn't work so copy the docking port folder to your fold and now remembered, I didn't rename the part back to testing.

EDIT-

help1.pnghelp2.png
Edited by Mecripp2
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Help lol tried to write a MM to copy the part and rename the path and that didn't work so copy the docking port folder to your fold and now remembered, I didn't rename the part back to testing.

EDIT-

https://dl.dropboxusercontent.com/u/72893034/help1.pnghttps://dl.dropboxusercontent.com/u/72893034/help2.png

The first pic I see the problem with Ven's. I'll try to figure that out tomorrow. The second pic I see no docking port. Did you check to see if there is a part in the cfg where it says:

    MODEL
{
model = Squad/Parts/Utility/dockingPort/model
scale = 1, 1, 1
position = 0, 1.8, 0 // tweak this to the correct position relative to the Rodan command pod model
}

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Which 1 lol here is the copy part

+PART[dockingPort2]:FIRST
{
@name = TEdockingport
@title = Tundra Exploration Docking Port
@description = Tundra Exploration Docking Port Clamping you to all kinds of things
}

This one here is where, I copyed the docking port to your folder

   MODEL
{
model = TundraExploration/dockingport/model
scale = 1, 1, 1
position = 0, 1.8, 0 // tweak this to the correct position relative to the Rodan command pod model
}

And here is my new one

   MODEL
{
model = TundraExploration/Capsule/model
scale = 15.5, 15.5, 15.5
}

rescaleFactor = 1

node_stack_docking = 0.0, 1.8, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -0.8, 0.0, 0.0, 1.0, 0.0, 1
node_attach = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0

and update PIC

help3.png
WOOHOO !!
Edited by Mecripp2
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Ven's stock revamp has te ability to prune stock parts. Go to the directory of the stock docking port and remove .bak from the ends of the file names.

Although I would really like to keep docking ports stock with that mod.

As for Kerbals... Maybe it should hold 4? More than mk1-2 but not too much. No more than 5 certainly.

Edited by sashan
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Which 1 lol here is the copy part
+PART[dockingPort2]:FIRST
{
@name = TEdockingport
@title = Tundra Exploration Docking Port
@description = Tundra Exploration Docking Port Clamping you to all kinds of things
}

This one here is where, I copyed the docking port to your folder

   MODEL
{
model = TundraExploration/dockingport/model
scale = 1, 1, 1
position = 0, 1.8, 0 // tweak this to the correct position relative to the Rodan command pod model
}

And here is my new one

   MODEL
{
model = TundraExploration/Capsule/model
scale = 15.5, 15.5, 15.5
}

rescaleFactor = 1

node_stack_docking = 0.0, 1.8, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -0.8, 0.0, 0.0, 1.0, 0.0, 1
node_attach = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0

and update PIC

https://dl.dropboxusercontent.com/u/72893034/help3.png
WOOHOO !!

I might put this in the download as a patch for people that use Ven's revamp. So the docking port is a separate part and you placed it on?

Ven's stock revamp has te ability to prune stock parts. Go to the directory of the stock docking port and remove .bak from the ends of the file names.

Although I would really like to keep docking ports stock with that mod.

As for Kerbals... Maybe it should hold 4? More than mk1-2 but not too much. No more than 5 certainly.

Yeah I might change it too 5. I think 4 is a bit too low since it's just show spacious!

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I petty much ended up using the last one


name = Rodan
module = Part
author = Tygoo7

MODEL
{
model = TundraExploration/Capsule/model
scale = 15.5, 15.5, 15.5
}

rescaleFactor = 1

node_stack_docking = 0.0, 1.8, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -0.8, 0.0, 0.0, 1.0, 0.0, 1
node_attach = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0

TechRequired = metaMaterials
entryCost = 36000
cost = 4800
category = Pods
subcategory = 0
title = Rodan Capsule
manufacturer = Tundra Exploration
description = The Rodan Capsule is equipped with 4 Super-Kerbo engines that give it the ability to land and take off. The built in docking shroud and landing legs give it the advantage of landing "softly" and docking with other ships in orbit.

attachRules = 1,0,1,1,1

mass = 3
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.1
angularDrag = 2
crashTolerance = 45
maxTemp = 3400

vesselType = Ship

CrewCapacity = 6

INTERNAL
{
name = Placeholder
}

MODULE
{
name = ModuleCommand
minimumCrew = 1
}

RESOURCE
{
name = ElectricCharge
amount = 500
maxAmount = 500
}

MODULE
{
name = ModuleReactionWheel

PitchTorque = 15
YawTorque = 15
RollTorque = 15

RESOURCE
{
name = ElectricCharge
rate = 1.2
}
}

RESOURCE
{
name = MonoPropellant
amount = 1500
maxAmount = 1500
}

MODULE
{
name = ModuleDockingNode
referenceAttachNode = top
nodeType = size1
}

MODULE
{
name = ModuleAnimateGeneric
animationName = Shroud
startEventGUIName = Open Shroud
endEventGUIName = Close Shroud
}

MODULE
{
name = ModuleAnimateGeneric
animationName = LandingGear
startEventGUIName = Deploy Legs
endEventGUIName = Retract Legs
}

MODULE
{
name = ModuleScienceExperiment
experimentID = crewReport

experimentActionName = Crew Report
resetActionName = Discard Crew Report
reviewActionName = Review Report

useStaging = False
useActionGroups = True
hideUIwhenUnavailable = True
rerunnable = True

xmitDataScalar = 1.0
}
MODULE
{
name = ModuleScienceContainer

reviewActionName = Review Stored Data
storeActionName = Store Experiments
evaOnlyStorage = True
storageRange = 7.0
}
MODULE
{
name = ModuleHeatShield
direction = 0, -1, 0
reflective = 0.05
ablative = AblativeShielding
{
key = 650 0 0 0
key = 1000 64 0 0
key = 3000 80 0 0
}
dissipation
{
key = 300 0 0 0
key = 500 180 0 0
}
}
EFFECTS
{
running
{
AUDIO
{
channel = Ship
clip = sound_rocket_spurts
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
}
MODEL_MULTI_PARTICLE
{
modelName = Squad/FX/shockExhaust_red_small
transformName = thrustTransform
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.5
speed = 1.0 1.2
}
}
}

MODULE
{
name = ModuleEnginesFX
runningEffectName = running
thrustVectorTransformName = thrustTransform
exhaustDamage = false
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 120
heatProduction = 400
fxOffset = 0, 0, 0
PROPELLANT
{
name = MonoPropellant
ratio = 1
DrawGauge = True
}
atmosphereCurve
{
key = 0 320
key = 1 290
}
}
RESOURCE
{
name = AblativeShielding
amount = 950
maxAmount = 950
}
}
PART{

and, I copyed the stock docking port to your folder and renamed it as seen here


{
name = dockingPortTE
module = Part
author = NovaSilisko

mesh = model.mu

rescaleFactor = 1

node_stack_top = 0.0, 0.2828832, 0.0, 0.0, 1.0, 0.0, 1
node_stack_bottom = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1
node_attach = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0

TechRequired = specializedConstruction
entryCost = 6400
cost = 280
category = Utility
subcategory = 0
title = TE Clamp-O-Tron Docking Port

description = Invented after a peaceful protest against the lack of spacecraft attachment systems turned violent, the TE Clamp-O-Tron Docking Port allows for the firm attachment of two separate vessels. After docking, vessels can be just as easily undocked.

attachRules = 1,1,1,1,0

mass = 0.05
dragModelType = default
maximum_drag = 0.25
minimum_drag = 0.25
angularDrag = 0.5
crashTolerance = 10
maxTemp = 3400

MODULE
{
name = ModuleDockingNode
referenceAttachNode = top
nodeType = size1
}
}
PART

But will recheck the MM copy to see if it's copyed the old or if ven got it to.

EDIT- Love this thing 2 TAC LS re-supplies parts in the trunk with alittle room to spare :)

EDIT- Yep you can run the MM patch for copying the docking port but you still need to add the extra node setup for the pod

EDIT- Is there away to tell this to run before ven's

MODEL

{

model = TundraExploration/dockingport/model

scale = 1, 1, 1

position = 0, 1.8, 0 // tweak this to the correct position relative to the Rodan command pod model

}

Edited by Mecripp2
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The original config but should it be running before ven's now ? well all in all the adding the docking node you can add more docking ports and use stocks new offset tool to make it look good.

Should the docking port be separate from the shroud as just a patch for ven's or should I just keep it separate normally?

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Thats up to you but IMO there are alot of docking port mods and with the docking port node they could use what ever docking port but either way someone is going to say something lol but would add a patch file for vens so they could get the stock docking port.

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tygoo7 something is wrong with the patch getting a null if, I put a docking port there, Can put other things just not a docking port ?

EDIT- This is spamming over and over


at ModuleDockingNode.CheckDockContact (.ModuleDockingNode m1, .ModuleDockingNode m2, Single minDist, Single minFwdDot, Single minRollDot) [0x00000] in <filename unknown>:0
at ModuleDockingNode.FindNodeApproaches () [0x00000] in <filename unknown>:0
at ModuleDockingNode.<SetupFSM>m__124 () [0x00000] in <filename unknown>:0
at KerbalFSM.FixedUpdateFSM () [0x00000] in <filename unknown>:0
at ModuleDockingNode.FixedUpdate () [0x00000] in <filename unknown>:0

(Filename: Line: 4294967295)
NullReferenceException: Object reference not set to an instance of an object

TundraExploration1.pngTundraExploration2.png

But it makes my rocket look good

Edited by Mecripp2
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tygoo7 something is wrong with the patch getting a null if, I put a docking port there, Can put other things just not a docking port ?

EDIT- This is spamming over and over


at ModuleDockingNode.CheckDockContact (.ModuleDockingNode m1, .ModuleDockingNode m2, Single minDist, Single minFwdDot, Single minRollDot) [0x00000] in <filename unknown>:0
at ModuleDockingNode.FindNodeApproaches () [0x00000] in <filename unknown>:0
at ModuleDockingNode.<SetupFSM>m__124 () [0x00000] in <filename unknown>:0
at KerbalFSM.FixedUpdateFSM () [0x00000] in <filename unknown>:0
at ModuleDockingNode.FixedUpdate () [0x00000] in <filename unknown>:0

(Filename: Line: 4294967295)
NullReferenceException: Object reference not set to an instance of an object

https://dl.dropboxusercontent.com/u/72893034/Untitled%20Folder/TundraExploration1.pnghttps://dl.dropboxusercontent.com/u/72893034/Untitled%20Folder/TundraExploration2.png

But it makes my rocket look good

When do you get this spam? I can't seem to reproduce it, have you tried deleting the TundraExploration folder and reinstalling?

EDIT: Also nice rocket!

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When going to the launch pad has soon as the vessels loads on the pad.

Ah, there it is...I'll check out to see what the problem is.

EDIT: Fixed, I still had the docking module in the capsule cfg lol.

EDIT2: Uploaded the fix to KerbalStuff.

EDIT3: Added poll.

Edited by tygoo7
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Ah, there it is...I'll check out to see what the problem is.

EDIT: Fixed, I still had the docking module in the capsule cfg lol.

EDIT2: Uploaded the fix to KerbalStuff.

EDIT3: Added poll.

Fixed the poll by request. :)

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Definitely will play with this when I get home in a few days.

1 question: Could you make alternate textures and a docking port patch for Ven's Stock Revamp? I really want it to work and fit in.

Whats wrong with the one he has and some of vens docking ports you can still use you just have to use the stock offset tool.

EDIT- Maybe you would like some of this by Cpt. Kipard

http://forum.kerbalspaceprogram.com/threads/73005-0-90-Kip-Engineering-Non-Androgynous-Docking-Ports-Released!-%289th-Jan-2015%29 There are alot of docking ports out there for you to pick from.

Edited by Mecripp2
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