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That's a bad case of kessler syndrom...


Cochonrambo31

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If you have an aversion to using the emergency orbital ion cannons (you know, that red button with the "X" in the tracking station), just build a small ship with an LV-N, a Klaw, and around 300/ms of delta-V and you can knock all that stuff down in a few hours tops. You'll of course probably need to refuel every two or three pieces, depending on how much extra fuel you include.

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I built a ship with a Klaw and two missiles (yes, inspired by Danny2462) but I haven't bothered getting it into orbit yet. I love building rockets and space station modules and things, I'm just too lazy to actually... you know... get them into space

When you see this coming at you, then you need to worry.

Oh my god. This guy is reenacting Gravity.

Edited by Nikola7007
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does anyone here know a realistic way to remove the debris with this tech tree:

(btw, it's the result of a collision between Koyouz 4 (Mk 1-2 pod with lots of life support and service stage) and a space station)

qqyVvJu.png

I have KSP Interstellar, B9, Kethane, KW Rocketry, KAS, Orbital Science, a camera mod, and a mod to resize parts

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If I'm not mistaken you have the LV-N and you have that claw. All you need is a small tug that can grab stuff and deorbit it. Don't forget plenty of torque so you can handle imbalanced loads.

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you can manualy deorbit debris at almost any tech level where you can actualy create debris. Send up a rocket with a basket of girders. Intercept the item, position your rocket so the debris nessles into the basket and burn prograde till both deorbit. Design the basket to have a shape apropreate for whatever your trying to push out of orbit. 3 prongs at a 45 degree angle upwards will work for alot of things but you can add more if needed.

you could also add in extraplanetary launchpads mod. They have a recycle bin part that will break whatever you run over with it down into scrap metal that you can later craft into new rocket parts in orbit. You can hoover up all the stuff in a particular orbit prety quick with that thing and a metal container stuck on the end of a rocket with highish dV

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That's not really alot. The Earth has tens of thousand pieces of debris floating around. And a real keppler syndrome cannot really happen in ksp since parts dont breakup in multiple pieces on collision. Creating a similar amount of debris around kerbin would make the game pretty disorientating. Maybe even unplayable...

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I repurposed my "Orbital Jumper" craft (for shuttling crew to my Station) with a Klaw instead of a docking port, and spent about two hours catching up to debris, grabbing it, and deorbiting it. I think I cleared about 20-25 pieces of debris that mission. Was able to keep going since I'd often find debris that still had fuel in it, so I could top up my Jumper craft as I went.

Only ended the mission when I ran out of RCS fuel (which made manoeuvring tiresome).

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real keppler syndrome cannot really happen in ksp since parts dont breakup in multiple pieces on collision.

To some extent, yes. But it's not at all uncommon for multi-part debris to get left in space. I remember back when I first started playing this game (around .12 I think...) that I was horribly careless and caused a fairly large debris cloud when a munar landar docked at high-velocity with the psuedo-space stations I was building at the time.

Somewhere in the ball park of 700 debris made the orbits of 70k - 120k completely unsafe. It's actually the very reason why I try for a 100% debris-less mission to this day.

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As far as KSP is concerned, I'm not worried about debris. I'm actually hoping to have debris collide with a space craft. It'd make for a more interesting mission. I actually find I have very little debris as a consequence of playing (using unlimited debris), so I've started intentionally littering space so Kerbin gets a ring like saturn ;). That said, maybe I just haven't played the same save file for long enough.

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Sorry i can't, i have FAR and i'm stuck at 2.5m expanded fairing... I can only use a claw. But i'm keeping them, it's like a challenge^^

I play FAR as well and you'd be surprised at what you can send up. Landing legs are also an option thats a bit less of an aerodynamic drag. Still a claw would be better you dont have to try to ballance the target on the end of your rocket. Also remember that you dont need to deorbit the rocket each time. If you send up something that has a few thousand dV once in orbit you can grab onto somethign, burn retro to sub 20km peri, release it and burn prograde to recirculerize and go after another piece till your fuel runs out. heck with the claw you could send a few fuel tanks up into an orbit similar to your dibrise cloud and just clamp on and refuel.

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*really realistic and funny to move a slider in the menu*
If you want, you can regard this as an abstraction of a debris-removal process. Much the same as how the "Launch" button is an abstraction of actually building the rocket, wheeling it onto the launchpad, fuelling it up, the crew walking into the capsule, and so on.
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