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Solid line down parts


Ydoow

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On all my parts I get a solid black line where the two ends of the Texture meet.

Just wondering what I can do to solve this.

I\'ve made sure it\'s not an issue with my Texture image. It\'s all white and completely covers all of the UV layout.

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Sometimes the exported UVMap template is just imprecise enough to leave a gap, when you\'re wrapping a texture like that, just paint it a little larger than the template shows (and for the same reason, dont put the different \'islands\' too close together.

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I\'ve tried that before to no avail. I\'ll give it another go though because I\'ve changed the UV layout several times since I first noticed it

Yep that worked. I had the same issue with another part too. Looks like the UV Layout is on the very lefthand edge of the .png and KSP actually pulls 2 pixel columns off the far right hand side of the .png

Never would have guessed :P

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