Coldrifting Posted August 15 Share Posted August 15 (edited) Hi, I'm curious if anyone knows how to load a custom static mesh into the game and what the best way to do that is. Also, I'm pretty sure KSP loads all of its resources at once, so I'm also wondering how I can access mesh/textures without needing to have an instance of the game object that is using the mesh/texture loaded? EDIT: I got a basic OBJ importer working, but I eventually got mu models working via the GameDatabase.LoadModel() method and the blender mu plugin. Edited August 15 by Coldrifting Quote Link to comment Share on other sites More sharing options...
KspNoobUsernameTaken Posted September 6 Share Posted September 6 How do you edit the fields of a partmodule from outside the partmodule? E.g changing the maxThrust of a engine from a different module. Quote Link to comment Share on other sites More sharing options...
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