Jump to content

Ability to toggle between control surfaces and flaps [hear me out!]


Recommended Posts

Hello everyone!

I have a suggestion that i've been dying of wanting it in KSP. KSP should have the ability to toggle between control surfaces and flaps. When you right click a control surface to access its tweakables, there are 2 new settings. 1st is to allow it to act as a flap. The second is to adjust the angle of the flap. Furthermore, it can have action groups assigned to raise/lower the flap.

Here is a brief introduction on flaps.

Flaps are generally areas of the wing that can move up or down, similiar to a control surface.

Flaps are installed in most aircrafts today. They are lowered during liftoff - landing or while cruising, to buffer the lift generated by the wing itself, hence reducing the need to constantly pitch up to increase lift. They are essential in all aircrafts flying today and is a very important part of the plane. If it fails, the plane may not be able to land safely.

Aircraft flaps look like these

Flaps.jpg

If the windflow is hard to visualise, here's a graphical representation of flaps.

fig_28-08.gif

As you can see, the windflow is directed downwards, hence increasing lift.

Flaps are very essential in flight as it aids with takeoff , landings and low speed flight. It acts as a surface to deflect air downwards, thus enhancing lift. When a flap is lowered, its angular drag is increased, hence it slows the plane down slightly. Drag increases with the angle off attack. Hence a flap lowered to 50 degrees has more drag than a flap lowered 20 degrees.

I think this will really help very much as most of the planes in KSP are very hard to take off, and they rely on the sudden drop on the end of the runway to take-off. It will also allow better flying as the angle of incidence can be closer to 0 at cruising speeds, hence reducing the need of reaction wheels or even RCS to keep the plane's nose up.

Although it is a very simple idea, it is nevertheless essential to flying our spaceplanes so we can crash it.:cool: .I don't think it is very challenging to implement in KSP , and many people will appreciate the addition.

Thank you.

Edited by Rdivine
Link to comment
Share on other sites

The reason planes only take off at the end of the runway is that main landing gear are too far back, meaning that it's hard to pivot on them. Nothing that flaps would really solve; you just need to reconfigure your landing gear.

On flap design: The flaps don't even have to slide back. Flaps that just tilt down (increasing wing camber) work fine as flaps.

Link to comment
Share on other sites

The reason planes only take off at the end of the runway is that main landing gear are too far back, meaning that it's hard to pivot on them.

-Point taken. What i meant is that some planes have difficulty taking off due to very little lift from the wings. so the planes can lift its nose up, but can't actually leave the ground. Thanks for the feedback. :)

-Also the AoA is just an analog, which don't really need to be implemented in KSP, also i'm pretty sure it has been partially implemented.

Thanks for the feedback guys! I really appreciate it.

Link to comment
Share on other sites

Yeah, I'd be excited to see this sort of thing (mod or stock, either one) implemented - then, I could use the half-width surfaces on wings, with outer ones being ailerons/elevons and inner being flaps.

Link to comment
Share on other sites

Yeah, I'd be excited to see this sort of thing (mod or stock, either one) implemented - then, I could use the half-width surfaces on wings, with outer ones being ailerons/elevons and inner being flaps.

FAR supports flaps,and i've seen scott manley use it, but it also comes with some mystical aerodynamics that guarantee all my planes crashing. Also it just lags my computer badly.

edit: also just found out you can actually have profile pictures in this forum! :cool:

Edited by Rdivine
Link to comment
Share on other sites

-Point taken. What i meant is that some planes have difficulty taking off due to very little lift from the wings. so the planes can lift its nose up, but can't actually leave the ground. Thanks for the feedback. :)

1. If plane can't leave the ground - flaps will make no difference. Problem isn't in game lacking this feature - problem is in your design.

2. You're confused what flaps are suppose to do. They don't magically make planes take off. They increase the lifting force for a price of drag. And that increase isn't as huge as you think it is.

3. In current aerodynamics system - flaps are impossible to be implemented in any reasonable way. And when they get around fixing aerodynamics - your plane that barely can get airborne now most likely well be very firmly sitting on a ground.

Link to comment
Share on other sites

On flap design: The flaps don't even have to slide back. Flaps that just tilt down (increasing wing camber) work fine as flaps.

See also Flaperons. Basically ailerons that have a flap function mixed in, like Elevons on delta aircraft mix the functions of aileron and elevator.

And I suppose it could be a nice idea for larger aircraft designs, presuming it works at all with KSP's current aerodynamics model. Maybe it could be hacked in by increasing both drag and lift when flaps are deployed.

Link to comment
Share on other sites

I've tried lowering control surfaces on my planes so i can imagine them as flaps. When they are lowered, my plane magically takes off from the ground. Therefore lowering control surfaces do help to increase lift. I'm not sure about the drag, however.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...