Gaalidas Posted October 31, 2014 Share Posted October 31, 2014 Three then, any more than that and you'll have an overload. We need you alive for the time being, so no explosions for you. Link to comment Share on other sites More sharing options...
lo-fi Posted October 31, 2014 Author Share Posted October 31, 2014 But I need sugar, damnit, SUGAR!Sorry, I may have had too much coffee... Link to comment Share on other sites More sharing options...
Madrias Posted October 31, 2014 Share Posted October 31, 2014 Three donuts and your favorite caffeinated beverage should, perhaps, be enough to jumpstart your creativity drive?As for me, I just dumped Infernal Robotics into my KSP file, so I'll see if I can create some chaos in the Dev Box later. Should be fairly amusing to see if I can use that to do anything amazing. I've used it before to fold gliders into cargo bays. Always a fun way to explore other planets. A ship powered by a probe core, a cargo bay, and your either probe-glider or piloted exploration craft stuffed in the cargo bay.The trick with those, for me, was to find the perfect deployment altitude. You want to unfold everything (as I don't, and refuse to, use Deadly Reentry) so that your wings and control surfaces are in their standard position before you meet the atmosphere. That way you can be more than ready to glide. The other half of the battle was keeping the thing so small and light that it could sit in the cargo bay without taking up much room, yet also having an ability to control the thing once it was unleashed. Always wished there to be a pilot seat that was small, light, and simple. I figure, why not mention my thoughts here, where there's a lot of creative talent flying around (pun fully intended) and see what people think.The idea, basically, was to have a probe-sized connection both front and rear, a high-visibility canopy with reasonable instrumentation, built with minimal onboard resources. No reaction wheels, a probe core (just so that the annoyance of the whole "I forgot to apply the brakes" scenario can be eliminated), a small amount of battery power, and, say, 3 units of Monopropellant onboard.Essentially an inline cockpit, but made to be just barely bigger than the Kerbal inside it. As for instrumentation... A real seat of the pants feeling here. Altimeter, Radar Altimeter, Compass, Navball, Velocity, and Atmosphere. Oh, and if it's possible, a nice "gear warning" light for when you've got the gear up.I know, it's a lot to mention, and I'd have better luck mentioning it elsewhere, but I figured it can't hurt to mention the idea here. If nothing else, maybe it spins off a few cool ideas that can be used. If I had any knowledge at all in 3D modeling, Unity, and texturing, I'd give it a go myself, but I don't have the aptitude for learning Blender. Last time I tried was about a year ago, and I got so lost trying to figure anything out that I gave up on it. I know from the tutorial I'd been trying to follow that this stuff is hard to do, and few appreciate the work that goes into it.Just for that alone, I thank everyone involved in the whole modding project, just because it is hard, and so few people show gratitude toward the modders. So I'll leave the idea here and see what people think, but other than that, there's not much I can do. I can't honestly contribute to the project any more than ideas and bug testing, which are the two end-points of the spectrum.On another note, I'm somewhat liking the DSR3. I like the DSR2 better, but that may just be personal bias going on. The DSR3's body shell is easy to work with, and I was having fun a while ago sticking various parts from the Lack Luster Labs part pack on it. Sure, the white clashes with the grey, but the angular shapes and design kinda went with it, and that startled me, in a good way. I usually find myself annoyed that I use so little of the LLL pack, just because there's so little that goes with it but itself. And yet, the DSR Rover Hulls match at least in the rough, angular design. I like it. Sure, at this point, my mind screams "I want a white one!" but that'd only be depriving myself of the beauty of the current design. That, and the fact that the DSR Hulls look good on Wheels, or on Tracks, I find it awesome. It's hard to find a vehicle that looks good regardless of what it's sitting on, but the DSR is that vehicle. Heck, it even looked good as a plane. Wouldn't tend to use it like that on missions to other worlds, but I could see an upscaled Firespitter Bomb Bay being the release mechanism for one of those sometime soon. Might try landing one on Eve.Ack! Note to self, Mad: When making a post, do not, I repeat, do NOT go out to get lunch in the middle of it. Link to comment Share on other sites More sharing options...
Gaalidas Posted October 31, 2014 Share Posted October 31, 2014 I hate it when that happens. A few days ago I was reporting on an issue with the wheels and got stuck talking for about an hour, then had to finish my post in time to run to my next class. Link to comment Share on other sites More sharing options...
lo-fi Posted October 31, 2014 Author Share Posted October 31, 2014 @Madrias: cheers buddy, means a lot. Pleasure having you aboard! I'll reply more fully later (about to walk over to the village pub for a few beers), but if you find Blender hard - it drives me to 28 Days Later levels of rage whenever I try to use it - I'd suggest Sketchup. It's really quick and intuitive, so for producing 3D concept art it's absolutely ideal. I like your idea for the cockpit, it could also fit well with the rover body theme Spanner and I have going. I kinda have a vision of a Kerbal sat in a little bubble canopy almost burried up to his eyes a little like R2-D2 in the back of an X-wing. Keen to see exactly what you have in mind, though.I'm sure Spanner will appreciate the comments about the DSR Another version is incoming with a few little fixes that's even better!Justin is quietly busy texturing the small tracks and wheels, so I'm looking forward to seeing them finished. Link to comment Share on other sites More sharing options...
Madrias Posted October 31, 2014 Share Posted October 31, 2014 It is incredibly rough, but it should get the basic idea across of my shell design.No internal design, just the shell. Notice the large amount of window material used to give as large a field of view as possible (yes, I know you can only look 180 degrees as a Kerbal, but still, I think glass looks better when dealing with multi-monitor play, where you see a little more), as well as a reasonable amount of "toward the ground view" from the perspective. I figure, the Kerbal sits with his head (in helmet) almost touching the roof glass, if it gives an idea of just how much visibility there is in that design.As for instruments, front-and-center should be the Compass on top, Navball, then Atmosphere. To the left, Altimeter next to the Compass, and under the Altimeter should be the Radar Altimeter. To the right of the Compass should be three lights: Gear, RCS, SAS. Below those, the Velocity gauge. This leaves plenty of room underneath for things like RPM screens. The idea is to not clutter up the visible space in front of the pilot: I would rather look down to see my gauges and be able to see down the nose of the airplane than to have my gauges in my face and barely a view of where I'm flying. Crashed too many MK1 planes because I couldn't see I was about to skim the mountain peaks. Link to comment Share on other sites More sharing options...
Gaalidas Posted October 31, 2014 Share Posted October 31, 2014 As for that mountain top thing, now we need a new (and high system resource demanding) Raster Prop module which will create a 3D vector/wire-frame representation of the area around your vessel complete with scale information to show possible collision and/or clearance predictions. Can you imagine the testing procedure on that sort of thing, not to mention the system lag that would produce? That's a scary thought for you all, in consideration of the time of year it is.So, I tested out those last stock wheels you posted the configs for (those huge ones that I always wished had normal steering, but instead just use tank-steering) and I can confirm that tweakscale breaks them completely. i scaled them down just a tad and upon physics initialization, they just stood there at full suspension (so that they looked disconnected from their own frame) and would not even spin. Gonna have to disable that in the patch until we can get that feature either implemented locally or fixed for compatibility. Link to comment Share on other sites More sharing options...
Madrias Posted October 31, 2014 Share Posted October 31, 2014 Gaalidas, RPM can do that with some external cameras mounted on the ship. Pick some strategic locations and you'll be able to see most of what you're likely to hit. I just hate how most pods have near-zero visibility around you, so you might as well be flying a tin can strapped to a booster. Link to comment Share on other sites More sharing options...
Gaalidas Posted November 1, 2014 Share Posted November 1, 2014 But... isn't that what a pod is?Yeah, well, I could do that with cameras, but that's just too easy isn't it? My PC isn't starting to melt yet, so we need to step up the game here people! Link to comment Share on other sites More sharing options...
Madrias Posted November 1, 2014 Share Posted November 1, 2014 (edited) You put a pod on a rocket. You put a cockpit on a plane. The planes have the visibility of pods, and it bugs me. I'd love to fly in IVA view more often, but sadly, the current IVA's are all usually pretty crap for visibility. The MK1 is great for a view of the sky, but forget looking left or right, and you won't see anything you're about to hit. The default MK1 Inline is a pod, and even with a mod installed, ends up being good for side visibility, but you can't see where you're going. The SP+ MK2 parts are good for shuttles, but again have a major lack of visibility. B9's cockpits, with exception to the HL one that looks like it came off an airliner, and the one that looks like a truck cab, have reasonably poor visibility. It seems to be a theme, and it's not one I'm fond of. I'd love to have an ability to actually fly from IVA view, complete with a nice runway landing that doesn't end in explosions.Edit: I understand what you mean, though. Granted, it'd take a LOT of effort to make this rig sweat. I'll make the GPU's puke, or run out of 12GB of RAM first before I'd manage to hit the CPU limit. I've never had anything push it to 100% load. Gaming in general doesn't break 10%. Edited November 1, 2014 by Madrias Link to comment Share on other sites More sharing options...
Night Lone Posted November 1, 2014 Share Posted November 1, 2014 I'd love to have an ability to actually fly from IVA view, complete with a nice runway landing that doesn't end in explosions.I second that! We need some good cockpits people!! Link to comment Share on other sites More sharing options...
drtedastro Posted November 1, 2014 Share Posted November 1, 2014 Hello to all.I am trying to sort out working with the repulsors... I must be doing something really bad, and having poor luck.Does anyone have a simple craft file that I could test and look over...I appreciate any files that any of you might share...Best Regards, Link to comment Share on other sites More sharing options...
Madrias Posted November 1, 2014 Share Posted November 1, 2014 Out of curiosity, what's going on with your repulsor-craft? They're very power hungry things, so you'll need a lot of RTG's (or a KSP Interstellar Reactor) to give 'em plenty of power. Link to comment Share on other sites More sharing options...
Darren9 Posted November 1, 2014 Share Posted November 1, 2014 Yes they are extremely power hungry, I don't think anyone would complain if they were turned down a bit I started this just before the recent talk of trailer hitches and coincidentally it has a 2xIR link, but just after Achroma's stunning race video a few pages back so I'm blaming him for the hours of grief of getting 3 repulsor craft going the same direction at the same time in the same place. Classical ballet on a planet with no atmosphere is so much more relaxing. Link to comment Share on other sites More sharing options...
Madrias Posted November 1, 2014 Share Posted November 1, 2014 That was impressive, Darren! Link to comment Share on other sites More sharing options...
Gaalidas Posted November 1, 2014 Share Posted November 1, 2014 That was pretty epic.I could imagine making use of the "Burn with me" mod would make a lot of that easier. In fact, I suspect that's what y'all are using for some of these shots. Link to comment Share on other sites More sharing options...
Darren9 Posted November 1, 2014 Share Posted November 1, 2014 Thanks, I do have Burn Together but didn't get as far as using it. There's just a simple kOS that sets direction and throttle. You wouldn't believe how stable those things are, I chased one around in circles for 10 minutes. The only way I could make them crash was un-dock the KAS winch. Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted November 1, 2014 Share Posted November 1, 2014 DSR3C and container coming very soon Link to comment Share on other sites More sharing options...
Gaalidas Posted November 1, 2014 Share Posted November 1, 2014 Now that is beautiful. Link to comment Share on other sites More sharing options...
Madrias Posted November 1, 2014 Share Posted November 1, 2014 Now THAT is what I've been lookin' for! That's a certain thing of beauty, resting on those tracks, looking ready to carry several tons of science gear across Eve at blinding speed. Link to comment Share on other sites More sharing options...
lo-fi Posted November 1, 2014 Author Share Posted November 1, 2014 Agreed! Can't wait to get my hands on that Good work, Spanner! Side exit hatch is awesome, love it.Darren, thanks for showing off the parts in such style. Superbly produced, as usual with your vids Jeb and the Sugar Plum fairy is still my favourite, though.Got it, Madrias. Will see what I can come up with, I like that idea. Keep em coming!I'll reply more fully and to everyone else when I've bacon'd my way out of this hangover... Link to comment Share on other sites More sharing options...
Madrias Posted November 1, 2014 Share Posted November 1, 2014 Lo-Fi, I have to thank you for pointing me toward Sketchup, too. It takes a bit of getting used to, but after a few experimental bits of fiddling around, I managed to make it work. It's a good, simple way to make 3D stuff when 3D is needed for showing a thought. And yes, the hexagonal design to the canopy glass was done on purpose. High-visibility, yet designed to look more aesthetically pleasing, at least to me, than a big glass dome. Link to comment Share on other sites More sharing options...
Damaske Posted November 1, 2014 Share Posted November 1, 2014 Yes they are extremely power hungry, I don't think anyone would complain if they were turned down a bit I started this just before the recent talk of trailer hitches and coincidentally it has a 2xIR link, but just after Achroma's stunning race video a few pages back so I'm blaming him for the hours of grief of getting 3 repulsor craft going the same direction at the same time in the same place. Classical ballet on a planet with no atmosphere is so much more relaxing.http://youtu.be/V_5zzany_84Dang it guys your making me jelly and doing some nice stuff. Maybe do that once more but use difference pod racer engine looks. I liked the security video at the start of it all. Link to comment Share on other sites More sharing options...
Gaalidas Posted November 1, 2014 Share Posted November 1, 2014 Blinding speed my... ahem... donkey? Those tracks may be pretty speedy, but I very much doubt it's going to break any land speed records anytime soon. Link to comment Share on other sites More sharing options...
Madrias Posted November 2, 2014 Share Posted November 2, 2014 I've gone 60m/s down hills with the tracks, Gaalidas. Piling on the brakes at that point does lead to blinding all kerbals onboard the vehicle, usually, when it flips over and explodes violently. The DSR Hulls seem to be made of some sturdy stuff, and not the explodium the Kerbals bought at a discount. Link to comment Share on other sites More sharing options...
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