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Fly KP (High-speed low-level fighter aircraft)


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Description

The KP Fly is a low-flying highly maneuvrable airplane. It's best used with fine controls and no SAS but crazier maneuvers can be attempted with fine controls off. Can reach 200+m/s at ground level and 16+Gs in a tight turn.

Comes in 2 versions:

KP Fly (Basic) - 28 parts, 4.195t

KP Fly (Weapons) -48 parts,6.24t (with 2.045t of armament)

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Action Groups

1 - toggle jet

2 - toggle ladders

3 - fire rockets! (Weapons ver)

4 - drop bombs! (Weapons ver)

Abort - deploy chute and cut engine

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  • 1 month later...

Nice plane. Are the roundified mono prop tanks the "bombs"?

Oh, and another thing. How does the G-Force affect the Kerbals in vanilla - eh, stock KSP? I know from FAR that the wings and the other stuff would break apart at too much G, but does it.. kill Kerbals at high G-Force? Would be great to know because sometimes my planes also get really high G-Force (aaaand then they crash into the ground.:D..)

Volcanix

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Nice plane. Are the roundified mono prop tanks the "bombs"?

Oh, and another thing. How does the G-Force affect the Kerbals in vanilla - eh, stock KSP? I know from FAR that the wings and the other stuff would break apart at too much G, but does it.. kill Kerbals at high G-Force? Would be great to know because sometimes my planes also get really high G-Force (aaaand then they crash into the ground.:D..)

Volcanix

Nope! Kerbals are absolutely indestructible in a cockpit (unless of course you crash (or have mods.))

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Nice plane. Are the roundified mono prop tanks the "bombs"?

Oh, and another thing. How does the G-Force affect the Kerbals in vanilla - eh, stock KSP? I know from FAR that the wings and the other stuff would break apart at too much G, but does it.. kill Kerbals at high G-Force? Would be great to know because sometimes my planes also get really high G-Force (aaaand then they crash into the ground.:D..)

Volcanix

Yes the mono prop tanks were the bombs since they looked appropriate and dropping them from any distance other than starting makes them explode.

The only real effect of the G-forces on the plane is the inability to reliably deploy the abort chute as deploying it in full-on turns causes the cockpit to separate from the main fuel tank

Not familiar with NRAP test weights - which part is that?

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I've stuck mainly with vanilla KSP except for Kerbal Engineering Redux mod for designing. If I do try a mod the first one I'll go for will likely be FAR + Deadly Reentry.

Whatever you'd prefer to do is cool, of course, but: it's a single part parts pack that has zero impact on the game apart from adding the NRAP as an option on the science tab in the VAB. It's about as lightweight a mod as it's possible to get.

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