Dilin Posted July 23, 2014 Share Posted July 23, 2014 I think what he means is he wants a an Abrams body for the Abrams turret. Not sure where they M1A2 came in though. It's an M1A1 turret. I guess he got the 2 tanks confused.I didn't look close, when I check the main page I simply recognized the shape and assumed it was the later model with all the extra optics and goodies. M1A1 or A2 I still want the main body for the sucker. To the person who inevitably is going to say, make it with parts, my computer can barely handle 80 parts. The fewer the parts I have to deal with the better. Plus it looks more genuine. Link to comment Share on other sites More sharing options...
Avalon304 Posted July 23, 2014 Share Posted July 23, 2014 (edited) That tank cannon is crazy awesome... and hilarious when mounted on top of a plane...Would it be possible to include the ability on parts like the .50 cal and 20mm Vulcan to lock the pitch/yaw of the turret to keep them facing straight ahead while still being able to fire them? Edited July 23, 2014 by Avalon304 Link to comment Share on other sites More sharing options...
DeepOdyssey Posted July 23, 2014 Share Posted July 23, 2014 (edited) +1 for avalon request.Edit: A medium cannon like for example bushmaster mk44 30mm, would be great too. And ATGM, or SAM missiles. Edited July 23, 2014 by DeepOdyssey Link to comment Share on other sites More sharing options...
BigNose Posted July 23, 2014 Share Posted July 23, 2014 Just tried it and I must say:I'm surprised how good it is. This has the potential to become a must-have mod! Link to comment Share on other sites More sharing options...
Guest Posted July 23, 2014 Share Posted July 23, 2014 That tank cannon is crazy awesome... and hilarious when mounted on top of a plane...Would it be possible to include the ability on parts like the .50 cal and 20mm Vulcan to lock the pitch/yaw of the turret to keep them facing straight ahead while still being able to fire them?A fixed, faired gatling is planned. It'd be great for plane use, the current Vulcan is good for VADS/CIWS and not much else because it's so unaerodynamic. Link to comment Share on other sites More sharing options...
Avalon304 Posted July 23, 2014 Share Posted July 23, 2014 A fixed, faired gatling is planned. It'd be great for plane use, the current Vulcan is good for VADS/CIWS and not much else because it's so unaerodynamic.Im aware of that, but the fixed/faired version is the GAU-8 Avenger. That thing is huge. What I'm looking for is the ability to lock the pitch/yaw on the current 20mm Vulcan (and it would be a nice thing to have on the .50 cals as well) to mount them on a chopper (similar to, but not exactly like the MH-6 Littlebird).Also... speaking of MH-6 Littlebirds... rocket pods would be pretty swag... Link to comment Share on other sites More sharing options...
DeepOdyssey Posted July 23, 2014 Share Posted July 23, 2014 What is this parameter responsible for:onlyFireInRange=1/0Since i can shoot beyond the gun range[2000m or 2500m] then what's its point? Link to comment Share on other sites More sharing options...
Guest Posted July 23, 2014 Share Posted July 23, 2014 The MH-3 would use something much smaller, though. Probably the Minigun. It'd be great to have some smaller/more aerodynamic weapons, for helos, fighters and such. Besides AIM-120, the other weapons look like something for bombers and ground vehicles. Link to comment Share on other sites More sharing options...
driftwood11 Posted July 23, 2014 Share Posted July 23, 2014 Could you or anyone else post a craft file for the tank as I am struggs. Link to comment Share on other sites More sharing options...
DeepOdyssey Posted July 23, 2014 Share Posted July 23, 2014 I have yet to find a mod, that add guided missiles, capable of operating in space. Whether it's romfarer missiles, or yours they can't track in space. Link to comment Share on other sites More sharing options...
TheDamDog Posted July 23, 2014 Share Posted July 23, 2014 Having more space-based weapons would be cool.Doesn't even have to be 'complicated' stuff like missiles...rail cannons and/or beefier lasers would be neat. Nuclear warheads and maybe a MIRV system would be fun too. Using FASA's "dummy" warheads just isn't the same as traipsing around with a space station loaded down with nuclear death. Link to comment Share on other sites More sharing options...
mike9606 Posted July 23, 2014 Share Posted July 23, 2014 Having more space-based weapons would be cool.Doesn't even have to be 'complicated' stuff like missiles...rail cannons and/or beefier lasers would be neat. Nuclear warheads and maybe a MIRV system would be fun too. Using FASA's "dummy" warheads just isn't the same as traipsing around with a space station loaded down with nuclear death.Lazor System used to have bombs which you could put in a fairing to act as a warhead. For some reason they were removed though. Link to comment Share on other sites More sharing options...
TheDamDog Posted July 23, 2014 Share Posted July 23, 2014 Lazor System used to have bombs which you could put in a fairing to act as a warhead. For some reason they were removed though.There's a couple mods for .20-.22 that include bombs, but they seem to make the game a bit unstable. Link to comment Share on other sites More sharing options...
Avalon304 Posted July 23, 2014 Share Posted July 23, 2014 The MH-3 would use something much smaller, though. Probably the Minigun. It'd be great to have some smaller/more aerodynamic weapons, for helos, fighters and such. Besides AIM-120, the other weapons look like something for bombers and ground vehicles.The actual MH-6 does in fact use smaller miniguns if it mounts them, which is why, in my post I said: "similar to, but not exactly like". Link to comment Share on other sites More sharing options...
DeepOdyssey Posted July 24, 2014 Share Posted July 24, 2014 I prefer missiles for space warfare, because they have no substantial recoil, beside the small decoupler. On the contrary, railguns, and conventional cannons, have big recoil. Link to comment Share on other sites More sharing options...
Space Scumbag Posted July 24, 2014 Share Posted July 24, 2014 Here is some stuff I made with your mod: P.S. Is it ok to use your picture for my video thumbnail? Link to comment Share on other sites More sharing options...
BahamutoD Posted July 24, 2014 Author Share Posted July 24, 2014 (edited) Yeah, I like it! I'm gonna put it on the OP as the video demonstration.It looks like I should reduce the particle count on the aim-120 explosions. I think that's whats causing the lag.Edit: Unless.. you had a whole bunch of missiles hiding in the reaper??What is this parameter responsible for:onlyFireInRange=1/0Since i can shoot beyond the gun range[2000m or 2500m] then what's its point?This refers to the range of motion. If you're trying to aim at something thats 50 degrees to the right, but the gun can only rotate 40 degrees to the right, it wont shoot. I put the option there in preparation for fixed guns, where the target will almost always be outside the gun's field of view. Edited July 24, 2014 by BahamutoD Link to comment Share on other sites More sharing options...
driftwood11 Posted July 24, 2014 Share Posted July 24, 2014 Could you release a craft file for that all in one tank please? It is absolutely brilliant! Link to comment Share on other sites More sharing options...
Space Scumbag Posted July 24, 2014 Share Posted July 24, 2014 (edited) Thanks BahamutoD.Could you release a craft file for that all in one tank please? It is absolutely brilliant!You can find a craft file in my thread. It's just a modified mako, I removed the original turrent tower and placed the wepons from this mod on top of it. I'm sure you can recreate it.Edit:Yeah, I like it! I'm gonna put it on the OP as the video demonstration.It looks like I should reduce the particle count on the aim-120 explosions. I think that's whats causing the lag.Edit: Unless.. you had a whole bunch of missiles hiding in the reaper??Nope, no hidden stuff. The Reaper is made of about 650 parts. This probably causes the lag, and when it gets hit the fps really fall. In reality it is much worser, strong stuttering. Only the video editing made it look smoother.Some other thing, I noticed:In the part cfg of the .50 cal is no option to change the bullet color. I copied the code from the gatling and changed it to green, it worked. So maybe you can put it in the .50 cal cfg for the next release.And some more suggestions (also added some things the people in this thread asked for):- The Abrams cannon could have a slightly higher fire rate. And maybe add an ammo box for shells.- A cannon without the whole abrams body. And smaller, faster firing versions for aircrafts.- Missiles for ground vehicles. The available missile is really only for aircrafts. Launching them on the ground often causes chaos, if not done right. - fixed guns- Bombs- Blasters/Lasers - And like I mentioned before, a crosshair (toggleable).I don't want to ask too much from you. This are just some wishes for the furute. Take your time with modding.Also I would gladly help you beta test your mods. Edited July 24, 2014 by Space Scumbag Link to comment Share on other sites More sharing options...
TonyC Posted July 24, 2014 Share Posted July 24, 2014 I don't think you should change the .50 cal model, it looks so cute ! Link to comment Share on other sites More sharing options...
BahamutoD Posted July 24, 2014 Author Share Posted July 24, 2014 Update - Some fixes and improvements to missilesv0.3.1-fixed missile guidance----missile no longer drops after certain distance----missile guidance works (kinda) in orbit-missile specs now configurable-improved missile contrail -added missile exhaust Link to comment Share on other sites More sharing options...
Mekan1k Posted July 24, 2014 Share Posted July 24, 2014 We need ammo boxes for the Tank Gun. Link to comment Share on other sites More sharing options...
BahamutoD Posted July 24, 2014 Author Share Posted July 24, 2014 (edited) Yeah, I shall put it on my todo list.I played around with the missiles a bit. Turns out it takes a well timed >6g turn to dodge it.I'm also working on a part that will manage your multiple missiles and bombs. With one button/action group you can cycle between the different types of munitions on your craft, and with another button, fire one of the type you selected.This also means you will be able to rapid fire many missiles/bombs/rockets by spamming a single key, rather than having a different action group for each item. Edited July 24, 2014 by BahamutoD Link to comment Share on other sites More sharing options...
Gaalidas Posted July 24, 2014 Share Posted July 24, 2014 Clearing debris will never be the same again. They will call this year-zero!!! Link to comment Share on other sites More sharing options...
BahamutoD Posted July 25, 2014 Author Share Posted July 25, 2014 (edited) Before I texture it, what do you guys think of this for the fixed GAU-8? My idea is that you can clip that back area into a plane or vehicle if you only want the tip sticking out.Reference: Edited July 25, 2014 by BahamutoD Link to comment Share on other sites More sharing options...
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