Zeniph Posted March 24, 2015 Share Posted March 24, 2015 Hi i installed the latest version and it kind of broke my ksp - essentially everything loads but i can't enter any of the facilities, and most infuriatingly they are still highlighted by my mouse but have no response except the buildings that say they're closed :/ I've re-installed ksp etc and its still doing it :/ Link to comment Share on other sites More sharing options...
Joshwoo70 Posted March 24, 2015 Share Posted March 24, 2015 Hi i installed the latest version and it kind of broke my ksp - essentially everything loads but i can't enter any of the facilities, and most infuriatingly they are still highlighted by my mouse but have no response except the buildings that say they're closed :/ I've re-installed ksp etc and its still doing it :/i think it is NRE'scan you get the stock version and reinstall the mods?EDIT:closed? hmmm... i think try using carrer mode. Link to comment Share on other sites More sharing options...
BahamutoD Posted March 24, 2015 Author Share Posted March 24, 2015 (edited) Hi i installed the latest version and it kind of broke my ksp - essentially everything loads but i can't enter any of the facilities, and most infuriatingly they are still highlighted by my mouse but have no response except the buildings that say they're closed :/ I've re-installed ksp etc and its still doing it :/I've never heard of this.. please send me your output_log.txt from the KSP_data folder.--I saw another comment about cruise missiles not working from my youtube video, so I'll paste my reply here:The target unfortunately needs to be within physics range at the time of launch. If you want to fire on far away targets, the physics distance needs to be at least that large. It sucks, I know, but its how KSP works. A future change could be to let you fire on targets outside of physics range, even though the missile would unload when out of range unless you switch to it - but then if fired from a plane (which one of them requires) the plane would unload if you switch to the missile and it flies out of range. Edited March 24, 2015 by BahamutoD Link to comment Share on other sites More sharing options...
Endersmens Posted March 24, 2015 Share Posted March 24, 2015 I've never heard of this.. please send me your output_log.txt from the KSP_data folder.--I saw another comment about cruise missiles not working from my youtube video, so I'll paste my reply here:The target unfortunately needs to be within physics range at the time of launch. If you want to fire on far away targets, the physics distance needs to be at least that large. It sucks, I know, but its how KSP works. A future change could be to let you fire on targets outside of physics range, even though the missile would unload when out of range unless you switch to it - but then if fired from a plane (which one of them requires) the plane would unload if you switch to the missile and it flies out of range.Maybe you could do some magic and make a small physics bubble follow the missile? Just real small , maybe 500m or less. The target would load right before being taken out. The stutter would let the sender know the package was received. (Yeah I know, probably impossible, but a fun thought nonetheless) Link to comment Share on other sites More sharing options...
BahamutoD Posted March 24, 2015 Author Share Posted March 24, 2015 Maybe you could do some magic and make a small physics bubble follow the missile? Just real small , maybe 500m or less. The target would load right before being taken out. The stutter would let the sender know the package was received. (Yeah I know, probably impossible, but a fun thought nonetheless)I was hoping I could do that, but unfortunately vessel load/unload distances are global - not per-vessel. Link to comment Share on other sites More sharing options...
BahamutoD Posted March 25, 2015 Author Share Posted March 25, 2015 I love your mods and am using all of them.Question: Is there a easy fix for Burn Together for 0.90 ?Thanks. Squad changed the SAS a bit with the addition of the autopilot. I took a look at burn together and initially it seems I just have to change vessel.vesselSAS to vessel.autopilot.SAS, but I haven't tested it. I think I'll give it a try soon.From now on though, keep the burn together questions in the burn together thread . *goes to check bt thread to read everything I didn't read* Link to comment Share on other sites More sharing options...
Sufficient Anonymity Posted March 25, 2015 Share Posted March 25, 2015 Those cruise missiles are lethal (and not just to what you're firing them at).Javascript is disabled. View full albumVanity shot: Link to comment Share on other sites More sharing options...
Voyager1 Posted March 25, 2015 Share Posted March 25, 2015 Now all we need is somebody to make a version of this:http://foxtrotalpha.jalopnik.com/why-boeings-design-for-a-747-full-of-cruise-missiles-ma-1605150371 Link to comment Share on other sites More sharing options...
BahamutoD Posted March 25, 2015 Author Share Posted March 25, 2015 Now all we need is somebody to make a version of this:http://foxtrotalpha.jalopnik.com/why-boeings-design-for-a-747-full-of-cruise-missiles-ma-1605150371http://i.kinja-img.com/gawker-media/image/upload/s--2_WnsuTr--/c_fit,fl_progressive,q_80,w_636/rlabfdndjnelosjgyuw5.jpgThat reminds me, I need to get the "bomb clearance check" to work with missiles that have a long drop time. Link to comment Share on other sites More sharing options...
Endersmens Posted March 25, 2015 Share Posted March 25, 2015 That reminds me, I need to get the "bomb clearance check" to work with missiles that have a long drop time.That should also remind you of those jumbo landing gears you promised. (sorry sorry for cross threading) Link to comment Share on other sites More sharing options...
Bully056 Posted March 25, 2015 Share Posted March 25, 2015 That should also remind you of those jumbo landing gears you promised. (sorry sorry for cross threading)Or the Seismic Charge Link to comment Share on other sites More sharing options...
Bully056 Posted March 26, 2015 Share Posted March 26, 2015 Also what is the Second Cruise Missile based off of? is it a Modified Kh-55? Link to comment Share on other sites More sharing options...
BahamutoD Posted March 26, 2015 Author Share Posted March 26, 2015 Also what is the Second Cruise Missile based off of? is it a Modified Kh-55?The one with wings? its based on this http://fas.org/man/dod-101/sys/smart/agm-86c.htmIf you mean the other one, its this: Link to comment Share on other sites More sharing options...
Pliuple Posted March 26, 2015 Share Posted March 26, 2015 (edited) You ask: i deliver...B 747 CMCAJavascript is disabled. View full albumFlies like a passenger, attacks like a fighter P.S Guess the target Edited March 26, 2015 by Pliuple Link to comment Share on other sites More sharing options...
Voyager1 Posted March 26, 2015 Share Posted March 26, 2015 You ask: i deliver...B 747 CMCAhttp://imgur.com/a/VxC9SFlies like a passenger, attacks like a fighter P.S Guess the target You should try and store the missIles in a rotary fashion and be able to eject them when they run out of missiles. Link to comment Share on other sites More sharing options...
Kowalskicore Posted March 26, 2015 Share Posted March 26, 2015 So i decided to try to make an autocannon that fires explosive bullets.Using the hidden vulcan as a base, i made a new ammo type, changed the config around, added the 'cannonShellPower' and 'cannonShellRadius' values and tested it.Result: no explosions. Next i added the 'weapontype = cannon' valueResult: explosions happen! yay! but not only on my target, i often blow up the nose of my aircraft. Link to comment Share on other sites More sharing options...
teepee2345 Posted March 26, 2015 Share Posted March 26, 2015 You ask: i deliver...B 747 CMCAhttp://imgur.com/a/VxC9SFlies like a passenger, attacks like a fighter P.S Guess the target migod! that thing looks awesome. how'd you get it to look so much like a 747? Link to comment Share on other sites More sharing options...
Anister Posted March 26, 2015 Share Posted March 26, 2015 (edited) Cool, looking forward to it, tetryds.Here's some test footage. The sound is kinda bad.. Unity's doppler effect sounds weird when the camera is following the audio source. Wait! Do I see TERFLW (Terrain Following)? Swheeeet! Also, can you perhaps add a auto-target feature to some missiles? The missiles would fire without a target, but lock and home in on any target within range and cone of vison. That would be awesome with cruise missilles! And handy! You fire without a lock, and the missile locks only when close, giving the element of suprise. (IFF probing is a must ofcourse) Edited March 26, 2015 by Anister Link to comment Share on other sites More sharing options...
BahamutoD Posted March 26, 2015 Author Share Posted March 26, 2015 You ask: i deliver...B 747 CMCAhttp://imgur.com/a/VxC9SFlies like a passenger, attacks like a fighter P.S Guess the target Beautiful! I didn't know there was a 747 pack.. gonna have to see if I have space to jam it into my modded install.Wait! Do I see TERFLW (Terrain Following)? Swheeeet! Also, can you perhaps add a auto-target feature to some missiles? The missiles would fire without a target, but lock and home in on any target within range and cone of vison. That would be awesome with cruise missilles! And handy! You fire without a lock, and the missile locks only when close, giving the element of suprise. (IFF probing is a must ofcourse)Yes, and.. hm very interesting, I'll see about that. Link to comment Share on other sites More sharing options...
Sufficient Anonymity Posted March 26, 2015 Share Posted March 26, 2015 Any chance you could get the boosters to eject on the RBS-15 like the video shows? Link to comment Share on other sites More sharing options...
Eclipse842 Posted March 26, 2015 Share Posted March 26, 2015 I have been working on stock K bombs recently. Maybe there could be a missile with a modded version of a K bomb on top. (K bombs basically create whirling balls of high Impact tolerance parts.) Link to comment Share on other sites More sharing options...
BahamutoD Posted March 26, 2015 Author Share Posted March 26, 2015 Any chance you could get the boosters to eject on the RBS-15 like the video shows?Yeah eventually I'll get it to do that.I have been working on stock K bombs recently. Maybe there could be a missile with a modded version of a K bomb on top. (K bombs basically create whirling balls of high Impact tolerance parts.)Not sure what you mean.. Link to comment Share on other sites More sharing options...
Melfice Posted March 26, 2015 Share Posted March 26, 2015 Beautiful! I didn't know there was a 747 pack.. gonna have to see if I have space to jam it into my modded install.I think that may be Lack's SXT. Maybe a few more mods as well.I know it adds hugs airplane parts. Not sure if the "hump" is also in there, but certainly the nose is from SXT. Link to comment Share on other sites More sharing options...
Wolf123 Posted March 26, 2015 Share Posted March 26, 2015 I wonder if its possible to add in some kind off dogfighting ai, so you could set certain aircraft as a opposing team so that they try to out maneuver you and shoot at you. Btw, great update and i love the cruise missiles Link to comment Share on other sites More sharing options...
JTpopcorn Posted March 26, 2015 Share Posted March 26, 2015 Not sure what you mean..I'm pretty sure he means Kraken bomb, as in an explosive that breaks game physics and uses the glitch to destroy things.There are a good amount of Youtube videos with different versions of the Kraken weapons. Link to comment Share on other sites More sharing options...
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