War Eagle 1 Posted October 26, 2015 Share Posted October 26, 2015 (edited) I know of the problem - when I updated the explosion damage code, I forgot to make it ignore the other bombs launched by the same vessel, like the older version did. I'll fix it when I get to it.Hey Im about to PM you. Give me a sec pleaseedit:I would get a 502 error when I say that. Brilliant Edited October 26, 2015 by War Eagle 1 Link to comment Share on other sites More sharing options...
129828 Posted October 26, 2015 Share Posted October 26, 2015 Can someone make a small tutorial for making turrets (simple not moving turrets) Link to comment Share on other sites More sharing options...
LORDPrometheus Posted October 26, 2015 Share Posted October 26, 2015 Can someone make a small tutorial for making turrets (simple not moving turrets)I made one awhile back go to the link to PEW in my signature its linked from there I think if not click on any of the videos and go to the channel Link to comment Share on other sites More sharing options...
Redshift OTF Posted October 26, 2015 Share Posted October 26, 2015 I feel like a n00b but I can't get any ground vehicles to engage anything in guard mode. I have vehicles with turreted weapons and AA batteries as well as various radar vehicles but if I fly an enemy jet over them they'll do nothing. All vehicles have the weapons manager on as well as the AI and data link modules. If I have two teams of jets flying with the same equipment they will engage and fight each other but anything on the ground doesn't work. Ground vehicles won't engage each other either. I tried un-installing and re-installing BD armoury but nothing helps. I have version 0.9.9.1 Link to comment Share on other sites More sharing options...
Generalstarwars333 Posted October 26, 2015 Share Posted October 26, 2015 have you tried setting the target type to vessels and/or lowering the scan interval and upping the range and field of view? Link to comment Share on other sites More sharing options...
Redshift OTF Posted October 26, 2015 Share Posted October 26, 2015 have you tried setting the target type to vessels and/or lowering the scan interval and upping the range and field of view?Yes, I have tried those settings but no luck I'm afraid. Aircraft can fight each other fine so I don't think I'm making any obvious mistake. Also I should add that aircraft can engage ground targets fine in guard mode, either on autopilot or if I'm flying manually. Link to comment Share on other sites More sharing options...
129828 Posted October 27, 2015 Share Posted October 27, 2015 I made one awhile back go to the link to PEW in my signature its linked from there I think if not click on any of the videos and go to the channelThank you that will help a lot Link to comment Share on other sites More sharing options...
Speadge Posted October 27, 2015 Share Posted October 27, 2015 Hey BahamutoD,wha happened to your trajectory Project that was meant to work with BDarmory? I'd like to see that in a mod as the current trajectory mods only work in mapview.thanks Link to comment Share on other sites More sharing options...
minepagan Posted October 27, 2015 Share Posted October 27, 2015 Hey BahamutoD,wha happened to your trajectory Project that was meant to work with BDarmory? I'd like to see that in a mod as the current trajectory mods only work in mapview.thanks(I think) it turned into the JDAM guidance. Sorta. In general. Link to comment Share on other sites More sharing options...
Speadge Posted October 27, 2015 Share Posted October 27, 2015 (I think) it turned into the JDAM guidance. Sorta. In general.Thanks for your reply never heard of JDAM. is it part of BD Armory or a standalone mod? Link to comment Share on other sites More sharing options...
BahamutoD Posted October 27, 2015 Author Share Posted October 27, 2015 No the trajectory 'project' was a small experiment where I just copied the code I wrote for the bomb trajectory prediction, and just used it on the vessel as a whole. I just never finished it because I had alot of other things I wanted to work on. Link to comment Share on other sites More sharing options...
Speadge Posted October 27, 2015 Share Posted October 27, 2015 (edited) No the trajectory 'project' was a small experiment where I just copied the code I wrote for the bomb trajectory prediction, and just used it on the vessel as a whole. I just never finished it because I had alot of other things I wanted to work on.Hey,great to see your reply. respect your efforts and idnt want to push you.Just wanted to give you Feedback that the idea is reat and m and many others are looking for something lik that for ever so... if you need some idea for a new Project... for me it would be one of the most essential modsReason fo me: it happns very often that i am in flightmode and want to land on one specific point.. but in mapview i cant scroll near enough to see the exact trajectory - so its often more a guess if i have to burn more or less - with a flight-mode trajectory that problem would be gone.regards Edited October 27, 2015 by Speadge Link to comment Share on other sites More sharing options...
FungusForge Posted October 27, 2015 Share Posted October 27, 2015 Thanks for your reply never heard of JDAM. is it part of BD Armory or a standalone mod?Its a weapon in BDArmory. The acronym stands for: Joint Direct Attack Munition. Its a fancy way of saying its a bomb with control surfaces and a computer strapped on. Or a missile without engines. Or guided bomb. I guess none of those sounded official enough. Link to comment Share on other sites More sharing options...
Hodo Posted October 27, 2015 Share Posted October 27, 2015 Its a weapon in BDArmory. The acronym stands for: Joint Direct Attack Munition. Its a fancy way of saying its a bomb with control surfaces and a computer strapped on. Or a missile without engines. Or guided bomb. I guess none of those sounded official enough. Actually a fancy way of saying GPS guided bomb. Link to comment Share on other sites More sharing options...
RuBisCO Posted October 27, 2015 Share Posted October 27, 2015 So apparently the missiles are only recognized (as an enemy) if they have a weapons manager on them? I can't seem to get anything to shot at it unless it has a weapons manager and is set to the opposite team. Link to comment Share on other sites More sharing options...
tetryds Posted October 27, 2015 Share Posted October 27, 2015 http://i.imgur.com/qTgOwPRl.pngSo apparently the missiles are only recognized (as an enemy) if they have a weapons manager on them? I can't seem to get anything to shot at it unless it has a weapons manager and is set to the opposite team.Yep.You cannot get the AI to attack debris right now.Would be interesting if it attacked debris/controlled crafts moving faster than a certain speed, but that could cause problems.Maybe adding a team setting to the guidance module, but that would conflict with a weapons manager if you had one on it.So, IMO it can stay as it is right now, unless some code is added to sync the team of every part that has a team setting within a craft. Link to comment Share on other sites More sharing options...
RuBisCO Posted October 27, 2015 Share Posted October 27, 2015 Ok then. Link to comment Share on other sites More sharing options...
RuBisCO Posted October 28, 2015 Share Posted October 28, 2015 Introducing the Land Destroyer and Frigate: http://forum.kerbalspaceprogram.com/threads/137731-Land-Destroyer-%28and-Frigate%29 Link to comment Share on other sites More sharing options...
EdusacconBR Posted October 28, 2015 Share Posted October 28, 2015 Yep.You cannot get the AI to attack debris right now.Would be interesting if it attacked debris/controlled crafts moving faster than a certain speed, but that could cause problems.What about a setting "Attack everything that moves" like on space engineers? Link to comment Share on other sites More sharing options...
minepagan Posted October 28, 2015 Share Posted October 28, 2015 Introducing the Land Destroyer and Frigate: http://forum.kerbalspaceprogram.com/threads/137731-Land-Destroyer-%28and-Frigate%29Challenge accepted:http://imgur.com/a/oJ3Dn- - - Updated - - -Currently making a smaller version, so you *might* have a chance. :-) Link to comment Share on other sites More sharing options...
Generalstarwars333 Posted October 28, 2015 Share Posted October 28, 2015 I made a landship with this and KF. It has 2 abrams turrets for a main armament, a 10 howitzer nose battery, a 15 howitzer broadside, 13 dual fifty cals, 8 or so 30mm chainguns, 2 20mm turrets, 2 CIWS which have an annoying tendency to fall off, and two flak cannons on the rear. it has two radiators and 2 deployable thermal systems, and two fuel cells. and a jet engine due to it being so heavy. no missiles though... Link to comment Share on other sites More sharing options...
volcanicshrimp Posted October 29, 2015 Share Posted October 29, 2015 What guidance system do the cruise missiles use? They say radar and that's what the AI seems to use but they all crashed when it shot them and I would have thought GPS would make more sense since you're probably attacking ground enemies and it would be hard to get an enemy in the air that far away with the current ways of getting craft airborne remotely. <--very long sentence Link to comment Share on other sites More sharing options...
harpwner Posted October 29, 2015 Share Posted October 29, 2015 What guidance system do the cruise missiles use? They say radar and that's what the AI seems to use but they all crashed when it shot them and I would have thought GPS would make more sense since you're probably attacking ground enemies and it would be hard to get an enemy in the air that far away with the current ways of getting craft airborne remotely. <--very long sentence The radar I assume is just a simple mistake. They are GPS guided Link to comment Share on other sites More sharing options...
tetryds Posted October 29, 2015 Share Posted October 29, 2015 @RuBisCO & minepagan: I'm coming.I think I should update that craft, hehe. Link to comment Share on other sites More sharing options...
minepagan Posted October 29, 2015 Share Posted October 29, 2015 @RuBisCO & minepagan: I'm coming.http://i.imgur.com/n7WPY9Z.pngI think I should update that craft, hehe.Landkreuser MK3 'Cleveland'A.K.A. 'The Porcupine'- - - Updated - - -World of Warships players will understand the name.- - - Updated - - -A.K.A. 'Das Uberflackpanzerkampfagen' Link to comment Share on other sites More sharing options...
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