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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23


BahamutoD

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I know of the problem - when I updated the explosion damage code, I forgot to make it ignore the other bombs launched by the same vessel, like the older version did. I'll fix it when I get to it.

Hey Im about to PM you. Give me a sec please

edit:

I would get a 502 error when I say that. Brilliant

Edited by War Eagle 1
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I feel like a n00b but I can't get any ground vehicles to engage anything in guard mode. I have vehicles with turreted weapons and AA batteries as well as various radar vehicles but if I fly an enemy jet over them they'll do nothing. All vehicles have the weapons manager on as well as the AI and data link modules. If I have two teams of jets flying with the same equipment they will engage and fight each other but anything on the ground doesn't work. Ground vehicles won't engage each other either. I tried un-installing and re-installing BD armoury but nothing helps. I have version 0.9.9.1 :(

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have you tried setting the target type to vessels and/or lowering the scan interval and upping the range and field of view?

Yes, I have tried those settings but no luck I'm afraid. Aircraft can fight each other fine so I don't think I'm making any obvious mistake. Also I should add that aircraft can engage ground targets fine in guard mode, either on autopilot or if I'm flying manually.

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Hey BahamutoD,

wha happened to your trajectory Project that was meant to work with BDarmory?

I'd like to see that in a mod as the current trajectory mods only work in mapview.

thanks

(I think) it turned into the JDAM guidance. Sorta. In general.

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No the trajectory 'project' was a small experiment where I just copied the code I wrote for the bomb trajectory prediction, and just used it on the vessel as a whole. I just never finished it because I had alot of other things I wanted to work on.

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No the trajectory 'project' was a small experiment where I just copied the code I wrote for the bomb trajectory prediction, and just used it on the vessel as a whole. I just never finished it because I had alot of other things I wanted to work on.
Hey,

great to see your reply.

respect your efforts and idnt want to push you.

Just wanted to give you Feedback that the idea is reat and m and many others are looking for something lik that for ever :D

so... if you need some idea for a new Project... for me it would be one of the most essential mods

Reason fo me: it happns very often that i am in flightmode and want to land on one specific point.. but in mapview i cant scroll near enough to see the exact trajectory - so its often more a guess if i have to burn more or less - with a flight-mode trajectory that problem would be gone.

regards

Edited by Speadge
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Thanks for your reply

never heard of JDAM.

is it part of BD Armory or a standalone mod?

Its a weapon in BDArmory. The acronym stands for: Joint Direct Attack Munition. Its a fancy way of saying its a bomb with control surfaces and a computer strapped on. Or a missile without engines. Or guided bomb. I guess none of those sounded official enough. :D

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Its a weapon in BDArmory. The acronym stands for: Joint Direct Attack Munition. Its a fancy way of saying its a bomb with control surfaces and a computer strapped on. Or a missile without engines. Or guided bomb. I guess none of those sounded official enough. :D

Actually a fancy way of saying GPS guided bomb.

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qTgOwPRl.png

So apparently the missiles are only recognized (as an enemy) if they have a weapons manager on them? I can't seem to get anything to shot at it unless it has a weapons manager and is set to the opposite team.

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http://i.imgur.com/qTgOwPRl.png

So apparently the missiles are only recognized (as an enemy) if they have a weapons manager on them? I can't seem to get anything to shot at it unless it has a weapons manager and is set to the opposite team.

Yep.

You cannot get the AI to attack debris right now.

Would be interesting if it attacked debris/controlled crafts moving faster than a certain speed, but that could cause problems.

Maybe adding a team setting to the guidance module, but that would conflict with a weapons manager if you had one on it.

So, IMO it can stay as it is right now, unless some code is added to sync the team of every part that has a team setting within a craft.

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Yep.

You cannot get the AI to attack debris right now.

Would be interesting if it attacked debris/controlled crafts moving faster than a certain speed, but that could cause problems.

What about a setting "Attack everything that moves" like on space engineers? :sticktongue:

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I made a landship with this and KF. It has 2 abrams turrets for a main armament, a 10 howitzer nose battery, a 15 howitzer broadside, 13 dual fifty cals, 8 or so 30mm chainguns, 2 20mm turrets, 2 CIWS which have an annoying tendency to fall off, and two flak cannons on the rear. it has two radiators and 2 deployable thermal systems, and two fuel cells. and a jet engine due to it being so heavy. no missiles though...

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What guidance system do the cruise missiles use? They say radar and that's what the AI seems to use but they all crashed when it shot them and I would have thought GPS would make more sense since you're probably attacking ground enemies and it would be hard to get an enemy in the air that far away with the current ways of getting craft airborne remotely. <--very long sentence :P

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What guidance system do the cruise missiles use? They say radar and that's what the AI seems to use but they all crashed when it shot them and I would have thought GPS would make more sense since you're probably attacking ground enemies and it would be hard to get an enemy in the air that far away with the current ways of getting craft airborne remotely. <--very long sentence :P

The radar I assume is just a simple mistake. They are GPS guided

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