King_komodo93 Posted August 9, 2014 Share Posted August 9, 2014 I Know I'm supposed to play stock BUT HOT DAMN I'M DOWNLOADING WHEN THAT GETS ADDED!!!Wait the GAU-8 and M1 Abrams turret didn't convince you? Remind me not to play poker against you. Link to comment Share on other sites More sharing options...
Nagho Posted August 9, 2014 Share Posted August 9, 2014 Would it be possible to allow the GAU-8's fire to be controllable either via a separate action group or be integrated into the weapon manager as an alternative option to left clicking? Since the GAU-8 is fixed, I would really love to be able to fire it from my joystick buttons rather than having to put one hand on the mouse to fire.... unless I'm missing something or have screwed up some config somewhere, in which case if someone could point out my mistake I would much appreciate it, it really is my one and only gripe. Link to comment Share on other sites More sharing options...
a__gun Posted August 9, 2014 Share Posted August 9, 2014 From what I can tell from the .cfg's that isn't possible with baha's current modules, but a seperate fixed turret module would be awesome Link to comment Share on other sites More sharing options...
OldMold Posted August 9, 2014 Share Posted August 9, 2014 Baha, gotta say that you're super talented but I'm personally a little sad that the gunz'n'bombz stuff is your current focus. Not knocking anyone who wants to turn KSP into a shooty game, obviously to each is own - but I'd love to see more neat engineering space exploration things for my kerbs to play with (like the crawler - it's awesome). Just some feedback - keep up the good work. I eagerly await whatever non-violent stuff you come up with next Link to comment Share on other sites More sharing options...
The Space Man Posted August 9, 2014 Share Posted August 9, 2014 Javascript is disabled. View full albumAbsolutely love this mod!BahamutoD, any chance you could include a tank cannon without the turret part so it could be used on tanks that already have a decent turret? Link to comment Share on other sites More sharing options...
Melfice Posted August 9, 2014 Share Posted August 9, 2014 [an album used to be here!]Absolutely love this mod!BahamutoD, any chance you could include a tank cannon without the turret part so it could be used on tanks that already have a decent turret?Soviet power supreme! Bringing down the hammer. (Apocalypse tank, Red Alert 2) Link to comment Share on other sites More sharing options...
S1000RRHP4 Posted August 9, 2014 Share Posted August 9, 2014 Nice ride you got there:cool:could i get a ride in it maybe?Jeb want to invade the moon.....for science purpose of course:confused: Link to comment Share on other sites More sharing options...
King_komodo93 Posted August 9, 2014 Share Posted August 9, 2014 Absolutely love this mod!BahamutoD, any chance you could include a tank cannon without the turret part so it could be used on tanks that already have a decent turret?What mod did you get those tank treads from? I would love to have my tanks able to at least look the part more so than I can make them. Link to comment Share on other sites More sharing options...
Damaske Posted August 10, 2014 Share Posted August 10, 2014 Would we be able to get a few fixed cannons to put into aircraft and on tanks instead of the turreted models? I have found a few crafts that I would like to have a fixed forward firing cannon on ( aka spitfire, as with armored cars/tanks.) I have been looking around for the model I have done for freelancer for a gun. I'd like to post it here and see what people thing and see if someone might be able to Kerbalize it.As for the picture of the craft that I have posted about in a few of my posts. I have been busy and unable to get them pictured and uploaded. I hope to have them done soon and hopefuly before two weeks is up. Link to comment Share on other sites More sharing options...
m1sz Posted August 10, 2014 Share Posted August 10, 2014 Would it be possible to allow the GAU-8's fire to be controllable either via a separate action group or be integrated into the weapon manager as an alternative option to left clicking? Since the GAU-8 is fixed, I would really love to be able to fire it from my joystick buttons rather than having to put one hand on the mouse to fire.... unless I'm missing something or have screwed up some config somewhere, in which case if someone could point out my mistake I would much appreciate it, it really is my one and only gripe. you can change the button in the settings cfg on the folder's mod. to add a joystick button, change the "mouse 1" to joystick 1 button 0 (for the 1st joystick button of the joystick id 1, for example)also, there's a helpful link put there by bahamutoD next to the config! Link to comment Share on other sites More sharing options...
dcon930 Posted August 10, 2014 Share Posted August 10, 2014 How do you shoot the cannons? do you just click? I cannot get them to shoot whatever I do. Link to comment Share on other sites More sharing options...
Hellbrand Posted August 10, 2014 Share Posted August 10, 2014 okay yeah. need to get access to those tank treads Link to comment Share on other sites More sharing options...
Warshawski Posted August 10, 2014 Share Posted August 10, 2014 Question of the day: How the blazes do I armor anything to resist even the vulcan, much less the M1's M256 120mm smoothbore? Link to comment Share on other sites More sharing options...
King_komodo93 Posted August 10, 2014 Share Posted August 10, 2014 How do you shoot the cannons? do you just click? I cannot get them to shoot whatever I do.Do you have ammo? And if so you need to activate the turret through the right click actions first.Question of the day: How the blazes do I armor anything to resist even the vulcan, much less the M1's M256 120mm smoothbore?More structural plates? Only thing I can think of at this point having no other mods installed. Link to comment Share on other sites More sharing options...
teepee2345 Posted August 10, 2014 Share Posted August 10, 2014 yeah some of the explosion forces need tweaking.On a side note, i'm experimenting with countermeasuresfireworks woohoo!!!! Link to comment Share on other sites More sharing options...
teepee2345 Posted August 10, 2014 Share Posted August 10, 2014 i cant get the guns to work. i have ammo and everything but i wont fire. please help. Link to comment Share on other sites More sharing options...
Melfice Posted August 10, 2014 Share Posted August 10, 2014 First grab a duck and slather the tailfeathers with tamarin money feces.Some say capuchin monkey feces works too, but don't believe them. Tamarin poo works best.Then have it spin on top of your monitor three times.After that, tell us what you've actually tried, because with the information you've given right now, the tamarin-duck combo is the best help I can give you. Link to comment Share on other sites More sharing options...
AseaHeru Posted August 10, 2014 Share Posted August 10, 2014 Spaced armor helps.- - - Updated - - -Are the guns activated? Are where you clicking in their arc of fire if so? Link to comment Share on other sites More sharing options...
Joe1 Posted August 10, 2014 Share Posted August 10, 2014 http://imgur.com/a/bNS5sAbsolutely love this mod!BahamutoD, any chance you could include a tank cannon without the turret part so it could be used on tanks that already have a decent turret?What mods are you using? Link to comment Share on other sites More sharing options...
The Space Man Posted August 11, 2014 Share Posted August 11, 2014 What mods are you using?Lazor SystemAIES AerospaceCaterpillar Tracksb9 aerospaceMSIMSI Model ReworkStockalike parts for useful estheticsOpen Part modLLL Link to comment Share on other sites More sharing options...
Eclipse842 Posted August 11, 2014 Share Posted August 11, 2014 (edited) Double post Edited August 11, 2014 by Eclipse842 Link to comment Share on other sites More sharing options...
Eclipse842 Posted August 11, 2014 Share Posted August 11, 2014 You should try to add a makeshift radar tracking system and add chaff and AG-88 HARM. Link to comment Share on other sites More sharing options...
Eclipse842 Posted August 11, 2014 Share Posted August 11, 2014 Yeah some of the explosion forces need tweaking.On a side note, I'm experimenting with countermeasureshttp://i.imgur.com/jEXNWa9.pngWhen will you release the flares ? Link to comment Share on other sites More sharing options...
duckofthemoon Posted August 11, 2014 Share Posted August 11, 2014 So Bahamuto, is there any work on trying to get this working with DMP? Link to comment Share on other sites More sharing options...
Thegingergamer1 Posted August 11, 2014 Share Posted August 11, 2014 (edited) This is an excellent mod. The missiles and bombs are very well balanced. If each gun was half as powerful as they are now, I feel it would be perfect. Maybe not as realistic, but a 50 cal turret shouldent be able to tear apart anything it shoots at (maybe a little over half as powerful, but you see my point)Also, would you mind if I used your weapons mod in a KSP series I plan to start? thanks for your time. Edited August 12, 2014 by sumghai Consolidated consecutive replies by the same poster Link to comment Share on other sites More sharing options...
Recommended Posts