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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23


BahamutoD

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when will this mod be ready for KSP .90?

I'd put it at about another month since BD's only recently gotten back from vacation and he's also working on a game of his own as well (check about 2-3 pages back) but don't hold that as a solid timeline in any way just going off of how he seems to work the next update may be after 1.0 releases for all I know.

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*Sigh*

Stop making strange theories and read the dang thread.

This is the 4th time I say it now (Or 3rd),

Got to BD Armory. Go to the Bombs folders. Look at the part.cfg

It's a part .cfg with a SPACE. Delete that, problem solved.

(Underlined to demonstrate)

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*Sigh*

Stop making strange theories and read the dang thread.

This is the 4th time I say it now (Or 3rd),

Got to BD Armory. Go to the Bombs folders. Look at the part.cfg

It's a part .cfg with a SPACE. Delete that, problem solved.

(Underlined to demonstrate)

I've seen several people saying "Read the thread!" over and over like they're frustrated, but it's not reasonable to expect anyone to comb through 236 pages (and counting) of this thread to find a fix for something.

We're going to have to keep telling people how to fix the bombs until either that part of the mod is fixed on Bahamuto's end or someone writes a how-to-fix-the-BDArmory-bombs guide that anyone can understand and puts it in the first place anyone would look for such a guide. (The first place I looked was Google. I searched for "BD Armory bombs not loading". That brought me to first page of this thread, and there was no way I was going to go through several years' worth of forum posts to find the fix.)

CursoryRaptor

Edited by CursoryRaptor15
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I've seen several people saying "Read the thread!" over and over like they're frustrated, but it's not reasonable to expect anyone to comb through 236 pages (and counting) of this thread to find a fix for something.

We're going to have to keep telling people how to fix the bombs until either that part of the mod is fixed on Bahamuto's end or someone writes a how-to-fix-the-BDArmory-bombs guide that anyone can understand and puts it in the first place anyone would look for such a guide. (The first place I looked was Google. I searched for "BD Armory bombs not loading". That brought me to first page of this thread, and there was no way I was going to go through several years' worth of forum posts to find the fix.)

CursoryRaptor

except the info you need is like three pages back.

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except the info you need is like three pages back.

The only reason the info one would need to fix the bomb files is three pages back instead of however many pages back the first time someone posted that info is because someone re-posted that info in response to someone asking why the bombs aren't loading.

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I have an idea, that might not be too hard to implement.

I would like to make a part explosive when destroyed with the addition of a config node. No firing, no weapon manager integration, nothing. Just a damaging explosion when the part is destroyed.

That could be used both for warheads or regular parts that should be dangerous when destroyed. Reactors and antimatter storage from Interstellar come to mind.

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In case you wanted it.

On internet forums, you cannot directly link to images stored on your computer.

You need to upload your images to a image hosting website (e.g. imgur) and then link to that copy in your forum posts.

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The Mk 108 is a Autocannon. Those fire explosive or armor piercing ammo at full auto speeds. http://en.wikipedia.org/wiki/MK_108_cannon I say +1 to having them

Also, the autocannon goes 'Boom boom boom' the GAU goes 'BRRRRRRRRRRRRRRTTTTTTT'

mk 108 didn't ever fire armor piercing rounds. it was a purebred aircraft killer, firing some of the most lethal high explosive rounds in existence. the mk 103 was multi-purpose.

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mk 108 didn't ever fire armor piercing rounds. it was a purebred aircraft killer, firing some of the most lethal high explosive rounds in existence. the mk 103 was multi-purpose.

Wasn't there a previous 30mm cannon design that the 108 was derived from, which was designed as a dual-purpose AA and AT gun?

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Wasn't there a previous 30mm cannon design that the 108 was derived from, which was designed as a dual-purpose AA and AT gun?

mk 103 was an electricly primed 30mm, but built more durable so it had bigger cartriges, could shoot hvap rounds, and was even mounted on a flak tank, the kugelblitz. it had a firing rate of 450 rpm.

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I was wondering if you had links to some good wheels and tracks instead of the vanilla parts. I can't seem to find any.

Kerbal foundries has some great things in it in terms of tracks and such though I'm not sure how BD might feel about linking it since it's not exactly relevant to this thread.

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Kerbal foundries has some great things in it in terms of tracks and such though I'm not sure how BD might feel about linking it since it's not exactly relevant to this thread.

He's using them in the trailer video in the OP, it's almost surprising that he didn't include a link there.

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question im running the 0.90 version of ksp the missiles and rockets work just fine but the guns are not and the 20 and 30 mm rounds are not in the game but the 50 cals are how do i use the guns

Edited by DuoDex
edited to fix confusing phrase
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I have an idea, that might not be too hard to implement.

I would like to make a part explosive when destroyed with the addition of a config node. No firing, no weapon manager integration, nothing. Just a damaging explosion when the part is destroyed.

That could be used both for warheads or regular parts that should be dangerous when destroyed. Reactors and antimatter storage from Interstellar come to mind.

It could be used on ammunition box too.

And and btw I'm for Mk 108 / mk 103 / mk 213, these are really great cannons and they are compact.

Oh, and i'm still begging for smaller turrets, like a turret that can go on 3x3 panels and another 3x2

EDIT: I read that bahamuto didn't wanted to add ammo shell box because he didn't found a way to make them look good, so i tought he could make them like that

http://imgur.com/a/0BBfH

Edited by Onche
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question im running the 0.90 version of ksp the missiles and rockets work just fine but the guns are not and the 20 and 30 mm rounds are not in the game but the 50 cals are how do i use the guns

I have a similar problem but my rockets won't fire for some reason and I've yet to get a response on it.

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At first i thought this was working fine in .90 but it seems to be throwing a lot of NullReferenceExceptions ;.;

NullReferenceException: Object reference not set to an instance of an object
at BahaTurret.BahaTurret.Aim () [0x00000] in <filename unknown>:0

at BahaTurret.BahaTurret.OnFixedUpdate () [0x00000] in <filename unknown>:0

at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0

at Part.FixedUpdate () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at BahaTurret.BahaTurret.Aim () [0x00000] in <filename unknown>:0

at BahaTurret.BahaTurret.OnFixedUpdate () [0x00000] in <filename unknown>:0

at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0

at Part.FixedUpdate () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at BahaTurret.BahaTurret.Aim () [0x00000] in <filename unknown>:0

at BahaTurret.BahaTurret.OnFixedUpdate () [0x00000] in <filename unknown>:0

at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0

at Part.FixedUpdate () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at BahaTurret.BahaTurret.Aim () [0x00000] in <filename unknown>:0

at BahaTurret.BahaTurret.OnFixedUpdate () [0x00000] in <filename unknown>:0

at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0

at Part.FixedUpdate () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at BahaTurret.BahaTurret.Aim () [0x00000] in <filename unknown>:0

at BahaTurret.BahaTurret.OnFixedUpdate () [0x00000] in <filename unknown>:0

at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0

at Part.FixedUpdate () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at BahaTurret.BahaTurret.Aim () [0x00000] in <filename unknown>:0

at BahaTurret.BahaTurret.OnFixedUpdate () [0x00000] in <filename unknown>:0

at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0

at Part.FixedUpdate () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at BahaTurret.BahaTurret.Aim () [0x00000] in <filename unknown>:0

at BahaTurret.BahaTurret.OnFixedUpdate () [0x00000] in <filename unknown>:0

at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0

at Part.FixedUpdate () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at BahaTurret.BahaTurret.Aim () [0x00000] in <filename unknown>:0

at BahaTurret.BahaTurret.OnFixedUpdate () [0x00000] in <filename unknown>:0

at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0

at Part.FixedUpdate () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at BahaTurret.BahaTurret.Aim () [0x00000] in <filename unknown>:0

at BahaTurret.BahaTurret.OnFixedUpdate () [0x00000] in <filename unknown>:0

at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0

at Part.FixedUpdate () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at BahaTurret.BahaTurret.Aim () [0x00000] in <filename unknown>:0

at BahaTurret.BahaTurret.OnFixedUpdate () [0x00000] in <filename unknown>:0

at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0

at Part.FixedUpdate () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at BahaTurret.BahaTurret.Aim () [0x00000] in <filename unknown>:0

at BahaTurret.BahaTurret.OnFixedUpdate () [0x00000] in <filename unknown>:0

at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0

at Part.FixedUpdate () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at BahaTurret.BahaTurret.Aim () [0x00000] in <filename unknown>:0

at BahaTurret.BahaTurret.OnFixedUpdate () [0x00000] in <filename unknown>:0

at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0

at Part.FixedUpdate () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at BahaTurret.BahaTurret.Aim () [0x00000] in <filename unknown>:0

at BahaTurret.BahaTurret.OnFixedUpdate () [0x00000] in <filename unknown>:0

at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0

at Part.FixedUpdate () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at BahaTurret.BahaTurret.Aim () [0x00000] in <filename unknown>:0

at BahaTurret.BahaTurret.OnFixedUpdate () [0x00000] in <filename unknown>:0

at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0

at Part.FixedUpdate () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at BahaTurret.BahaTurret.Aim () [0x00000] in <filename unknown>:0

at BahaTurret.BahaTurret.OnFixedUpdate () [0x00000] in <filename unknown>:0

at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0

at Part.FixedUpdate () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at BahaTurret.BahaTurret.Aim () [0x00000] in <filename unknown>:0

at BahaTurret.BahaTurret.OnFixedUpdate () [0x00000] in <filename unknown>:0

at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0

at Part.FixedUpdate () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at BahaTurret.BahaTurret.Aim () [0x00000] in <filename unknown>:0

at BahaTurret.BahaTurret.OnFixedUpdate () [0x00000] in <filename unknown>:0

at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0

at Part.FixedUpdate () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at BahaTurret.BahaTurret.Aim () [0x00000] in <filename unknown>:0

at BahaTurret.BahaTurret.OnFixedUpdate () [0x00000] in <filename unknown>:0

at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0

at Part.FixedUpdate () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at BahaTurret.BahaTurret.Aim () [0x00000] in <filename unknown>:0

at BahaTurret.BahaTurret.OnFixedUpdate () [0x00000] in <filename unknown>:0

at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0

at Part.FixedUpdate () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at BahaTurret.BahaTurret.Aim () [0x00000] in <filename unknown>:0

at BahaTurret.BahaTurret.OnFixedUpdate () [0x00000] in <filename unknown>:0

at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0

at Part.FixedUpdate () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at BahaTurret.BahaTurret.Aim () [0x00000] in <filename unknown>:0

at BahaTurret.BahaTurret.OnFixedUpdate () [0x00000] in <filename unknown>:0

at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0

at Part.FixedUpdate () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at BahaTurret.BahaTurret.Aim () [0x00000] in <filename unknown>:0

at BahaTurret.BahaTurret.OnFixedUpdate () [0x00000] in <filename unknown>:0

at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0

at Part.FixedUpdate () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at BahaTurret.BahaTurret.Aim () [0x00000] in <filename unknown>:0

at BahaTurret.BahaTurret.OnFixedUpdate () [0x00000] in <filename unknown>:0

at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0

at Part.FixedUpdate () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at BahaTurret.BahaTurret.Aim () [0x00000] in <filename unknown>:0

at BahaTurret.BahaTurret.OnFixedUpdate () [0x00000] in <filename unknown>:0

at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0

at Part.FixedUpdate () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Edited by The Space Man
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mk 108 didn't ever fire armor piercing rounds. it was a purebred aircraft killer, firing some of the most lethal high explosive rounds in existence. the mk 103 was multi-purpose.

What I ment is that AP ammo for the Mk 108 was made. Source: Wikipedia, so I could be wrong.

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Here's something I made with kOS and had some fun testing it with BDArmory. Yes it's a RADAR screen! :D

It still has a glitch that the script breaks when you hit something, but up until then it works like a charm.

Y axis distance

X axis degree offset from nose of the radar

Numbers on contacts are

HEADING (taken out because it's your heading not the targets heading)

ALTITUDE (ft)

SPEED (m/s)

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