King_komodo93 Posted February 14, 2015 Share Posted February 14, 2015 when will this mod be ready for KSP .90?I'd put it at about another month since BD's only recently gotten back from vacation and he's also working on a game of his own as well (check about 2-3 pages back) but don't hold that as a solid timeline in any way just going off of how he seems to work the next update may be after 1.0 releases for all I know. Link to comment Share on other sites More sharing options...
Tommygun Posted February 14, 2015 Share Posted February 14, 2015 when will this mod be ready for KSP .90?I've been using the guns with 0.90 without problems, but I haven't used anything else. Link to comment Share on other sites More sharing options...
Joshwoo70 Posted February 14, 2015 Share Posted February 14, 2015 long blurbYup it is strange...will you mind updating modulmanager and remove b9 for testing??when will this mod be ready for KSP .90?it works for 0.90 for me... Link to comment Share on other sites More sharing options...
Aerolfos Posted February 14, 2015 Share Posted February 14, 2015 *Sigh*Stop making strange theories and read the dang thread.This is the 4th time I say it now (Or 3rd),Got to BD Armory. Go to the Bombs folders. Look at the part.cfgIt's a part .cfg with a SPACE. Delete that, problem solved.(Underlined to demonstrate) Link to comment Share on other sites More sharing options...
CursoryRaptor15 Posted February 14, 2015 Share Posted February 14, 2015 (edited) *Sigh*Stop making strange theories and read the dang thread.This is the 4th time I say it now (Or 3rd),Got to BD Armory. Go to the Bombs folders. Look at the part.cfgIt's a part .cfg with a SPACE. Delete that, problem solved.(Underlined to demonstrate)I've seen several people saying "Read the thread!" over and over like they're frustrated, but it's not reasonable to expect anyone to comb through 236 pages (and counting) of this thread to find a fix for something.We're going to have to keep telling people how to fix the bombs until either that part of the mod is fixed on Bahamuto's end or someone writes a how-to-fix-the-BDArmory-bombs guide that anyone can understand and puts it in the first place anyone would look for such a guide. (The first place I looked was Google. I searched for "BD Armory bombs not loading". That brought me to first page of this thread, and there was no way I was going to go through several years' worth of forum posts to find the fix.)CursoryRaptor Edited February 14, 2015 by CursoryRaptor15 Link to comment Share on other sites More sharing options...
Eclipse842 Posted February 14, 2015 Share Posted February 14, 2015 I've seen several people saying "Read the thread!" over and over like they're frustrated, but it's not reasonable to expect anyone to comb through 236 pages (and counting) of this thread to find a fix for something.We're going to have to keep telling people how to fix the bombs until either that part of the mod is fixed on Bahamuto's end or someone writes a how-to-fix-the-BDArmory-bombs guide that anyone can understand and puts it in the first place anyone would look for such a guide. (The first place I looked was Google. I searched for "BD Armory bombs not loading". That brought me to first page of this thread, and there was no way I was going to go through several years' worth of forum posts to find the fix.)CursoryRaptorexcept the info you need is like three pages back. Link to comment Share on other sites More sharing options...
strongest_2hu Posted February 14, 2015 Share Posted February 14, 2015 My bombs load with or without the space in the filename, it's got to be a conflict with something else that's messing it up for everybody. Link to comment Share on other sites More sharing options...
Jim "Spacedog" McDingo Posted February 15, 2015 Share Posted February 15, 2015 In case you wanted it. Link to comment Share on other sites More sharing options...
CursoryRaptor15 Posted February 15, 2015 Share Posted February 15, 2015 except the info you need is like three pages back.The only reason the info one would need to fix the bomb files is three pages back instead of however many pages back the first time someone posted that info is because someone re-posted that info in response to someone asking why the bombs aren't loading. Link to comment Share on other sites More sharing options...
MarvinCZ Posted February 15, 2015 Share Posted February 15, 2015 I have an idea, that might not be too hard to implement.I would like to make a part explosive when destroyed with the addition of a config node. No firing, no weapon manager integration, nothing. Just a damaging explosion when the part is destroyed.That could be used both for warheads or regular parts that should be dangerous when destroyed. Reactors and antimatter storage from Interstellar come to mind. Link to comment Share on other sites More sharing options...
sumghai Posted February 15, 2015 Share Posted February 15, 2015 In case you wanted it.On internet forums, you cannot directly link to images stored on your computer.You need to upload your images to a image hosting website (e.g. imgur) and then link to that copy in your forum posts. Link to comment Share on other sites More sharing options...
Reichtangle Posted February 16, 2015 Share Posted February 16, 2015 The Mk 108 is a Autocannon. Those fire explosive or armor piercing ammo at full auto speeds. http://en.wikipedia.org/wiki/MK_108_cannon I say +1 to having themAlso, the autocannon goes 'Boom boom boom' the GAU goes 'BRRRRRRRRRRRRRRTTTTTTT'mk 108 didn't ever fire armor piercing rounds. it was a purebred aircraft killer, firing some of the most lethal high explosive rounds in existence. the mk 103 was multi-purpose. Link to comment Share on other sites More sharing options...
metalconscript Posted February 16, 2015 Share Posted February 16, 2015 I was wondering if you had links to some good wheels and tracks instead of the vanilla parts. I can't seem to find any. Link to comment Share on other sites More sharing options...
metalconscript Posted February 16, 2015 Share Posted February 16, 2015 Is there any good wheel and track parts out there? Link to comment Share on other sites More sharing options...
zxczxczbfg Posted February 16, 2015 Share Posted February 16, 2015 mk 108 didn't ever fire armor piercing rounds. it was a purebred aircraft killer, firing some of the most lethal high explosive rounds in existence. the mk 103 was multi-purpose.Wasn't there a previous 30mm cannon design that the 108 was derived from, which was designed as a dual-purpose AA and AT gun? Link to comment Share on other sites More sharing options...
Reichtangle Posted February 16, 2015 Share Posted February 16, 2015 Wasn't there a previous 30mm cannon design that the 108 was derived from, which was designed as a dual-purpose AA and AT gun?mk 103 was an electricly primed 30mm, but built more durable so it had bigger cartriges, could shoot hvap rounds, and was even mounted on a flak tank, the kugelblitz. it had a firing rate of 450 rpm. Link to comment Share on other sites More sharing options...
King_komodo93 Posted February 16, 2015 Share Posted February 16, 2015 I was wondering if you had links to some good wheels and tracks instead of the vanilla parts. I can't seem to find any.Kerbal foundries has some great things in it in terms of tracks and such though I'm not sure how BD might feel about linking it since it's not exactly relevant to this thread. Link to comment Share on other sites More sharing options...
strongest_2hu Posted February 16, 2015 Share Posted February 16, 2015 Kerbal foundries has some great things in it in terms of tracks and such though I'm not sure how BD might feel about linking it since it's not exactly relevant to this thread.He's using them in the trailer video in the OP, it's almost surprising that he didn't include a link there. Link to comment Share on other sites More sharing options...
tys0n777 Posted February 16, 2015 Share Posted February 16, 2015 (edited) question im running the 0.90 version of ksp the missiles and rockets work just fine but the guns are not and the 20 and 30 mm rounds are not in the game but the 50 cals are how do i use the guns Edited February 16, 2015 by DuoDex edited to fix confusing phrase Link to comment Share on other sites More sharing options...
Onche Posted February 16, 2015 Share Posted February 16, 2015 (edited) I have an idea, that might not be too hard to implement.I would like to make a part explosive when destroyed with the addition of a config node. No firing, no weapon manager integration, nothing. Just a damaging explosion when the part is destroyed.That could be used both for warheads or regular parts that should be dangerous when destroyed. Reactors and antimatter storage from Interstellar come to mind.It could be used on ammunition box too.And and btw I'm for Mk 108 / mk 103 / mk 213, these are really great cannons and they are compact.Oh, and i'm still begging for smaller turrets, like a turret that can go on 3x3 panels and another 3x2EDIT: I read that bahamuto didn't wanted to add ammo shell box because he didn't found a way to make them look good, so i tought he could make them like thathttp://imgur.com/a/0BBfH Edited February 16, 2015 by Onche Link to comment Share on other sites More sharing options...
King_komodo93 Posted February 16, 2015 Share Posted February 16, 2015 question im running the 0.90 version of ksp the missiles and rockets work just fine but the guns are not and the 20 and 30 mm rounds are not in the game but the 50 cals are how do i use the gunsI have a similar problem but my rockets won't fire for some reason and I've yet to get a response on it. Link to comment Share on other sites More sharing options...
The Space Man Posted February 16, 2015 Share Posted February 16, 2015 (edited) At first i thought this was working fine in .90 but it seems to be throwing a lot of NullReferenceExceptions NullReferenceException: Object reference not set to an instance of an object at BahaTurret.BahaTurret.Aim () [0x00000] in <filename unknown>:0 at BahaTurret.BahaTurret.OnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1)NullReferenceException: Object reference not set to an instance of an object at BahaTurret.BahaTurret.Aim () [0x00000] in <filename unknown>:0 at BahaTurret.BahaTurret.OnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1)NullReferenceException: Object reference not set to an instance of an object at BahaTurret.BahaTurret.Aim () [0x00000] in <filename unknown>:0 at BahaTurret.BahaTurret.OnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1)NullReferenceException: Object reference not set to an instance of an object at BahaTurret.BahaTurret.Aim () [0x00000] in <filename unknown>:0 at BahaTurret.BahaTurret.OnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1)NullReferenceException: Object reference not set to an instance of an object at BahaTurret.BahaTurret.Aim () [0x00000] in <filename unknown>:0 at BahaTurret.BahaTurret.OnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1)NullReferenceException: Object reference not set to an instance of an object at BahaTurret.BahaTurret.Aim () [0x00000] in <filename unknown>:0 at BahaTurret.BahaTurret.OnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1)NullReferenceException: Object reference not set to an instance of an object at BahaTurret.BahaTurret.Aim () [0x00000] in <filename unknown>:0 at BahaTurret.BahaTurret.OnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1)NullReferenceException: Object reference not set to an instance of an object at BahaTurret.BahaTurret.Aim () [0x00000] in <filename unknown>:0 at BahaTurret.BahaTurret.OnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1)NullReferenceException: Object reference not set to an instance of an object at BahaTurret.BahaTurret.Aim () [0x00000] in <filename unknown>:0 at BahaTurret.BahaTurret.OnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1)NullReferenceException: Object reference not set to an instance of an object at BahaTurret.BahaTurret.Aim () [0x00000] in <filename unknown>:0 at BahaTurret.BahaTurret.OnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1)NullReferenceException: Object reference not set to an instance of an object at BahaTurret.BahaTurret.Aim () [0x00000] in <filename unknown>:0 at BahaTurret.BahaTurret.OnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1)NullReferenceException: Object reference not set to an instance of an object at BahaTurret.BahaTurret.Aim () [0x00000] in <filename unknown>:0 at BahaTurret.BahaTurret.OnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1)NullReferenceException: Object reference not set to an instance of an object at BahaTurret.BahaTurret.Aim () [0x00000] in <filename unknown>:0 at BahaTurret.BahaTurret.OnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1)NullReferenceException: Object reference not set to an instance of an object at BahaTurret.BahaTurret.Aim () [0x00000] in <filename unknown>:0 at BahaTurret.BahaTurret.OnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1)NullReferenceException: Object reference not set to an instance of an object at BahaTurret.BahaTurret.Aim () [0x00000] in <filename unknown>:0 at BahaTurret.BahaTurret.OnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1)NullReferenceException: Object reference not set to an instance of an object at BahaTurret.BahaTurret.Aim () [0x00000] in <filename unknown>:0 at BahaTurret.BahaTurret.OnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1)NullReferenceException: Object reference not set to an instance of an object at BahaTurret.BahaTurret.Aim () [0x00000] in <filename unknown>:0 at BahaTurret.BahaTurret.OnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1)NullReferenceException: Object reference not set to an instance of an object at BahaTurret.BahaTurret.Aim () [0x00000] in <filename unknown>:0 at BahaTurret.BahaTurret.OnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1)NullReferenceException: Object reference not set to an instance of an object at BahaTurret.BahaTurret.Aim () [0x00000] in <filename unknown>:0 at BahaTurret.BahaTurret.OnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1)NullReferenceException: Object reference not set to an instance of an object at BahaTurret.BahaTurret.Aim () [0x00000] in <filename unknown>:0 at BahaTurret.BahaTurret.OnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1)NullReferenceException: Object reference not set to an instance of an object at BahaTurret.BahaTurret.Aim () [0x00000] in <filename unknown>:0 at BahaTurret.BahaTurret.OnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1)NullReferenceException: Object reference not set to an instance of an object at BahaTurret.BahaTurret.Aim () [0x00000] in <filename unknown>:0 at BahaTurret.BahaTurret.OnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1)NullReferenceException: Object reference not set to an instance of an object at BahaTurret.BahaTurret.Aim () [0x00000] in <filename unknown>:0 at BahaTurret.BahaTurret.OnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1)NullReferenceException: Object reference not set to an instance of an object at BahaTurret.BahaTurret.Aim () [0x00000] in <filename unknown>:0 at BahaTurret.BahaTurret.OnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Edited February 16, 2015 by The Space Man 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Anister Posted February 17, 2015 Share Posted February 17, 2015 mk 108 didn't ever fire armor piercing rounds. it was a purebred aircraft killer, firing some of the most lethal high explosive rounds in existence. the mk 103 was multi-purpose.What I ment is that AP ammo for the Mk 108 was made. Source: Wikipedia, so I could be wrong. Link to comment Share on other sites More sharing options...
Aerolfos Posted February 17, 2015 Share Posted February 17, 2015 I was wondering if you had links to some good wheels and tracks instead of the vanilla parts. I can't seem to find any.KerbalFoundries.http://forum.kerbalspaceprogram.com/threads/84102-WIP-PARTS-PLUGIN-0-90-Kerbal-Foundries-wheels-anti-grav-repulsors-and-tracks Link to comment Share on other sites More sharing options...
VentZer0 Posted February 18, 2015 Share Posted February 18, 2015 Here's something I made with kOS and had some fun testing it with BDArmory. Yes it's a RADAR screen! It still has a glitch that the script breaks when you hit something, but up until then it works like a charm.Y axis distanceX axis degree offset from nose of the radarNumbers on contacts are HEADING (taken out because it's your heading not the targets heading)ALTITUDE (ft)SPEED (m/s) Link to comment Share on other sites More sharing options...
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