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Modded part not loading into game


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Difficult to say with so little information BUT, have you checked that you have not applied a convex collider to a transform,it's easily done as many apps export empty transforms, you can get away with primitive colliders, but otherwise unity exports a mu with no or very little info, have you checked the mu actually contains and info?

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Difficult to say with so little information BUT, have you checked that you have not applied a convex collider to a transform,it's easily done as many apps export empty transforms, you can get away with primitive colliders, but otherwise unity exports a mu with no or very little info, have you checked the mu actually contains and info?

Ok so I don't really know what you mean but I have done everything the same as usual so if I didn't do it before then I shouldn't have done it this time either. If this helps here are two more images of in blender, and in unity:

http://i.imgur.com/fyf9lrU.png

http://i.imgur.com/FKbzJqH.png

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  • 2 weeks later...

Do this test for me:

Delete the animation, export, and attempt to load it into KSP. Did the model load correctly?

You can check by pressing Alt+F12 at the space port scene and going to "debug" and then "models". You should see your model listed.

I'm having the same problems and the animation seems to be causing the failure to load.

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