Overland Posted January 23, 2017 Share Posted January 23, 2017 I'm Makiing a post in this thread as a placeholder. real experience with KSP land trains have written its own story - all I need is a better PC to bring it all to life sometime in the near future.. land trains will feature in a movie.. its the icing on a very challenging long and deadly cake Quote Link to comment Share on other sites More sharing options...
ThiccRocketScientist Posted January 26, 2017 Share Posted January 26, 2017 Starting to upload my new set of Kerbalkind videos, better than ever. Except this first one kinda blows, but other than that- still need to finish my finale. Quote Link to comment Share on other sites More sharing options...
ThiccRocketScientist Posted January 26, 2017 Share Posted January 26, 2017 Anyone have any tips for making my cinematics look more 'Cinematic'? I would really like them to look like a movie, not gameplay with F2 enabled... Thanks. Quote Link to comment Share on other sites More sharing options...
Tirehtoori R.I.P Posted January 29, 2017 Share Posted January 29, 2017 @V8jester i got something new for you that might interest you Quote Link to comment Share on other sites More sharing options...
ThiccRocketScientist Posted January 30, 2017 Share Posted January 30, 2017 Next episode currently uploading the 13th, so check it out of you'd like! Thanks Quote Link to comment Share on other sites More sharing options...
Soda Popinski Posted January 31, 2017 Share Posted January 31, 2017 Does this count? It started as a Mission Report, but morphed into a cinematic/comedy with my (over the top) voice acting thrown in. If it's too hard to understand my pitched up voice, activate the subtitles (CC button). Quick background, this is a mission I started to rescue Bill, who I stranded on Tylo by accident back in 2014. So the gameplay is in 0.235 (forgive the GUI elements, I didn't think cinematic when I captured). The "cut scenes" are in 1.2, since I needed Camera Tools and Texture Replacer. Quote Link to comment Share on other sites More sharing options...
mobylettespaceindustries Posted January 31, 2017 Share Posted January 31, 2017 On 1/26/2017 at 5:52 AM, ThiccRocketScientist said: Anyone have any tips for making my cinematics look more 'Cinematic'? I would really like them to look like a movie, not gameplay with F2 enabled... Thanks. From my point of view; movements, travelling, sync point with music. Quote Link to comment Share on other sites More sharing options...
TheHacker000 Posted February 1, 2017 Share Posted February 1, 2017 Quote Link to comment Share on other sites More sharing options...
ThiccRocketScientist Posted February 5, 2017 Share Posted February 5, 2017 (edited) Please like and share if you enjoy it. Edited February 5, 2017 by ThiccRocketScientist Quote Link to comment Share on other sites More sharing options...
Soda Popinski Posted February 6, 2017 Share Posted February 6, 2017 (edited) Good God, what have I gotten myself into?! I easily spent 20 hours making this video, not including game-play. I manually "animated" the mouths for a sub-South-Park level of lip-sync / animation. I also did a lot of green screen compositing to put up stuff on the monitors at "Mission Control." Any suggestions? Critiques? I think it's a bit too long, but I can't see where I could have cut it shorter. This was already half of what was suppose to be just Part 1, but at 12 minutes, I cut it down, then ended up adding a couple minutes of "drama" to it. Edit: I wanted to add the most complicated shot was where I had Wernher walking Camera Left, while speaking, with 2 video monitors in the background. I had to manually track his mouth to continually update the location of the "open mouth" and had to composite (using After Effects) the 2 video feeds onto the monitor. The big screen is from the Wild Blue Industries mod, where I was able to load in a green screen. That was a big help. The small screen was from Kerbal Furniture, which just had a black screen. So I had to use Perspective Pin motion tracking in After Effects to place the video feed there, but had the problem of Excel's head being blocked by the video feed, even though it was in front. So I had to make a separate layer where I used Excel's head as a green screen (KeyLight), then inverted it, made that inverted layer a green screen, pre-composed that with another copy of the layer to make a opaque Excel head with transparent everything else, and put that in front of the video feed. You can see my edges are a bit rough, but that was good enough for me. Edited February 6, 2017 by Soda Popinski Quote Link to comment Share on other sites More sharing options...
George van Doorn Posted February 8, 2017 Share Posted February 8, 2017 (edited) Inspired partly by the new Passengers movie and by the desire to create a reusable, huge rocket that can go anywhere (except landing and taking off from Eve, duh), I created this series: Feedback appreciated. Edited February 9, 2017 by George van Doorn typos Quote Link to comment Share on other sites More sharing options...
ThiccRocketScientist Posted February 9, 2017 Share Posted February 9, 2017 4 hours ago, George van Doorn said: Inspired party by the new Passengers movie and by the desire to create a reusable, huge rocket that can go anywhere (except landing and taking off from Eve, duh), I created this series: Feedback appreciated. Good god Quote Link to comment Share on other sites More sharing options...
ThiccRocketScientist Posted February 9, 2017 Share Posted February 9, 2017 Stock F-104. Great maneuver at high speeds, pretty unstable at low. Quote Link to comment Share on other sites More sharing options...
Elmetian Posted February 12, 2017 Share Posted February 12, 2017 This one's a bit of a departure from my usual style. I conceived of this almost a year ago when I built a small B2-esque bomber in 1.1.3, but I wasn't ready to commit the time to make a decent go of it until now. It's only 2 minutes long, but I reckon there's upwards of 15 hours worth of editing and rendering gone into this. Let me know what you think! Quote Link to comment Share on other sites More sharing options...
hellblazer Posted February 15, 2017 Share Posted February 15, 2017 Just finished installing the S1 thermal radiator truss section to my ISS. Quote Link to comment Share on other sites More sharing options...
ThiccRocketScientist Posted February 16, 2017 Share Posted February 16, 2017 On 2/14/2017 at 7:13 PM, hellblazer said: Just finished installing the S1 thermal radiator truss section to my ISS. You sure that's not real footage? That'S great! Quote Link to comment Share on other sites More sharing options...
ThiccRocketScientist Posted February 16, 2017 Share Posted February 16, 2017 K E R B A L K I N D Episode 14. Share (somewhere) if you enjoyed! Quote Link to comment Share on other sites More sharing options...
Firemetal Posted February 17, 2017 Share Posted February 17, 2017 On 1/23/2017 at 5:07 AM, DMSP said: Not entirely sure if this can be considered a cinematic, but I think it's ok enough to be here. That is a cinematic if ever I've seen one. And a great one too! Fire Quote Link to comment Share on other sites More sharing options...
DMSP Posted February 17, 2017 Share Posted February 17, 2017 6 hours ago, Firemetal said: That is a cinematic if ever I've seen one. And a great one too! Fire Thanks! I'm very happy you liked it. Quote Link to comment Share on other sites More sharing options...
ThiccRocketScientist Posted February 18, 2017 Share Posted February 18, 2017 Next chapter of Johnbo Kerman! Quote Link to comment Share on other sites More sharing options...
theMeepman7 Posted February 21, 2017 Share Posted February 21, 2017 (edited) On 7/13/2014 at 5:27 PM, HatBat said: The Cinematic Enthusiasts(Home of all things Cinematic) You can post your KSP short films, movies, cinematics, questions, advice, collaboration ideas and generally 'all things cinematic' here. Hope you find this useful! I'll get us started with one of my own cinematics. Here's two of my recent favourites from this thread, I'll regularly highlight a film I think deserves the attention. Please make sure your video is the best it can be! This thread is devoted to sharing films, not just craft showcases. So be imaginative! I noticed that the warp/hyperdrive sound effect in your "Planetfall"cinematic is the same one as the FSD to hyperspace in Elite Dangerous and you also used the Imperial Fighter and F63 Condor boost noise. (Also from Elite) Just noticing that I'm not the only one here who plays Elite. Nice video by the way. Good use of BD armory. Edited February 21, 2017 by theMeepman7 Forgot to add specifics and an extra comment. Quote Link to comment Share on other sites More sharing options...
ThiccRocketScientist Posted February 22, 2017 Share Posted February 22, 2017 My cinematics are getting better and kind of better. Unfortunately, my mental state is getting worse and worse. Quote Link to comment Share on other sites More sharing options...
Soda Popinski Posted February 24, 2017 Share Posted February 24, 2017 I finished Part 3 of Project Overkill, my Mission Report turned narrative rescue komedy. If you guys recall, I did some rudimentary voice acting, and had terrible "lip-sync" animation in the style of South Park. I figured out how to make the lip-sync look a lot better, and more importantly, make it easier to do. Previously, I was manipulating opacity by keyframe in Adobe Premiere. This time, I exported the dialog into a sound file, imported it into Adobe After Effects, converted waveform to keyframes (under keyframe assistant), and assigned that to the vertical scaling of a black oval. Exporting this gave me a black oval that opened and closed in sync with the voices. I then imported that as a new layer in Premiere, and scaled and rotated it to put it in place. Sometimes I used Spherize to distort it to match the perspective of the head. Quote Link to comment Share on other sites More sharing options...
Supergamervictor Posted February 25, 2017 Share Posted February 25, 2017 Quote Link to comment Share on other sites More sharing options...
Servo Posted February 27, 2017 Share Posted February 27, 2017 This is my first foray into cinematics (and kind of a half-step): Intercept I cut this from footage that I shot during a test of my guided missiles. I learned a bit about timing stuff with audio, and I'm still learning to use CameraTools (If anyone could link a tutorial for pathing mode, I would be grateful). Since I didn't reshoot anything, there are a few logical blips and shots of the NavBall, but I promise I will avoid them in future true cinematics. If any of you fine people would be willing to review this, and give a critique, I would be very grateful. Quote Link to comment Share on other sites More sharing options...
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