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.24 Preview Vids are on Youtube


Sandworm

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Apparently it's a difference between the time it takes the planet to rotate and the length of the day (which is slightly different due to Kerbin orbiting the sun). Currently (according to the wiki), the rotation is 6 hours, but the "day" is actually 6 hours 51 seconds. So they changed the day to be 6 hours, which means the rotation will probably be something like 5 hours 59 minutes and 9 seconds. Which will make inserting geosynch satellites a little bit more fun.

Edit:

Or maybe it's a result of Mun and Minmus slowing down Kerbin's rotation due to tidal forces :D

It spins faster now if the day is shorter. This makes it easier to get into orbit (by about 0.3Dv or something silly like that)

I reckon a high ranking official wanted to lose some weight without exercise and a kerbal solution was found, namely to speed up the planet so the high ranking official weighed less as a result of centrifugal force.

They experimented with with an anti gravity field everywhere he went but the test result of that were a bit unstable (they never found the bodyguard) so a solution using huge rockets was decided upon

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Awesome. Can't wait.

Been holding off on playing again for .24, so it's been a while for me :P

Looks like I'll need to finish up Divinity: Original Sin quicker than intended :D

So have I! I've wanted to play so badly for weeks, but I don't want to snack before dinner. :\

I'm debating on waiting for my essential mods to be updated.

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It spins faster now if the day is shorter. This makes it easier to get into orbit (by about 0.3Dv or something silly like that)

I reckon a high ranking official wanted to lose some weight without exercise and a kerbal solution was found, namely to speed up the planet so the high ranking official weighed less as a result of centrifugal force.

They experimented with with an anti gravity field everywhere he went but the test result of that were a bit unstable (they never found the bodyguard) so a solution using huge rockets was decided upon

And THAT is why there are random Kerbals in space. See there we came full circle.

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So have I! I've wanted to play so badly for weeks, but I don't want to snack before dinner. :\

I'm debating on waiting for my essential mods to be updated.

Yeah, was thinking of holding off for a week after release and start out with a bunch of mods. Thinking more about it, I'll probably just play a stock career, then add in a bunch of mods after I've unlocked everything stock :P

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As someone mentioned already, 64 bit addressing is way more than 64GB. 64GB would be 36 bit addressing. :)

Actually, no 64-bit processors I'm aware of support 64-bit addresses. AFAIK, AMD64 typically uses 52 bits for physical addressing and 48 bits for virtual addressing (physical address width determines how much physical RAM the processor can use, and *that* is what's restricted on Windows; virtual address width controls how much memory a *process* can use, does not have to be related in any way to physical address width, is the source of the 4GB limit for KSP 32-bit, and is set to effectively 43 bits on Windows (i.e. 8 TB) - memory past that point is reserved for system use).

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I am SO EXCITED for this update now! More direction, less aimless wandering, and while I half-dread having to be more conservative with my rocketry I still really love what I've seen so far in all the videos.

...Except for the flavor text on the contracts. Some of those sentences are a little confusing! I assume they're being generated, so I forgive them, but part of me is caught between giggling and clawing at my face.

Thanks for the playlist, by the way, nice to have everything all in one place.

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Actually, no 64-bit processors I'm aware of support 64-bit addresses. AFAIK, AMD64 typically uses 52 bits for physical addressing and 48 bits for virtual addressing (physical address width determines how much physical RAM the processor can use, and *that* is what's restricted on Windows; virtual address width controls how much memory a *process* can use, does not have to be related in any way to physical address width, is the source of the 4GB limit for KSP 32-bit, and is set to effectively 43 bits on Windows (i.e. 8 TB) - memory past that point is reserved for system use).

Huh. You learn new stuff every day! I haven't looked into addressing properly since I last wrote assembler code, which was when 64MB was a lot of memory. I see I need to refresh my skills.

It makes sense to use smaller addresses, I reckon it eases the load of the CPU cache quite a bit. I guess we're quite far away from utilizing those enormous amounts of memory that even 56 bits gives us.

We are horribly off topic, however.

Edit: thanks! You just gave me an idea for a summer programming project! I'll write a "Hello, world!"-style 64-bit operating system using x86 assembly and VirtualBox. Hm. How will I find time to play 0.24? And how will I find time for my wife and my three kids? Choices, choices...

Edited by ola
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Really? It still says unlisted for me.

Hmm. Seeing as that gives the first look at 0.24 Sandbox, we can finally see the new parts. My eyes immediately went to the Mk series that Hugo has been working oh so diligently on for weeks and.. they look no different. I wonder what was changed then, if not the exterior texture?

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3 interesting things I noticed:

1) In Sandbox, it still seems to tell you how much your rocket costs, which is nice if you, say, want to test a career craft in sandbox.

2) Is the only way to gain rep by doing contracts? Can you not do it by doing your own missions places (e.g. rep boost for landing on the Mun)?

3) One of the previews (I think Danny's) had a contract for "flag on Mun" given after he had, in fact, placed a flag on the Mun. What's up with that? If I'd already put a flag there, would accepting the contract automatically instantly fulfill it?

Hmm. Seeing as that gives the first look at 0.24 Sandbox, we can finally see the new parts. My eyes immediately went to the Mk series that Hugo has been working oh so diligently on for weeks and.. they look no different. I wonder what was changed then, if not the exterior texture?

He never said they're for 0.24, and I think he only started work on it around when 0.24 went into testing. It could just as well be a case of "work on this now, because your 0.24 stuff is done".

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this has probably already been covered in this thread, so if someone could link me thanks, but:

they said specifically since jeb was recovered in the mission he would be available for future missions. does this mean perma kerbal death has finally been switched on this next release?

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this has probably already been covered in this thread, so if someone could link me thanks, but:

they said specifically since jeb was recovered in the mission he would be available for future missions. does this mean perma kerbal death has finally been switched on this next release?

I think not: in the new debug menu tab shown by scott manley you can see an option to disable respawn, which I think implies that permadeath is off by default.

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this has probably already been covered in this thread, so if someone could link me thanks, but:

they said specifically since jeb was recovered in the mission he would be available for future missions. does this mean perma kerbal death has finally been switched on this next release?

In the video I linked - you CAN turn it on or off

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3 interesting things I noticed:

2) Is the only way to gain rep by doing contracts? Can you not do it by doing your own missions places (e.g. rep boost for landing on the Mun)?

I got this impression. I mean the reputation is professional reputation, right? How likely other technical firms are to want to work with you. As great as it is that you're flying to the moon regularly, that doesn't give them a peer impression of how you are from a business perspective.

So more successful contracts, more peer admiration, more rep, more contracts.

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Is the only way to gain rep by doing contracts? Can you not do it by doing your own missions places (e.g. rep boost for landing on the Mun)

Here is a related question: Does rep do anything for you other than give you better contracts? If not, then if you're not doing contracts you probably don't have to worry about reputation.

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