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Kerbal Warfare concept mk1


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This concept for Kerbal Warfare is based around the idea of a massive multiplayer war game lasting several days.

Players join factions of which the starting location and number of factions can be changed at during the set up of a “Worldâ€Â

After the initial stage players are tasked with gathering resources needed to build more units, destroy enemy assets and ultimately destroy all other factions main bases.

Resources include oil, metal, and solar energy:

Oil can be found in the middle of the ocean to land based areas and players will have to build a refinery over the oil reserve to make money.

Metal can be gathered from any planetary body other than the one your faction HQ is on. Players will have to build a Mining facility over a piece of land to make money. The amount of money received is depended also on what type of metal its picking up (Aka other planets provide more money for mines than others)

Solar energy is obviously collected from the sun and can be set up very cheaply either in space or on land using solar panels.

All these resources are turned into credits that a faction can use to build vehicles

Players can also make factories in space or on different planets that allow them to build units their

Buildings are constructed via 3 steps:

Step 1 Players need to make a deploy a vehicle with a engineering module to the location of their choice and then choose what building they want to make (Building range from defensive towers, resource gathering posts, and factories each of which are designed by the factions)

Step 2 Once they choose what building they want to make they then have to deliver a certain amount of “building material†dependent on the size of the building to the build site. Building material can be attached to a vehicle for transport.

Step 3 And after the necessary amount of building material is delivered to the build site the building will be built

Vehicles: Players can build and test vehicles they design to their hearts content in a virtual test area however they will have to buy the same vehicle in order to use it in the actual world, the price of course will be based around the parts they used to make it.

Vehicles from:

Sea vessels, land vehicles, aircraft, and spacecraft can be bought and deployed from the main faction HQ

Weapons:

My current weapon lists include:

Guns, cannons, missiles, rockets, bombs, and lasers

Guns: Guns are cheap and have a high rate of fire

Cannons: Cannons do more damage than guns but have a slower rate of fire and are quite heavy

Missiles: Missiles have 4 components

  • Guidance system:Players have 2 choices either laser guided or inferred. Laser guided missiles are guided by laser designated points and are limited only buy their fuel range while inferred obviously locks onto a target heats signature.

  • Warhead: Players can multiple components of high explosive or a solid component high explosive components explode on impact while solid components can be used to break into layers of armor before breaking off

  • Fuel: Players can increase the range of their missiles by adding more fuel components

  • Engine: Players can choose the engine of the missile however certain engines are better for certain roles than others.

  • Players can also choose how big or small the missile is specifying its role

Rockets: are like missiles but they don’t have a Guidance system

Bombs: only have the warhead component and are useless in space

Lasers: Lasers are fire beams of energy at the speed of light. They are the perfect weapon, however they require massive amounts of energy and Laser cannons themselves are very expensive and heavy.

Lastly all the weapons above can be either put on turrets or placed in fixed locations on a vehicle

Factions:Players within a faction will gain their share of the total amount of credit income of their faction when their online. Vehicles designs are shared within the faction allowing players with little experience making vehicles to use designs made by others. Vehicles can be shared between people in the same faction as well.

Fast travel: My solution to this is to allow 4 times speed in the middle of space away from a orbital bodies orbit and at least 5000 meters away from an enemy faction vehicle

Also in order to go to a different planet i'm adding a sort of “hyperdrive†to the game that is quite expensive and heavy but it allows players to move at 8 times speed when players clear a planetary gravitational field as well as being at least 5000 meters away from an enemy faction vehicle

Possible AI: My idea behind this is to have ai manage or completely take care of managing vehicles and defenses unoccupied by players:

  • For example the transportation of building materials or even fuel could be done by give a vehicle orders and having a ai carry them out. Also if an enemy vehicle gets close to one of your defense towers the ai can automaticly man the guns on the tower and fire at the hostile vehicle.
  • A more advance feature would be the ability to give an ai orders to attack a position in the place of a player

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