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[showcase] Post your .24 re-usable designs here!


LvL

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I never have messed with the planes much in KSP, so I went in a different direction. This is my Test ship for contracts, hauls them straight up, knocks out test, and then lands right back at KSP. So far 98% instead of 100% from the runway has not been an issue, but I may build a version in the SPH as that would avoid having to steer the landing on test that result in a high altitude, or long hang time. Kerbin,s rotation will have you coming down on buildings in these, and it is hard to judge just where you will land as the chutes get in the way visually.

Test-One.jpg~original

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This one uses mostly tier 4 parts (and of course turbojets, but only those tier 5 parts which are on a direct link to turbojets)

There are two variants - a research/part testing version and a crew rescue variant -

Research version

http://cloud-4.steampowered.com/ugc/73499644701703349/22B1C55989F96A69277338402F26E6425446DD2A/2048x1280.resizedimage

Crew rescue version

http://cloud-4.steampowered.com/ugc/78002875711005909/F83C0C31A88D1EB86AEF2E489D2822A58B9E67E5/2048x1280.resizedimage

OOOOOOoooooh man... I LIKE this design... That is clever and downright beautiful. Good work sir!

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Here's a 100% recoverable Mun lander that I made. Features full science equipment and space for 2 kerbals. The launch stage has its own probe and can be landed on Kerbin (semi-powered).

Craft file: https://dl.dropboxusercontent.com/u/24407836/2K%20Rec%20Mun%20Lander.craft

http://imgur.com/a/aAIVk

Wow! you are re-usable space program worthy! :D

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Just called Mun Four for some reason.

For doing sciencey stuff at the mun and ensuring, with just a little aerobraking, a runway landing.

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https://www.dropbox.com/s/i3fe1iuyu1t0q18/Mun%20Four%20NMJ.craft

ETA, the science gathered on this mission enabled wheels....

P5Pvkwl.png

Edited by Fellow314
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Just called Mun Four for some reason.

For doing sciencey stuff at the mun and ensuring, with just a little aerobraking, a runway landing.

http://imgur.com/a/IYCTA

https://www.dropbox.com/s/i3fe1iuyu1t0q18/Mun%20Four%20NMJ.craft

ETA, the science gathered on this mission enabled wheels....

http://i.imgur.com/P5Pvkwl.png

WHOA! I tried making a cargo SSTO before, but it resulted in many explosions and possibly the death of a few kerbals. I applaud thou, and thou shall now receive thee rep

(edit) if I could...

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Just called Mun Four for some reason.

For doing sciencey stuff at the mun and ensuring, with just a little aerobraking, a runway landing.

http://imgur.com/a/IYCTA

https://www.dropbox.com/s/i3fe1iuyu1t0q18/Mun%20Four%20NMJ.craft

ETA, the science gathered on this mission enabled wheels....

http://i.imgur.com/P5Pvkwl.png

I like how you used only 2 landing legs! that must really save on cost

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I like how you used only 2 landing legs! that must really save on cost

I suppose it does. A happy accident. I don't really consider costs as my aim is always that fuel (and the occasional drop-pod) is the only expense.

The real reason is that I'm a crap pilot and Mechjeb couldn't work around the fact that the legs that were on the front bashed into the side docking ports when docking so I just slammed a landing gear on. :D

If lander pod lands on a hillside it does tend to roll to the bottom.

Oh, and the rover experiment was a total failure :(

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Slightly heavier cargo lifter putting my experimental station into 250 x 250 orbit.

Lost a turbojet on landing because I tried it unpowered. :D

http://imgur.com/a/4itt8

You sir, are the second-best cargo-SSTO builder I have ever seen (first being Overfloater, of course). *tries to give rep* 'you must spread some rep around before blah blah blah blah'. *sigh*

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My current peek of reusable craft is Repoman (more in this thread http://forum.kerbalspaceprogram.com/threads/89675-Career-Mode-Closed-Cycle?p=1333942#post1333942) which i use to collect valuable trash from orbit. In the following image i just collected an old main stage that was floating around Kerbin for quite a while until i had the means to recover it.

repo_10.jpg

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You sir, are the second-best cargo-SSTO builder I have ever seen (first being Overfloater, of course). *tries to give rep* 'you must spread some rep around before blah blah blah blah'. *sigh*

Thanks.

I think you may be overstating it slightly, but thank you.

I stick to a formula which makes it easy, but they all do tend to work out the same.

1 - ensure the COG doesn't move or moves as little as possible - this means building the structure with engines on and then putting the fuel on the side so the COG remains the same. You'll note that I needed to move the COG forward on that recent one so the really heavy nuke engines are at the front (I do that a lot)

Aaand, that's just about it. If the COG doesn't move as fuel drains (and monoprop) then all you need is the COL around about hald a ball behind the COG and you're golden. Oh, and front wheels raised above the rear to give an upward angle for launch.

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My current peek of reusable craft is Repoman (more in this thread http://forum.kerbalspaceprogram.com/threads/89675-Career-Mode-Closed-Cycle?p=1333942#post1333942) which i use to collect valuable trash from orbit. In the following image i just collected an old main stage that was floating around Kerbin for quite a while until i had the means to recover it.

http://www.docmoriarty.com/ksp/gfx/repo_10.jpg

.

:o :O :o :O :P that is... just wow. *frantically gives rep*

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Made another one today. This is kinda the low end of reusable space craft featuring 1 rapier engine and a max payload of 3.3t. Here in space delivering a xenon driven satellite.

Snnnnnnnnnnnip

Hey it works, don't knock it. I like the design carrying the payload in the middle, It must be pretty stable no matter the load. I think my task for today is to design a spaceplane similar to yours without rapiers (since I haven't unlocked them yet) capable of hauling a full orange tank up to orbit without tapping its fuel. I have MKS/OKS installed and I'd love to get to work on them but due to launching some expensive stuff I'm down in funds and the OKS launches I set up are scary expensive :(

So yes.. spaceplane, completely reusable, orange tank load to orbit. That's my goal today :)

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Made another one today. This is kinda the low end of reusable space craft featuring 1 rapier engine and a max payload of 3.3t. Here in space delivering a xenon driven satellite.

http://www.docmoriarty.com/ksp/gfx/spt_jumper_04.jpg

that looks SOOO cool! post those two crafts on an individual thread and you'll get rep streaming in!

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Interplanetary you say? Well, lets see... here are some of mine...

The Schwalbe. An older orbital crew-exchange plane with very limited range. Good enough to bring some Kerbals into orbit or back down though.

ecqH21W.jpg

The Astro Liner. A spaceplane to ship modular cargo and rovers arround. Development halted though since I was not very happy with the limmited capacity of the tail-ramps.

ZAOFCFj.jpg

Rear-view with a demo-rover inside:

Gb6JFHB.jpg

The Crossfire is an orbital passenger ship like the Schwalbe. Slightly better performance, capacity and completly heat-shielded though.

tCP4X5L.jpg

The Crossfire II received additional tanks, a front-winglet and a redesigned main-wing to carry the extra-weight. Thus, this upgraded version is able to make the trip to Duna from the KSC runway. And if one uses aero-braking, might be able to come back without refuel as well. :)

mJnWfg0.jpg

And my current main workhorse is the Pelican modular cargo spaceplane. It can lift more than 40 tons (still havent found the upper limit) from the KSC runway into orbit and straight into a Duna orbit as well. I havent done it yet, but the dV numbers indicate it. And with aero-braking it should have even more range. Though, for safety reasons I personally always prefer to completly refuel after the launch.

evfRkKQ.jpg

The Pelican can be used in many different configurations, such as...

a multi-landing explorer, with a loaded processing lab and a fully operational lander to explore orbital bodies:

sm8P447.jpg

a long range orbital science configuration, with all kinds of experiments and plenty of interplanetary range after LKO refueling (something like 4500 dV or so):

1BXnNid.jpg

a self-propelled manned rover carrier, should be good enough for Duna,... tested on the Mun so far:

9KNd9D1.jpg

or a simple tanker configuration, lifting 42 tons in the cargo-bay plus further fuel in the hull-tanks:

ynNfzrY.jpg

and of course one can always just throw the random stuff from part-testing contracts into the cargo bay and grind money with a cheap lifting system:

gkeWh0E.jpg

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Three Kerbal (almost) SSTO for sciencey trips to Duna.

Drop-pods full of fuel prevent it from being truly SSTO and where you land is a bit of a crap-shoot, but it works. On no account pull back on the stick until the end of the runway.

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https://www.dropbox.com/s/hhigq2tzlu0a6a8/Duna%20Three%20K%20NMJ.craft

Edited by Fellow314
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Meanwhile i made couple more transport space planes. The peak of development as presented last week has been totally superseeded by todays creation, a 17-engine transporter for really heavy payloads.

Empty TOW: 116t

Payload: 94t

Max TOW: 210t

Part Count: 371

leviathan_01.jpg

Engine Test ...

leviathan_02.jpg

Maidens flight ...

leviathan_03.jpg

It's designed to replace Milkman which was used to transport fuel to LKO but using it up at the same time.

milkman_01.jpg

Another one i made is an old school pre-rapier transport space plane with 2 jet engines and 2 LV-T30's for around 7t payload to LKO.

oldsmobile_01.jpg

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screenshot40_zpsbf310875.png

screenshot42_zpsdfe714e6.png

Andromeda Shuttle

screenshot11_zpsb5f0a3fa.png

This is the Dragos capsule, designed as an SSTO/lander. May have enough fuel to land after attaining a LKO without refueling, for Duna/Laythe it should definitely have enough fuel for that. Designed to be functional on Kerbin with the intent of it being used on Laythe and Duna, don't think it is strong enough to handle Eve though.

Edited by JonBar
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This I made in 0.24, and it is reusable. Never mind that it is reusable because it launches on my biggest SSTO, the Nodachi (Gorgeous gratuitous shot so those of you that don't know it can take a look, and to show it off too ^^'):

OWIZdoT.png

So I made something awesome to go with the Nodachi in these though times of budgets and reusability, yes. A reusable interplanetary mothership that fits in the bay! Carrying 4.8km/s in the tanks at lowish T/W (0.26) and a lander good for another 2.8km/s at excessive thrust (can't recall specifically, but probably >1 on kerbin), it can do a Duna mission without chutes (or a lot other places, frankly), then get back into LKO to be picked by the same Nodachi that took it up to be returned to the runway. Oh, and since it's supposed to carry two kerbals around (one pilots the mothership, the other takes the lander down), you can crew it from said Nodachi in LKO after you perform the final systems and snacks check before Kerbin departure. It is 10 mT lighter (~23mT fully laden) than the original payload, so taking it up is kinda trivial, too. A look in the VAB, with the Big Red subassembly that is the standard benchmark payload:

POjhEPT.png

Here's the subassembly, so you can put it in your own Nodachi:

http://www./download/d1p9vm0ppfzgmae/Nodachi+LR+Scout.craft

You should have to just take out the payload rack, take the big red form in there, put this instead (if you want the fairing gone, there's a trick for that in the aesthetics thread that basically involves clipping something into the engine's end node to get the fairing to disappear), then put the rack back in. It helps to have the Nodachi upside down so you can get a better view inside. Oh, and to get it back to the ground, if you are that masochist, put docking ports on the spine of the payload rack to secure it more firmly on the way down, at least one on the back.

Rune. You can find the Nodachi thread here.

Edited by Rune
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