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[.25.x] RealRoster - Editor Crew Tab Fixed


enneract

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Well if you do it as a brand new plugin, feel free to use the code I contributed. Especially since I want crew rotation again :D

Yep! Rotation will be a thing. I also want to do something with realistic crew compositions and weighting by experience, etc.

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Sort of. I have plans, but since crew persistence is now stock, the original purpose of this mod is unneeded.

That being said, I am working out how I want to modify automatic crew selection. It may be released as a new mod, or an update to this one.

Good to hear. :)

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  • 2 weeks later...

Just a heads up for folks waiting for an update to this.

I'm unlikely to update it at this point; I've been playing with Kerbal Construction Time which is inherently incompatible (even in theory) with this mod, and can't imagine playing without it anymore. I may look at submitting some code to KCT to replicate some of the effects of the crew selection tweaks, but idk. If KCT figures out a way to integrate with the editor crew selection menu, then this mod will be picked back up.

This may come off as selfish to some, but it is hard to work up enough 'give a ....' to spend hours implementing a mod which I'm not ever going to use myself.

Anyone interested in continuing the mod is, of course, free (and encouraged!) to fork it and keep going; that is the point of a permissive license.

Edit: Had a conversation with magico13 today. RR is probably getting updated after all.

Edited by enneract
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.90 Update is in progress. Pretty much a rewrite, but I know what I'm doing this time.

Goals are a little different. Here is my planning document, if anyone is still paying attention to this thread, please feel free to offer feedback.

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  • 1 month later...
.90 Update is in progress. Pretty much a rewrite, but I know what I'm doing this time.

Goals are a little different. Here is my planning document, if anyone is still paying attention to this thread, please feel free to offer feedback.

Sounds pretty brilliant. I can't wait, but I will. I really like how it will select the highest level.

EDIT: Whoops, there's a new thread. I should have checked that first.

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  • 2 months later...

Little bit of a necro here:

This mod is dead, it will not be updated further. Check out CrewQueue for a take on some of the additional features which are still relevant to modern versions of KSP.

However, I took down the GitHub repo but failed to archive the releases or source correctly. If anyone still has a copy of the last release, I would be appreciative if you'd PM it to me so that I can rehost it for those still using .25 for whatever strange reason.

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Little bit of a necro here:

This mod is dead, it will not be updated further. Check out CrewQueue for a take on some of the additional features which are still relevant to modern versions of KSP.

However, I took down the GitHub repo but failed to archive the releases or source correctly. If anyone still has a copy of the last release, I would be appreciative if you'd PM it to me so that I can rehost it for those still using .25 for whatever strange reason.

What was the last release? I've got one marked as 1.0 backed up. Windows information says it was modified on November 9th, 2014

Edited by GavinZac
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  • 2 weeks later...
What was the last release? I've got one marked as 1.0 backed up. Windows information says it was modified on November 9th, 2014

If I read the CKAN metadata correctly, the last release was 2.1.

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