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nebuchadnezzar

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Everything posted by nebuchadnezzar

  1. I've been absent for a while, but this post and your update have brought me back. Looking forward to playing with this mod again!
  2. I have been away from KSP for quite awhile, but recently got the itch again. I am so excited that I finally get to play with this mod! Thank you for your work @alexustas you have made my dreams come through! Maybe one day I'll be playing the Konquest mod... A man can dream!
  3. I love the work you've done on this mod. Thank you for creating an excellent mod!
  4. Just got back from vacation and I'm super excited to see you've updated this mod! I will test it soon and report back. Thank you, @linuxgurugamer!!!
  5. @linuxgurugamer any hope for this mod? I love it to death and have been holding out for it. Willing to help test if that'll help.
  6. Is Modular Fuel Tanks disabled in 1.4.2? Not trying to rush an update, just curious. Thank you @taniwha for keeping this great mod alive!
  7. @blackrack I hope I'm not offending by re-asking my question, but I fear my post was buried when I uploaded the wrong log initially. I'm getting a Null Reference Exception every time I exit the Tracking Station back to the space center. I'm using scatterer v0.0329 on a fresh KSP 1.4.2 install with Making History and no other mods. I searched around on the thread before posting, but I didn't see this specific issue addressed, so I apologize if this is a known issue. Here is my output log. Thank you all your hard work and dedication to such an awesome mod. My KSP experience is richer for it.
  8. @linuxgurugamer thank you for keeping this great mod alive, it has always been my favorite LS mod. You are a true hero of the KSP modding community, is there a way I can donate to your coffee/beer fund?
  9. I'm having a strange interaction with the MK3 Block II CERV and Scatterer 0.0329. I'm on a clean 1.4.2 and installed the latest Cormorant and the Block II add-on with the included Firespitter dll along with MM 3.0.6. When Scatterer is installed, I get NullRef spam when using the CERV pod. When I uninstall Scatter the NullRef goes away. Any help understanding this problem would be appreciated. I've attached my output log here.
  10. Thank you for the continued updates and hard work, @blackrack. I'm getting a Null Reference Exception when exiting the tracking center back to the space center. I have snipped the relevant error code from the log below, but I have also uploaded my log file here. I've tested this on a clean 1.4.2 install with only Making History and Scatter v0.0329 installed. @Galileo Thanks for the quick reply. I Uploaded wrong log file, doh! This is correct file. Output log link
  11. Amazing job on the revamp, @TiktaalikDreaming! You really knocked it out of the park with this one
  12. Are you just redistributing squad models and textures? If you don't have original models and textures you should just write MM patches to accomplish the same thing without violating Squad's license.
  13. @Gameslinx When this mod was originally released it was ripping off textures from other mods without permission. This was not addressed until the author was called out in this thread. Yes, this thread is for GEA and if there are licensing issues, they should be discussed here. Personally, I believe the mod author has shown themselves to be untrustworthy. As such, some scrutiny should be applied to ascertain whether or not more assets have been illicitly used and or licenses violated.
  14. @Galileo Just wanted to say thank you for all the work you do to make KSP look beautiful! I know it's hard work, and you're constantly having to deal with jerks; but myself and surely many others really appreciate it!
  15. Thank you for the update @taniwha. Very sorry to hear about your loss, wishing you all the best.
  16. Maybe parts mods from .90, but there's no way you're using any plugins from that far back.
  17. Yeah, I ended up doing this, but it lowers the craft quite a bit.
  18. Love the mod, but I was wondering if the landing legs are working as intended? It seems like they're designed to sit inside the side pods, but they don't seem to fully retract.
  19. Glad you're making progress on this mod!
  20. You must not have seen Cormorant Aerospace, then. It's the best shuttle mod IMO.
  21. @magico13 I've done a quick bit of testing in a mostly stock install and it seems that everything is working as intended. No longer do Kerbals recovered by SR show up as MIA in the astronaut complex. I haven't tested contracts though, so I can't say if they are functioning or not. Thanks for the fix!
  22. @magico13 I'm having an issue with crew recovery. When a vessel is recovered by Stage Recovery, the tab for crew says they're recovered, but when I go back to the space center and open the astronaut complex, they're listed as KIA. Here are some screenshots showing what I'm seeing. The first shows the SR screen showing crew recovered and the second shows the Astronaut complex showing crew KIA. Here is my log file from testing on a clean 1.2.2 install with only SR, Mechjeb, MM, and Hyperedit installed.
  23. This type of vague post is, in my opinion, always a telltale sign of someone who is promising more than they can deliver. Why even make such a vague post? Why not make a post when you have something to show? I wish you all the best, op, but I'll believe it when I see it.
  24. This kind of thread is always a telltale sign of someone who is biting off more than they can chew. Someone who is looking for the recognition of being a mod maker, without actually doing any of the work required. Focusing on the name is backwards thinking. You should be focusing on the things that actually matter: writing configs, making textures and testing. Instead of doing the actual work required for your mod, you're using a poll to determine what you should name your mod. Come back after you've done some of the leg work and have something to show, instead of a useless poll for a mod which may or may not ever be realized.
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