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nebuchadnezzar

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Everything posted by nebuchadnezzar

  1. Using 3.4.8 on an otherwise stock install. Using extender in the SPH seems to be working correctly, but using it in the VAB seems to cause issues. When triggering the extender in the VAB, KSP throws an exception and then you cannot revert back. Testing in Win x64. Here are my logs.
  2. Trajectories is throwing exceptions in an otherwise stock install. Testing on Winx64. Logs
  3. It looks like the 1.1.1 update broke Hyperedit. When I place a craft in orbit and then timewarp KSP starts throwing exceptions. I'm testing on Win64 with only Hyperedit installed. Here are my logs.
  4. I'm experiencing an issue with Procedural Parts throwing exceptions. When I add the procedural decoupler and re-size it, the exceptions start spamming. Sometimes it causes the UI of the procedural parts to stop working, sometimes it crashes. I'm testing on Windows x64 with only MM and Procedural Parts installed in addition to the default files. Here are my logs.
  5. Sorry to keep bugging you @taniwha, but I have another bug report. When I have MFT 5.7.1 installed, launching or building a craft in the VAB or SPH causes issues. When in the SPH, You can create and save craft in the SPH, but you cannot launch from the SPH. You can launch default craft from the Runway, but launching a custom craft crashes the game. When launching from the SPH, the scene will switch to the runway, but it freezes and neither the terrain or runway is visible (picture). Alt-F4 is required to close KSP. SPH x64 Log SPH x86 Log When in the VAB, You cannot load or save craft. You can launch default craft from the Launchpad. When launching from the VAB the scene does not change and all menu buttons are grayed out and the rest of the UI is unresponsive (picture). Alt-F4 is required to close KSP. VAB x64 Log VAB x86 Log For testing I'm running in x64 and x86 with only MFT and MM installed in addition to the default Squad files. On the plus side, the PP volume bug is fixed Thanks again for all your hard work!
  6. With the 1.01 update for kopernicus, it seems that Sigma Dimensions is working correctly in 1.1. I haven't done a lot of testing, but KSP starts without any issue and the rescale is working.
  7. I'm experiencing an issue with Procedural Parts and MFT (Modular Fuel Tanks). When I have MFT installed the tank volumes are extremely small. I've tested this with only MFT, MM, and Procedural Parts installed. Here is my log from that test.
  8. I've noticed an instance in which MFT isn't playing nice with another mod. Having MFT installed appears to partially break the B9 Procedural Wings mod. Specifically, when having MFT installed the fixed wing from B9 Procedural Wings is unable to be edited. I tested this with only B9 Procedural Wings, MM, and MFT installed, and it is repeatable. I'm running x64. Here is my log file. Thank you for your hard work in keeping this mod updated! It is one of my must haves. Seems to be a problem with the B9 wings. I also wanted to detail an issue with MFT and Procedural Parts. When these two mods are installed together, MFT makes the tank volume very small. In the Procedural Parts thread there is a link to a github issue report that mentions this: I've tested with MFT, MM, and Procedural Parts and I can confirm it's an issue. Here is the log from that test.
  9. I've noticed an issue when using these wings with the Modular Fuel Tanks mod. I think it's probably cause by MFT, but I wanted to mention it here. When MFT is installed, I'm unable to change the shape of the fixed wing. The all moving wing and control surface work fine, but not the fixed wing. I've tested this with only MFT, Module Manager, and this version of B9 wings. Here is my log. I'm grateful for the work you do maintaining this mod!
  10. Excited to see these parts are being developed again! Looking forward to using them in 1.1!
  11. Excited to see this mod has been continued! Thank you, @01010101lzy, for your work!
  12. I hope we see a 1.1 update for this mod!
  13. I've created a pack to add WindowShine to the command pods from Near Future Spacecraft. Download the pack here. You'll need TextureReplacer installed for this to work. Simply install the Gamedata folder in the .rar file into your KSP directory.
  14. Does it pause timewarp if a vessel is getting low on life support?
  15. Is the RSS plugin even going to be updated though? From reading the RSS thread it sounds like they're switching to Kopernicus completely. Won't 64k and K2 need to be rewritten with Kopernicus configs too?
  16. I read RSS is switching to Kopernicus. What will that mean for 64K?
  17. Ita a bug with older versions of KSPI and Tweakscale. Use the newest versions of both to avoid this issue. KSPI Tweakscale
  18. Why did you start a new thread for this mod instead of continuing on the existing thread?
  19. Isn't resgen the name of one of the B9 dependencies?
  20. This is a great mod for my linux install! Would it be possible to toggle this via hotkey?
  21. I downloaded the latest build from the github in order to use the Insulation Blankets texture pack, but now I'm getting this graphical bug where the windows don't seem to have any textures. This issue occurs with or without the Insulation textures installed when using the latest github version. I'm testing on my Linux install with only Fustek, Firespitter .DLL and MM installed. Also, the hatches in the KSO textures are broken in the github version. I suspect it's because of the changed UV mapping as you mentioned.
  22. Worked like a charm! Thanks, sumghai! edit Looks like some issues have manifested with the latest version from Github, but not with this texture pack specifically. I've detailed them in this post.
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