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nebuchadnezzar

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Everything posted by nebuchadnezzar

  1. @taniwha Not a big surprise, but the current version isn't functional in 1.2. Looking forward to an update so I can use this essential mod again. Thanks for all your hard work, taniwha!
  2. @v1per Glad to see your working on these parts again. Looking forward to what you come up with!
  3. @Stavell Seems like the test build is working properly in the official 1.2 release. Thank you for all your hard work!
  4. Sounds like this is just another person trying to be a "modder" off the backs of people with real skill and talent. @Ackoli if you want to be taken seriously, design your own models and textures instead of begging for someone to do the work for you.
  5. Then how are you getting models for this mod?
  6. This does work with the stock cargo bays via an included MM patch.
  7. I was wondering if the workspace size could be increased even further? I'm attempting to build huge truss sections with the part welder, but I'm bumping up against the max size, even with hangar extender. I've looked at the source a little bit, but I don't have much experience with things like that. Is it even possible to go larger, or are we at the maximum? Never mind, modifying the config file does what I wanted.
  8. @pellinor I noticed an issue with Tweakscale that I haven't seen discussed yet. I've noticed that when launching a vehicle from the runway or launchpad directly, the IVA is flipped upside down (example) and the IVA window in the lower right is blacked out (example). Launching from the SPH or VAB with the same craft does not cause the issue. Tested in 1.1.3 with only MM and the latest version of Tweakscale installed. Here is a copy of my log. Thanks for all your hard work! Let me know if you need anything else from me.
  9. @StavellSadly, it seems that 1.1.3 has broken this wonderful mod. Resources are not consumed and the GUI no longer functions. I tested in stock 1.1.3 with MM and Hyperedit. Here is the log file I made while testing. I really love this mod, and it's simple take on a life support system, I hope you can find the time to give it an update. Thank you for all your hard work!
  10. Why would anyone download an unauthorized "modpack" over getting the mods from their legitimate sources? This just looks like another instance of someone trying to be a "modder" by hijacking the work of real modders and calling it their own.
  11. Pretty sure this mod is redistributing squad textures and models. http://spacedock.info/mod/718/New%20Solar
  12. @toadicus Quantum Struts seems to work fine in 1.1.2 but I was experiencing an issue where they weren't showing up at all. It turned out Ven's Stock Part Revamp was interfering with Quantum Struts. I think this happens because Ven's Revamp changes the model for the linear RCS strut. I fixed this by copying the mu and dds files from the Squad/Parts/Utility/linearRCS folder into to a new folder inside the quantum struts folder ie: QuantumStrutsContinued/Parts/QuantumStruts/strut Then I updated the model section inside the cfg files for quantumStrut and strutGun to read: MODEL { model = QuantumStrutsContinued/Parts/QuantumStruts/strut/model } It's not an elegant fix, but it does work. Perhaps some module manager trickery can fix this without copying the file. Also to anyone else having this issue, I can't provide a download for this, since the model is squads, but it should be easy enough for anyone to do on their own.
  13. @Elmotrix Scatterer doesn't load in the tracking scene. Try switching to an active vessel and then focusing on Tekto. @nismobg Are you using the dev version of EVE? That was my problem. Poodmund has a list with all the updated versions here.
  14. Do you have SVE installed? I had a similar issue with SVE. I think the dev version of EVE is the cause of this issue, and will require fixing on the SVE side.
  15. The "Soviet Flags" mod with it's prominent pedant flag image seems inappropriate.
  16. I am extremely enamored with how Tekto looks in the OP, but as long as it's working as intended I am happy Thank you for your hard work!
  17. @Poodmund I made sure that I'm using the latest updates for all the dependencies, but that hasn't fixed it. Here is the image you asked for.
  18. @Poodmund I love the visuals this mod provides, so I was anxious to try out the new update, but I don't think it's working correctly. I run a fairly mod heavy primary install, but I've replicated the issue in a stripped down install using nothing but the latest versions of the dependencies: Module Manager 2.6.24 Kopernicus 1.0.4 OPM 1.9.5 EVE 1.1.1 Scatterer 0.0246 With the dependencies installed, I then install OPM-VO v0.2.0 After I start and launch a ship, I go into map view and then focus on Tekto, and this is what I see: Tekto No Clouds It looks like there aren't any clouds loading, only scatterer. Here is a picture of Tekto after I remove the scatter config folder for Tekto. Testing is done on Win x64 KSP 1.1.2. Here are my logs. Thank you for making this awesome addition to OPM! Please let me know if I can provide any more logs, images, etc to help with testing.
  19. You need to update tweakscale. The latest version corrects this issue.
  20. Still getting exceptions when re-sizing procedural decouplers. Log spam starts after I place the decoupler and change the size. Testing on a stock install in Win x64 with MM and the most recent Procedural Parts release from Github. Here are my logs.
  21. Can you outline what the different variables in the config file control?
  22. Do you have Modular Fuel Tanks installed? That was an issue that was occurring, but MFT was updated and it should be fixed.
  23. MFT 5.7.3 is working great in 1.1.2, thank you, @taniwha. I'm not having any issues when running MFT with Tweakscale, but the volumes are not changing when tank sizes are changed. Not a big deal, but I thought I'd mention it.
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