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Higher Part Cost


mic_e

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On 8/15/2018 at 4:49 AM, PataSolar said:

The link for this mod is dead. Can anyone help me with how you'd go about changing or creating a .cfg file to enact this?

EDIT: Apologies for reviving this dead thread. If I could delete this post I would. I've learnt how ModuleManager works and how to utilize it now. So, hunky dory here. 

You can copy paste the following into a text editor (Notepad on Windows, TextEdit on macOS, etc.) and save it as a .cfg file.

@PART[*]
{
    @cost *= 6.0
}

@RESOURCE_DEFINITION[*]
{
    @unitCost *= 6.0
}
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