raidernick Posted January 16, 2017 Author Share Posted January 16, 2017 (edited) 5 hours ago, Fenyx said: Dear autor! I just install you mod and i am surprised that the parameters of engines and fuel tanks do not match reality. The engine RD-171 thrust should be 8180- kN, and you in 1800 .. At the RD-120 thrust 912 and not 750 as in your fashion. The diameter of the Zenit rocket - 3.9 meters, and you have it is less than the diameter of 3.7m stock tanks! Why is this so? Like every other mod, the parts use stock values unless you have realism overhaul installed. If you don't know why parts use stock values in the stock game vs real values, I advise you learn a bit more about the game first before jumping in and doing a ton of modding on realistic parts. Edited January 16, 2017 by raidernick Quote Link to comment Share on other sites More sharing options...
Fenyx Posted January 16, 2017 Share Posted January 16, 2017 Hmm .. I thought that your mod is designed for cooperation with the RSS. Why do we need a real model rockets in a fantasy world? And if mod is made for stock game, then why in the description mention about working with RSS and RO? For reference, I fly in the KSP since version 0.23 Quote Link to comment Share on other sites More sharing options...
raidernick Posted January 16, 2017 Author Share Posted January 16, 2017 47 minutes ago, Fenyx said: Hmm .. I thought that your mod is designed for cooperation with the RSS. Why do we need a real model rockets in a fantasy world? And if mod is made for stock game, then why in the description mention about working with RSS and RO? For reference, I fly in the KSP since version 0.23 if you don't understand something simple like this, I can't help you sorry. Quote Link to comment Share on other sites More sharing options...
hylonomus5 Posted January 17, 2017 Share Posted January 17, 2017 Been using this mod and it's great! But, could anyone let me know how you are suppose to attach these engines? The RD-107 Engine to the R7-Sputnik-PS Boosters. Thanks! Quote Link to comment Share on other sites More sharing options...
raidernick Posted January 17, 2017 Author Share Posted January 17, 2017 3 hours ago, hylonomus5 said: Been using this mod and it's great! But, could anyone let me know how you are suppose to attach these engines? The RD-107 Engine to the R7-Sputnik-PS Boosters. Thanks! ummm, wth are those engines supposed to be? Those are not the engines from my mod....I don't know where you got those but they are definitely not the ones you should be using... Quote Link to comment Share on other sites More sharing options...
raidernick Posted January 22, 2017 Author Share Posted January 22, 2017 UPDATE SovietProbes v2.2 Changelog: Update for KSP 1.2.2 release https://github.com/KSP-RO/SovietProbes/releases/tag/v2.2 UPDATE SovietRockets v2.3 Changelog: Update for KSP 1.2.2 release https://github.com/KSP-RO/SovietRockets/releases/tag/v2.3 Quote Link to comment Share on other sites More sharing options...
Alcentar Posted January 22, 2017 Share Posted January 22, 2017 On 16.01.2017 at 7:08 PM, Fenyx said: Hmm .. I thought that your mod is designed for cooperation with the RSS. Why do we need a real model rockets in a fantasy world? And if mod is made for stock game, then why in the description mention about working with RSS and RO? For reference, I fly in the KSP since version 0.23 Very good when add-ons can operate in different modes, especially as the real things in the KSP is sufficiently small and it is very disappointing given the opportunity to this game and add-ons... Quote Link to comment Share on other sites More sharing options...
LNGN19 Posted February 12, 2017 Share Posted February 12, 2017 Ey, Where the heck can I find those Soyuz mast towers? Quote Link to comment Share on other sites More sharing options...
raidernick Posted February 19, 2017 Author Share Posted February 19, 2017 On 2/12/2017 at 11:07 AM, LNGN19 said: Ey, Where the heck can I find those Soyuz mast towers? on your computer after you model them Quote Link to comment Share on other sites More sharing options...
raidernick Posted February 19, 2017 Author Share Posted February 19, 2017 (edited) I've been thinking about adding some more rockets to this pack again and I'm wondering if there is any interest in early soviet ICBM designs. I know typically the packs should contain orbital rockets only but I've been wanting to work on some of the early R series missiles. I'm thinking of doing an R-16 to start things off because of its notoriety with the nedelin disaster, which could later be converted to an R-36OKB and used as one of the converted ICBM orbital launchers like Tsiklon. I could maybe even make the warheads functional by using something like the kerbin dynamics mod for nukes or something. Edited February 19, 2017 by raidernick Quote Link to comment Share on other sites More sharing options...
stratochief66 Posted February 19, 2017 Share Posted February 19, 2017 I think that would be really cool. Just because they don't generally go to orbit doesn't make them not interesting. Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted February 20, 2017 Share Posted February 20, 2017 Could you also add warhead parts for your Dnepr/R-36? Quote Link to comment Share on other sites More sharing options...
redmonddkgamer Posted February 20, 2017 Share Posted February 20, 2017 I think some of the ICBMs would be great. I'd really like to see an R-1, R-2 and R-5A just for the sake of launching dogs. Perhaps using probe core (with dog) or warhead, optional. Love your mod pack, BTW. I use it in conjunction with ISS Community Revived and ShadowWorks SLS. Quote Link to comment Share on other sites More sharing options...
raidernick Posted February 20, 2017 Author Share Posted February 20, 2017 1 hour ago, DarthVader said: Could you also add warhead parts for your Dnepr/R-36? the dnepr is a modified r-36m, it has some significant changes to the upper part of the rocket that would need to be redone to add the warheads. I'll think about it. Quote Link to comment Share on other sites More sharing options...
raidernick Posted February 22, 2017 Author Share Posted February 22, 2017 I started work on converting the Dnepr to be able to be used as an R-36MUTTkh Mod 4(SS-18 Satan). This is the older variant that held 10 0.55 Mt MIRV warheads with a range of 16000km. It dispensed them out of the 3rd stage while it was burning and then the 3rd stage would pull itself away. So far I have finished the conversion of the textures and models. I still need to make the warheads and dispenser and give it compatibility with North Kerbin Dynamics. Here is a video showing an SS-18 Satan being launched from Vasny, it obviously would've been launched out of a silo, but seeing as there are no working silo mods for ksp/RSS/RO currently I have to launch from above ground(which they could do anyway, it doesn't need to be in a silo). Quote Link to comment Share on other sites More sharing options...
raidernick Posted February 26, 2017 Author Share Posted February 26, 2017 (edited) Finished the R-36 Mirv warhead. This particular version carried 10 of these 0.55Mt warheads. These warheads are each individually controlled by 4 single axis engines to the target. I'm not sure how a player would be able to control 10 of these at the same time in the game though as they will quickly go outside of physics range of each other, plus controlled 10 ships at the same time to hit 10 different targets by hand is pretty much impossible. I'm guessing you will just have to control one and let the rest hit a random target. Only image of real mirv warhead I could find, this is what I used for reference: Edited February 26, 2017 by raidernick Quote Link to comment Share on other sites More sharing options...
raidernick Posted February 26, 2017 Author Share Posted February 26, 2017 Warheads are now in the game and have configs for North Kerbin Dynamics nuke modules. Quote Link to comment Share on other sites More sharing options...
Magnetom Posted February 26, 2017 Share Posted February 26, 2017 Hey, i've always been a big fan of this mod and your works period, i've really been a big fan of your Soviet/US Rockets and Probes and Stations including your Skylab and DOS stations. But as of lately i've been having issues which i seem to have singled down to some of these addons, for example i had nothing enabled but the Soviet Probes addon and i keep crashing at random intervals and sometimes when i recover a spacecraft that has returned to earth it will crash. I was wondering if there is some sort of dependency or requirement that i need to have that i have forgotten to install, i know some addons have required mods in order to get them to work. From my error logs i usually get errors about memory violation if that helps. I haven't been really able to enjoy these addons as of lately based on how they treat my game anymore. Quote Link to comment Share on other sites More sharing options...
redmonddkgamer Posted February 26, 2017 Share Posted February 26, 2017 On 20/02/2017 at 0:23 PM, redmonddkgamer said: I think some of the ICBMs would be great. I'd really like to see an R-1, R-2 and R-5A just for the sake of launching dogs. Perhaps using probe core (with dog) or warhead, optional. Love your mod pack, BTW. I use it in conjunction with ISS Community Revived and ShadowWorks SLS. Come on! I want to focus more on early spaceflight. Like really early spaceflight. Quote Link to comment Share on other sites More sharing options...
redmonddkgamer Posted February 26, 2017 Share Posted February 26, 2017 Also, how abouts a Venera? Quote Link to comment Share on other sites More sharing options...
raidernick Posted February 26, 2017 Author Share Posted February 26, 2017 4 hours ago, Magnetom said: Hey, i've always been a big fan of this mod and your works period, i've really been a big fan of your Soviet/US Rockets and Probes and Stations including your Skylab and DOS stations. But as of lately i've been having issues which i seem to have singled down to some of these addons, for example i had nothing enabled but the Soviet Probes addon and i keep crashing at random intervals and sometimes when i recover a spacecraft that has returned to earth it will crash. I was wondering if there is some sort of dependency or requirement that i need to have that i have forgotten to install, i know some addons have required mods in order to get them to work. From my error logs i usually get errors about memory violation if that helps. I haven't been really able to enjoy these addons as of lately based on how they treat my game anymore. A memory access violation means you are running out of RAM and the game is crashing so either you are using the 32 bit game, or your computer is just not good enough to use these mods. Quote Link to comment Share on other sites More sharing options...
ragusila Posted March 2, 2017 Share Posted March 2, 2017 (edited) EDIT FIXED: hey @raidernick I found this issue in RO, which was closed and fixed. RN plume issues on multiple engines from multiple mods#1492 I had the same issue, and updating SmokeScreen did solve it for the Soyuz booster engines. However, i have the same issue (no plume coming out) for the Zenit RD171, even after updating SmokeScreen. Did you test that one with the new SmokeScreen? THE FIX: In Ro_realPlume config files, the rd171 was referenced as zenit_rd171 and not rn_zenit_rd171. fixed that in the RO folder and it all works great. Edited March 2, 2017 by ragusila Quote Link to comment Share on other sites More sharing options...
raidernick Posted March 2, 2017 Author Share Posted March 2, 2017 3 hours ago, ragusila said: EDIT FIXED: hey @raidernick I found this issue in RO, which was closed and fixed. RN plume issues on multiple engines from multiple mods#1492 I had the same issue, and updating SmokeScreen did solve it for the Soyuz booster engines. However, i have the same issue (no plume coming out) for the Zenit RD171, even after updating SmokeScreen. Did you test that one with the new SmokeScreen? THE FIX: In Ro_realPlume config files, the rd171 was referenced as zenit_rd171 and not rn_zenit_rd171. fixed that in the RO folder and it all works great. Thank you for pointing that out. It will be fixed in the next RO release. Quote Link to comment Share on other sites More sharing options...
COMMON NAMES Posted March 5, 2017 Share Posted March 5, 2017 Do these rockets work in RSS? Quote Link to comment Share on other sites More sharing options...
raidernick Posted March 6, 2017 Author Share Posted March 6, 2017 3 hours ago, COMMON NAMES said: Do these rockets work in RSS? are you kidding me? Quote Link to comment Share on other sites More sharing options...
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