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Mixing up games.


Hello moto

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If you could mix any amount of games with ksp which ones would they be? Which parts of those games and why?

Personally I'd have the universe of Space Engine, the creative ability of minecraft, and construction of space engineers as well as some of the features from starbound. I'd play that game all day everyday.

And of course I'd have the realistic space flight of KSP.

Edited by Hello moto
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I'd like to have:

Procedural generation of star systems, planets and their contents (Starbound style).

For planets which will be able to support life - creatures (Spore style), so that kerbals will be able to kidnap some and bring to Kerbin for tons of !!SCIENCE!!.

Ground buildings, from basic life support structures to whole plants for producing parts (built C&C style - bring the MCV-module [something like a mobile lab, though bigger and requires more kerbals to run] with you, supply with resourses, build more buildings around).

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FTL ... build ship with X parts, launch into orbit, then fight with ship as in FTL where layout corresponds approximately to the X parts used. Initial mass of crew pod and weapons determines overall cost of launch, # of crew, and the weapons themselves. I'm sure there's other things to add to this.

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I think KSP + Spore style civilizations and creatures + Minecraft-grade sandbox worlds + proceduraly generated universe, then made into a VRMMORPG where everyone started in their own star systems, and would have to acquire the ability to travel to other stars to contact each other = Screw life, I'm never leaving my house again.

Someone out there, please, make this.

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