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-ELF-

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Everything posted by -ELF-

  1. nonono!! NONONO!!! NOOOOOOOO!!! If the quality of russian translation presented on the screenshots is final - this is total fail... It is incomplete, it is ugly, it is wrong! Where do I volunteer as a translator? I have worked for some international products as a translator, so probably I can fix that?
  2. We have option to turn lights in cabin on or off, they go bright yellow when you do so. I never used that actually... Why?
  3. Playing since version 0.16, year 2012. The farthest I got was Duna(manned+return) outwards, and Eve(unmanned, one way) inwards, both in 2015. I felt very accomplished for both of those, but it would be plain impossible without KER, as I was surprised how big I had to build to get my return spaceship to Duna. It was a monstrosity. I do not like to build big, as the more I build, the more I feel it will explode straight away. So, each new release, I am deleting my save file and start from scratch again. Making planes for Kerbin exploration, making Mun and Minmus ships and rovers. Building space stations in LKO. Starting to think about interplanetary, but another new version comes out. So, I delete my old saves and start from scratch again... Thus, I never really felt ready to go interplanetary before new release...
  4. My tourists got a really nice view of KSP just before the circularization burn. Meanwhile, Jeb piloted this plane with 4 probes 300kg each on underwing mounts. There was a contract to take temperature readings on ground level around the area (4 sites). Probes were deployed on parachutes precisely where needed, only the Alpha site probe landed 40 meters away from needed area, so jeb landed the plane and pushed 300 kg around to get it into the zone. Contract complete.
  5. I have seen exactly same behaviour when someone on YouTube tried to HyperEdit Kerbin to have bigger orbital velocity. (I think it was Scott Manley, but I am not sure) Anyway, try to check if you have any mod that changes orbital parameters of planets (especially making them go faster.)
  6. I missed my option on the poll - "I have been using Linux long before KSP and KSP was not the point why I installed it". However, voted yes, as it will be so. P.S. I am using 32 bit Linux, and have no benefit of 64 bit currently out of it %)
  7. Probably main strange pronounciation for me is Jool - Jul, like in July Also: Ike - Ee-ke. Ee - just long e, wall-e style "Eeeeva!", and ke - no analog in english. Like in Catch, but with more plain sound instead of a...
  8. Landing a base+rover ship on Duna, with rover landing separately. seprated rover from base at about 3 km over the surface with deployed chutes, it came down a bit faster, popped some wheels, but at least it was intact and able to drive around, and base landed perfectly fine. The thing is. base landed three second before rover, and rover came down on chutes 10 meters away from base. It was awesome!
  9. Confirmed. Claw's StockBugFixModules 1.0.4a.1 fixes the issue with log spam and crash on linux mint 32bit. I will post it to bugtracker also.
  10. Meanwhile, here it came, where I supposed it will be later... The age of Powered Descent! Remembering what Elon Musk said speaking about Dragonv2 Capsule powered landing - "So, that is how a 21st century spaceship should land!" I suppose here I go with his words. Trying to make a self-sustainable space program without parachutes... Gonna be... Fun...
  11. The bug for linux crash is branched off the original bug, it is now http://bugs.kerbalspaceprogram.com/issues/5195 Linux players having this issue, unite, call your friends, we need more data on how it happens. The proposition about missing files seems good, I will compare folders when I get home, as I have old version still, and will see if there is any notable difference.
  12. "KSTR - I" which stands for "Kerbin Suborbital Test Rocket - Mark 1" It actually made a "suborbital" hop of about 1500 Ap, and half-crash-landed, destroying the booster, but still... Success!
  13. I haven't had a chance to test changes in 1.0.4, as I am having the issues with parachutes (they crash the game the second I pick them in the VAB), but anyway, entyering at 45 degrees seems to me that you must hit the ground without even going out of reentry effects... I am entering the atmosphere at about 5 degrees all the time, to bleed of speed before even going lower to atmosphere. Latest reentry from minmus was done with PE set to 35 km, took 5 passes to actually go suborbital and land, but landing was very smooth, 150 m/s at about 2 km over the surface. Like a charm. P.S. I am not doing precise landings anytime, it is too tedious.
  14. Sure thing, Squelch! Here is the text from ksp-deps.txt by ldd on ./KSP.x86: linux-gate.so.1 => (0xb7779000) libdl.so.2 => /lib/i386-linux-gnu/libdl.so.2 (0xb7755000) libpthread.so.0 => /lib/i386-linux-gnu/libpthread.so.0 (0xb7739000) librt.so.1 => /lib/i386-linux-gnu/librt.so.1 (0xb772f000) libGLU.so.1 => /usr/lib/i386-linux-gnu/libGLU.so.1 (0xb76bc000) libGL.so.1 => /usr/lib/libGL.so.1 (0xb7614000) libX11.so.6 => /usr/lib/i386-linux-gnu/libX11.so.6 (0xb74e0000) libXcursor.so.1 => /usr/lib/i386-linux-gnu/libXcursor.so.1 (0xb74d5000) libstdc++.so.6 => /usr/lib/i386-linux-gnu/libstdc++.so.6 (0xb73eb000) libm.so.6 => /lib/i386-linux-gnu/libm.so.6 (0xb73a5000) libgcc_s.so.1 => /lib/i386-linux-gnu/libgcc_s.so.1 (0xb7388000) libc.so.6 => /lib/i386-linux-gnu/libc.so.6 (0xb71da000) /lib/ld-linux.so.2 (0xb777a000) libXext.so.6 => /usr/lib/i386-linux-gnu/libXext.so.6 (0xb71c7000) libxcb.so.1 => /usr/lib/i386-linux-gnu/libxcb.so.1 (0xb71a4000) libXrender.so.1 => /usr/lib/i386-linux-gnu/libXrender.so.1 (0xb7199000) libXfixes.so.3 => /usr/lib/i386-linux-gnu/libXfixes.so.3 (0xb7193000) libXau.so.6 => /usr/lib/i386-linux-gnu/libXau.so.6 (0xb718f000) libXdmcp.so.6 => /usr/lib/i386-linux-gnu/libXdmcp.so.6 (0xb7188000) I will attach the file to the bug on Redmine. UPD: Priority of bug was raised to high on bugtracker.
  15. This happens to me on Linux Mint x86, distro from KSP store, not from Steam, launched via KSP.x86 directly from KSP folder.
  16. Andymeows, I provided your info on the bugtracker, thank you for files. Bug is confirmed, but there are some speculations on severity, because it is not reproduced on testing PCs, as long as I understand. I will try to keep this thread updated with progress on the bug. You can read it yourself here: http://bugs.kerbalspaceprogram.com/issues/5169
  17. On the same boat here. Linux Mint 32bit, mods - KER, Claw's stock bugfixes. Whenever I select the parachute in VAB or SPH, game crashes, and in the log a lot of: NullReferenceException: Object reference not set to an instance of an object ModuleParachute.SetConvectiveStats () ModuleParachute.FixedUpdate ()
  18. As already mentioned - More or less - Yes to all. I am running Linux Mint "Rebecca" personally. No issues here, except my own issues, that I am on AMD+ATI machine, so I have some caveats with video drivers... If you go to linux, better go there on Intel+Nvidia machine... More chances to run without noticing any problems. Edit: Installing Linux AFTER the windows as second boot - is not a very good variant... If you want a quick solution - grab additional HDD and install Mint there, then reconnect windows HDD to make it dual boot. But as you are not experienced with that, I would suggest first trying to install Linux on clean PC without Windows to try yourself. Also, make sure to make proper partition of HDD for Linux - reformat partition to FHS, split to boot sector, home sector and swap file sector... Well... I suppose you'd better find a guide on Linux installation...
  19. Arriving 10 minutes later than always to the KSC, and seeing the rocket taking off already, without him...
  20. Do you have the Claw's Stock Bugfix modules installed? It fixes the issue with braking power (Yes, it is a bug actually, which is not fixed from 1.0.0 I suppose...) Check the controls screen, as controls are different in different modes, so most probably you just do not have any keys set to driving controls in translation mode. I personally prefer to drive in staging mode, with reaction wheels disabled, so cannot say anything about how it works in translation mode, sorry.
  21. Well, I hereby officially claim that I will not continue playing this game, even if I will see 99 and only 1 will be needed to make victory for positives. [ELF] over and out. P.S. Positives, go!
  22. -60 (+) What a nice round number to... erm... Deja vu?
  23. -60 (+) what a nice round number to quit the game... I must think of it...
  24. Oh noes... reminds me of "They've got your wife! But I am not married! You are now, to America!" kudos to anyone who can remember where it comes from. Anyway, -53 (+) Still positive on the outcome.
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