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Everything posted by -ELF-
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Ideas for the New Secret Feature in 0.25!
-ELF- replied to Lhathron the Elf's topic in KSP1 Discussion
So, as long as dectructible/repairable buildings are kinda confirmed, we colud guess what is the base they are preparing... And, voila! Will we be able to build a space center somewhere else? As long as buildings are now repairable, seems that they will be buildable? -
Retanal Burn Station mark.XI
-ELF- replied to dewkiller72's topic in KSP1 Challenges & Mission ideas
Each day here are tns of this crappy "challenges" which just trash the challenge sub-forum. Probably we can make a restriction here, so that challenge thread can only be started if there is more than 1000 words in description and at least one picture or video for OP attempt? Probably it will be enough to limit useres who can start a thread in challenges, to, say have at least 50 posts, or time since registered more than half a year? (Actually, does anyone know where such a request should be planted on the forum?) -
You are welcome. I am amateur astronomer of basic level, so it was interesting for me the first time when I saw the telescope plugin for KSP, but I soon realized that it does not have a good enough engine solution to show a better background behind zoomed body, that it lacks a very fine tune controls and so on, so I abandoned the idea. If player will be rewarded with science points for taking pictures of distant bodies it will be cool. And what I would personally prefer is: player needs to first discover a body in the nightsky of Kerbin, before attempting to fly to it (so, tl:dr; the body is not shown on Map view, until it is discovered with a scope). BUT! This requires a big engine overhaul as I see it, because my eyes were screaming in a horror when I was looking through first kerboscope at Duna, and have seen a BIG PIXELS behind that, instead of cool background stars with probably some galaxies. So, when it will get implemented, suddenly we will have a tool to calculate events like "Jool passing 0.5 degrees north of Eve, if observed from Duna"
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Least Delta-V To Space (pm me if this has already been done)
-ELF- replied to Sun's topic in KSP1 Challenges & Mission ideas
Oh, exploitable! Serioulsy. We should "get to 70.000 meters" not to the orbit? Also, it can be interesting to see how much delta-v will be ACTUALLY used. Not an assumption, but the real numbers. Probably we will get interesting ascent profiles or solutions... But this is only in case the challenge itself gets fixed. 70 km in least delta-v is different question. However, it is more of the question of optimal movement through the stock soupmosphere, without spending too much on drag and too much on gravity fight. Anyway, seems interesting. (Am actually going to take part in it) However, a question: Can we use KER pretty please to count delta-v, or we should make it manually? EDIT: Here goes my entry: 2309 delta-v for 70 km altitude: -
I have not found the description of what causes everything to be so incorrect, so i will just leave it here. You have done a correct calculation with Alex Moon's calculator. What you did wrong is you relied on the exact departure minute. Your craft must be in very exact point of orbit to start the burn. This point is described by ejection angle. but, your craft is not going to be in that very point. It is going to be in some another point. That is the source of your mistake. What you need to do, is, as mentioned, use + and - buttons of Precise Node, to move your ejection angle to the closest possible value as in Alex Moons calculator. Ignore that your departure time will be slightly off. Believe me, 2 days off the departure window will not cost you much, but 5 degrees off the ejection angle - will bring you to totally different place. And, of course, you will need to do mid-course correction burn, but that's a totally different story. A-and, ninja'd! Just as planned.
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While not being impossible, I find this pretty useless, as all of these events are depend on your own current position. Launch a orbital station to the perfect equatorial orbit around kerbin, and you can watch a solar eclipse once per orbit. I think you can calculate th events like planet alignments, joolian satellites alignement or some thing else like that, but... Honestly, why would you need that? KSP is not an astronomy game, KSP is aerospace simulator. You should not bother looking for pretty events in the sky (we even do not have a stock binoculars, whatsoever a telescope) Most of events will be either too far to be visible (only from map view, probably), or too boring to worth the effort.
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Well, compared to real life the speeds we achieve with KSP rover wheels are quite big. MSL "Curiosity" has top speed of frightening 2 inches per second. (sic!) Soviet Lunokhod 2 had top speed of 2km/h (proof) LRV aka Lunar Rover had top speed of 18 km/h (proof) And as you can see in the video, the ride was not so smooth at those speeds... [Realism fan mode] So, basically, what we have is OP and should be nerfed for the sake of realism. [/Realism fan mode] So, basically, what we have is better than real life, and we can be happy with that. I made a couple of rovers myself to get to mountains on Duna, where my first attempt crashed, destroying nothing but three lifter engines. 40 km ride over the duna was smooth and enjoyable at 10-15 m/s. There, and back again, taking some fuel from crashed ship to refuel recovery ship for a ride back. Took me no more than 3 hours for a full ride. I think it is pretty much enough.
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I do not think it is impossible, because refuelling is allowed. However it is still not going to be any fast, indeed.
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Holy saints... Please, read this thread and fix this wanna-be-a-challenge to be compliant to these guidelines. tl,dr; What is the scoring system? Have you done it yourself? What should we do? Is there any fun achievements? Do you really think it wil be fun?
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I would prefer to call it "Thrillium" The engine that runs on a natural Thrill of any living being, that is put into the metal can somewhere beyond the point of sanity, in the interstellar vacuum... I think I know how that engine exploded. Too much Thrillium was produced. Engine has exploded due to over-thrilling. The issue is Jeb cannot ride such a vehicle. Engines produce no thrust. So specially for Jeb, there are the engine that runs on Badassium...
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Probably a persistent file will help understanding what's going on... I doubt it can be some kind of kraken drive. Do you use part clipping of any kind? Are you sure there is no kind of propulsion? (Ion drive with a fuel tank that is no longer connected to the probe core, but is still accelerating counts) If you will provide the save file, please state the name of your sattelite, where it is situated (Orbiting Kerbin, Orbiting Mun, Transfer orbit, suborbital), and what parts it consists of, if possible.
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^^^ This will be disastrous! I do not want to be too offensive, but losing is earning experience. Player must not be protected from losing. It is like pushing your D&D character slightly behind the death point and master says "OK, I think he has survived, and will be carried to the nearest town by your party". WHY? I am responsible for his actions. I want a heroic death, not another variation of all that disney stories... The point is: If player loses all money, has no rep, and out of science - let's be fair, something went awfully wrong. We'd better allow him to "reclaim" leftovers of previous space program (Dwarf Fortress reference), by flying special "reclaim missions", which will put his control codes into spaceships left by other space programs. But we should never say "Hey, look, you failed, let's give you the 23rd chance. Press continue in nearest 10 seconds to continue... 9... 8... 7..." I personally think that it can be some preparations for either aerodynamics overhaul, or some preparations for more planets, which were announced long time ago.
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That moment when you decouple your first stage of onion staging. Or is it only me, whose heart skips a beat when after decouple there is a very slight lag? I already think that the whole thing is gonna blow to thousand smithereens. The seconds go by, and I suddenly realise it is flying as intended. Finally it is like a WOOO-HOOO!
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I used to have RSS subscription in my business Outlook to have ability to read KSP while I am working. But since I switched back to plain reading of forums.
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I'd like to have: Procedural generation of star systems, planets and their contents (Starbound style). For planets which will be able to support life - creatures (Spore style), so that kerbals will be able to kidnap some and bring to Kerbin for tons of !!SCIENCE!!. Ground buildings, from basic life support structures to whole plants for producing parts (built C&C style - bring the MCV-module [something like a mobile lab, though bigger and requires more kerbals to run] with you, supply with resourses, build more buildings around).
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I suppose it does not matter in this case, docking and EVA transfer are just of the same difficulty, the most difficult part is getting a rendezvouz, and once in a 1 km separation I see no difference between docking two ships together and EVA flying from one to another. P.S. I am speaking of ships which are actually made to dock to each other, not a 100-ton monstrosities without RCS aid and with SAS from command pod, which will not rotate the vesel at all, or keep it any stable.
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http://www.news.com.au/finance/business/nasas-space-launch-system-is-us400-million-short-for-completion/story-fnda1bsz-1226999923983 Just found this on my RSS feed and thought "Seems like they are out of Funds, huh? Probably they need to grab some testing contracts to raise funds first..." So, we see that Funds part is very important for IRL space programs also. P.S. I hope NASA will find enough money to launch SLS in time.
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Any suggestion to make the game more challenging ?
-ELF- replied to Maxwell Fern's topic in KSP1 Discussion
One suggestion that will affect \Funds will be to not accept any contracts related to testing parts. Only scientific ones, flag plantings and so on. And of course, each time accepting a contract to get scientific data from somewhere - send a ship there, even if you have 20 similar already orbiting the same place. Also, if the transmitted science value will be 0 - do not take this contract, science pool is exhausted. Flag planting follows the same rules - only a totally new mission. Add the rotation of personnel. All kerbals in orbit must be replaced with some new blood at least once per year. This will make you send more ships for something that not gives you \Funds, thus spending them... -
Someone must PM Whackjob, and ask him to enter this thread. Probably we should rename this thread to "Whackjobian pride", seeing how many designs are here very pretendous and can be at least compared to what Great Kraken Rider Whackjob creates.
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I do not remember the names, but there was one very clever modder, who made a mod, which will point to magic boulder with a straight blue line. It was the day when big boulder hunt was over. Everyone went to look at boulder, and make a selfie with it, and try to push it, etc... I recall Nova being disappointed that community decided to cheat instead of finding the boulder the way he supposed it to be done - via use of SSTV transmission data. So, probably he removed that because he does not want to spend weeks to make up a story around an easter egg, and then seeing it being ruined in an hour, by some sort of hacking into the system...
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Stupid things you've made to do missions in career mode
-ELF- replied to lukerules117's topic in KSP1 Discussion
I have heard someone complaining about the fact that action groups does not count for contracts purposes... [insert X-Files theme here] The truth is out there... -
No problem, that's pretty much enough!
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Good job, man! Kantech 400 turns out to be some kind of encrypted door controller for pass access... Nevermind. Quite good design you have here! (probably will be good to see moar boosters bigger pictures though ) I am always impressed by any control panels for KSP. It is great to see how much impression this game has on people. I am thinking of creating some control panel myself in future... When I will have my vacation at last. )
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How far was your tug from the space station when you left to Tracking? When you have checked back the space station, the tug is not attached back to the same port where it has been? Do you have any saves prior to this state? What was the contains of tug? Are you sure that it has a kerbal onboard? Please check the Debris page, probably it is listed as debris, and thus is not shown as a normal ship? Can you share a save file, along with names of your space station, probaly-lost kerbal and a list of parts from which tug is built? Probably, We can look through this file to find any traces of lost ship?
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Hi Tanner. BTW, shouldn't it be a "Kerbaholic" or "Kerbaloholic" instead? Seems like it will be easier to pronounce... I am married myself, but my wife is not addicted to scientific or pseudo-scientific games (I am speaking of SpaceChem, for instance). She keeps calling kerbals "cucumberoids", and does not mind any of my in-game successes. However, she thinks that it is good that I am spending time on KSP, and not on DotA for example. Her point is that KSP is at least bringing some experience. I would not say I am too much addicted (which is called "posessed" I suppose), but that's probably due to lack of time. I have a lot of other activities, which prevent me from playing as much as I want... long enough too much.